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Starsector 0.98a is out! (03/27/25)

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Author Topic: !! OUTDATED !! The Thule Legacy  (Read 231041 times)

Thule

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Re: The Thule Legacy WIP
« Reply #240 on: March 21, 2013, 05:29:21 PM »

Thanks for the feedback, i will see what i can do about it.
The latest update is on it's way anyway ;) Soon... ;)
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Thule

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Re: The Thule Legacy WIP
« Reply #241 on: March 22, 2013, 10:42:33 AM »




MY BROTHERS. WE WERE FORGED IN VICTORY.
A VICTORY THAT ENDED THE GREAT WAR AND BROUGHT
FORTH THE REIGN OF THULE.

BORN FROM THE DEPTH OF THE CHILLING GROUNDS.
ROOTED IN THE FROZEN RIVERS OF OUR HOMELAND,
OUR CITIES EMERGED OUT OF THE CHAOS. AS THEY
GREW, SO TOO DID THE MIGHT OF OUR HIGH COMMAND.

WE CREATED A WORLD OF PROGRESS, A WORLD OF PROSPERITY.
A WORLD THAT LIVES IN THE LIGHT AND MIGHT OF OUR LEGACY.

A LEGACY THAT HAS COME TO BE THE ABSOLUTE MEASURE
OF STRENGTH AND POWER.

NOW, ON THIS DAY, THAT POWER IS TO BE TESTED.
THE HEGEMONY SEEKS TO DESTROY ALL THAT
WE HAVE WROUGHT.

WE WILL STAND TOGETHER.
WE WILL WIPE OUT THIS PLAGUE!
THULE LEGACY WILL PREVAIL!







19 MB .zip archive due to sound files.





Thule Changelog
DEV Version 0.1


Spoiler
** Weapons
+ Changed damage output and type (from HE to ENERGY) of the Barbarossa cannon significantly.
   Added a 1.1 sec chargeup. Added a projectile sprite according to the new Weapon type of the
   Barbarossa cannon.
+ Added TL specific Weapons:Barbarossa Cannon, Achilles Cannon, Heavy Slugger, Light and
   Heavy High Velocity Pulse Cannon, Light Hunker.
+ Made the Meteor Missile undroppable due to the AI HINT: SYSTEM
+ Added a slightly modified version of the CLUSTER BOMB BAY, less damage, more launch speed.

**Sounds
+ Changed all weapon sounds to mono due to the ingame sound engine overloading.
+ Added new overload sound for the Barbarossa cannon due to the new chargeup mechanic
+ Removed 2 Campaign music sounds

**Ships
+ Removed the Oberon class phase capital for redesign purpose.
+ Removed all non TL related ship sprites.

**Variants
+ Added the High Command variant for every TL ship. HC variants have TL weapons only.
+ Added Outdated variant for every TL Ship. OD variants use vanilla weapons only.
+ Removed all old variants.

**Missions
+ Removed all non TL related Missions.

**Campaign
+ Rewritten Campaign integration through UOMOZ (Grazie amico mio ;) )

**General
Added new TL loading screen logo and title screen logo
Added the FLOATING COSMONAUT for the title screen variants.
[close]


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phyrex

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Re: The Thule Legacy WIP
« Reply #242 on: March 23, 2013, 08:55:39 PM »

id like to report a bug (assuming its one)

its the barbarossa cannon, when i putted many of them on a single ship (the herzog) and putted them all in a single group and set to "alternate", when id shoot them they would charge-up but at the last second, power-down and skip to the next cannon, all that i a loop that ends up not shooting anything.

they work fine when in a linked group tho
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Thule

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Re: The Thule Legacy WIP
« Reply #243 on: March 23, 2013, 09:07:36 PM »

thanks for the report Phyrex.

I just tested it myself and you are absolutly right. It's charging up and switches to the next weapon in the group repeating the process without ever shooting.

To be honest i have no idea what could cause that kind of behavior.
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phyrex

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Re: The Thule Legacy WIP
« Reply #244 on: March 23, 2013, 09:14:14 PM »

on another note, your mod is awesome and incredibly beautiful  :D
nice name too, (barbarossa, herzog :P )

what does HCVP stands for ? (or however you write it lol, those little burst-firing cannons)
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Uomoz

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Re: The Thule Legacy WIP
« Reply #245 on: March 23, 2013, 09:20:05 PM »

thanks for the report Phyrex.

I just tested it myself and you are absolutly right. It's charging up and switches to the next weapon in the group repeating the process without ever shooting.

To be honest i have no idea what could cause that kind of behavior.

add:

   "autocharge":true,

to the barbarossa wpn file and let me know if it's fixed ;).
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phyrex

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Re: The Thule Legacy WIP
« Reply #246 on: March 23, 2013, 09:25:57 PM »

thanks for the report Phyrex.

I just tested it myself and you are absolutly right. It's charging up and switches to the next weapon in the group repeating the process without ever shooting.

To be honest i have no idea what could cause that kind of behavior.

add:

   "autocharge":true,

to the barbarossa wpn file and let me know if it's fixed ;).

i actually wanted to suggest that in my first post but i forgot to write it XD
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Thule

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Re: The Thule Legacy WIP
« Reply #247 on: March 24, 2013, 02:58:42 AM »

Added the autocharge to the weapon file. Fixed. Thanks.

@Phyrex

HVPC stands for High Velocity Pulse Cannon.
« Last Edit: March 24, 2013, 03:00:18 AM by Thule »
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phyrex

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Re: The Thule Legacy WIP
« Reply #248 on: March 24, 2013, 10:15:54 AM »

Added the autocharge to the weapon file. Fixed. Thanks.

@Phyrex

HVPC stands for High Velocity Pulse Cannon.

im curious, did you changed theire sound ? the sound of those guns in uumoz's corvus was much more intense and agressive than what they were when i tried your mod as a standalone.

in any, the fx are really nice :P
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Thule

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Re: The Thule Legacy WIP
« Reply #249 on: March 24, 2013, 12:03:43 PM »

i changed the weapon sounds to mono and i think i reduced volumes overall.
The reason behind the volume change was the weapon sounds were overlapping ui sounds, and it got pretty fast pretty loud and mushy (<-- if this is a word).
The change to mono was due to Cycerins hint in his thread where he did the same.
The ingame sound engine would sometimes overload when to much stereo was going on at the same time. Combined i think thats what is responsible for the lesser "BOOM" the weapons used to have ;)
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phyrex

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Re: The Thule Legacy WIP
« Reply #250 on: March 24, 2013, 12:10:53 PM »

i changed the weapon sounds to mono and i think i reduced volumes overall.
The reason behind the volume change was the weapon sounds were overlapping ui sounds, and it got pretty fast pretty loud and mushy (<-- if this is a word).
The change to mono was due to Cycerins hint in his thread where he did the same.
The ingame sound engine would sometimes overload when to much stereo was going on at the same time. Combined i think thats what is responsible for the lesser "BOOM" the weapons used to have ;)

darn, the sound they used to make when firing was really an adrenaline kicker (imo)

i love games and mods with good sound effect to put the mood in perspective. like the hadron collider cannon. when you hear the charging sound that thing does before firing, you know your in for one hell of a ride. your barbarossa cannon is nice too :P i'd be curious to know where you picked the name. its pretty colorful (if you can say that of a word lol)

edit : oh, or cycerin's solenoid quench cannon, another favorite of mine. its a real bonus that the firing animation itself is so intricate
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Thule

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Re: The Thule Legacy WIP
« Reply #251 on: March 28, 2013, 04:11:40 PM »

Two concepts for the Herzog class.
Want to get rid of one of the weapon slots and was thinking about it covering it up with a decorative.
Not very convinced myself though ;)

   

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phyrex

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Re: The Thule Legacy WIP
« Reply #252 on: March 28, 2013, 04:22:54 PM »

Two concepts for the Herzog class.
Want to get rid of one of the weapon slots and was thinking about it covering it up with a decorative.
Not very convinced myself though ;)

   



the basic idea is good, the execution tho, not so much.
but you're definitively on to something
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Wyvern

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Re: The Thule Legacy WIP
« Reply #253 on: March 28, 2013, 04:32:14 PM »

The Herzog is an interesting beast... but easily decoyed; I'd actually suggest making some of its weapon arcs not full 360 turrets.  Right now, if I cruise up to one with a "tank" type ship, every gun on the Herzog will focus on the tank - and its normal variants simply don't have the kinetic firepower to threaten that tank.  Which leaves it totally open to being attacked by, well, anything and everything else I can field.

Narrower arcs for, say, the small & some of the medium guns would prevent it from focusing everything on one target, and make it much more capable of fending off multiple simultaneous attacks.  It would also reduce the amount of firepower it was capable of throwing in any one direction, which might - depending on your reasoning - negate the need to remove a weapon slot.
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Wyvern is 100% correct about the math.

Sproginator

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Re: The Thule Legacy WIP
« Reply #254 on: March 28, 2013, 04:36:14 PM »

Put it in the middle so as not to sacrifice a weapon slot
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
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