Starsector 0.98a is out! (03/27/25)
Thanks for the report, I'll take a look. This isn't a particularly easy one to fix - even if damage from collisions is low, it still looks bad if the AI intentionally collides with something else, so it's still something you want to avoid.
Your probably better off giving the ships the ability to plot around other ships of equal size when they are on their way to a destination.Right now it seems that this simply isn't done at all.
So what will be needed is for ships to recognize the path of other ships and plot around the instance of the other ship being in the position that intersects with its own at the time itself will arrive at the crossing of the paths?Which will probably be complicated by the fact that the speed of the ships will change due to nature of combat, which can still lead to some discrepancies in efficiency.But how to decide which ship will gain priority? The one with an active command (player given). How to decide which of the ships with an active command will gain priority? The largest one. What if they are equal size? The one closest to its objective. What if they are an equal distance? Random Roll?How difficult will this be to devise?
I'd say Commander, then the faster ship, and if two equal ships whichever is closer to the destination gets right of way and the other backs off and comes from another angle (if it's fighting something). Seriously surrounding enemies is incredibly effective, but the collision problems makes this very hard to pull off as they love clustering together until they can barely move.
Quote from: JamesRaynor on July 08, 2012, 07:28:23 PMI'd say Commander, then the faster ship, and if two equal ships whichever is closer to the destination gets right of way and the other backs off and comes from another angle (if it's fighting something). Seriously surrounding enemies is incredibly effective, but the collision problems makes this very hard to pull off as they love clustering together until they can barely move.I do think its also more of a problem because we tend to deploy capital ships like they are frigates, I don't think we are supposed to have 4 Paragons and a pair of Odysseys in our fleet. Capital ships don't really have the movement to circle other ships. (Except for an Odyssey but even then you're not supposed to do this with 3 or 4 of them.)
I once managed to get my paragon in a crescent shape around enemies when I all spread them around, but the second I give 'Engage' they become the twenty paragon pileup.
This is with battleSize modded significantly up, correct?
Well, they are the same ship, they probably all want to get into the same position. Considering the size and slow speed of the things this does not bode well.