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Starsector 0.98a is out! (03/27/25)

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Author Topic: !! OUTDATED !! The Thule Legacy  (Read 230757 times)

Thule

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Re: The Thule Legacy WIP
« Reply #225 on: February 22, 2013, 05:56:57 PM »

Made two portrait kitbashs for the Republic of Erk.

 
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theSONY

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Re: The Thule Legacy WIP
« Reply #226 on: February 23, 2013, 02:11:23 AM »

the "hat" is bit too small  ;D

intro sounds great

& about the colors: i dunno about that, there is something odd about it but i'll wait with my judge till they appear in the game, & is it just me or the right "wing" is cut at the end  ?
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-the ABOMINATION - in progress

Lordzias

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Re: The Thule Legacy WIP
« Reply #227 on: February 23, 2013, 07:52:28 AM »

Yeah, make the hat a bit bigger. All in all cool portraits
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hairrorist

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Re: The Thule Legacy WIP
« Reply #228 on: February 24, 2013, 01:00:12 AM »

What exactly does RUNE do?  It's not in the systems codex page, in the OP, or explained coherently in game.  What does nanoalloy mean?  It's such an integral part of their fleet and its not explained anywhere!
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Thule

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Re: The Thule Legacy WIP
« Reply #229 on: February 24, 2013, 02:58:12 AM »

@hairorist
The RUNE-system provides an almost instant repairboost on engines and weponmounts. Due to the lack of any shield technology the TL solely depends on armor and PD as defense mechanism.

R.U.N.E itself is an abbreviation for Reinforced Ulterior Nanoalloy Exoskelet.
Overall it's a bad desined shipsystem and is subject to change.

@theSONY
thanks for pointing that out, i'll change the hat in size a bit.
I am not 100% statisfied with the colors myself ;) i think i change the color range in the final release.

« Last Edit: February 24, 2013, 03:04:12 AM by Thule »
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hairrorist

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Re: The Thule Legacy WIP
« Reply #230 on: February 24, 2013, 11:37:18 AM »

That's all it does then?  No movement boost, damage reduction, etc?  If so, then yeah, it really needs some more time in the oven.

An short term armor boost and a tiny bit or armor repair might round it out.  Armor repair probably would make it OP actually, andlet people run away and let their Rune charge and completely recover their armor before heading back to a fight.  So maybe an active defense armor boost coupled with the system repair would be the best option.
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hairrorist

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Re: The Thule Legacy WIP
« Reply #231 on: February 24, 2013, 11:38:36 AM »

I should also note for the record: this mod is fantastic.  Easily the best ship sprites on the board, and that's saying something.  We have a lot of talented sprite artists here!
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Thule

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Re: The Thule Legacy WIP
« Reply #232 on: February 25, 2013, 03:06:13 AM »

That's all it does then?  No movement boost, damage reduction, etc?  If so, then yeah, it really needs some more time in the oven.

An short term armor boost and a tiny bit or armor repair might round it out.  Armor repair probably would make it OP actually, andlet people run away and let their Rune charge and completely recover their armor before heading back to a fight.  So maybe an active defense armor boost coupled with the system repair would be the best option.

the faction is designed to have rather slow ships, otherwise due to the quite powerful armament it would get to quickly to OP.
Unfortunatly the current apperance in UC17 lacks the new more balanced ships. I will get to it as quick as possible. The Thule speficic weapons are also missing.

Armor repair is out of the question, that would just be to OP.
The designed flaw of the TL is you have to act fast and viciously, if you waste time waiting the enemy will possibly win. "Peace through superior firepower"
The new thuleweapons represent that quite good.

Your suggestion sounds a bit like what the Shadow Order ships are capable and they are quite OP.

I think the repair bonus of weapon and engine repair is quite okay, as the ships have quite high armor values as vanilla stats.
what i would like is an AI behavior that uses the repair boost accordingly like an actual shield. The system should act like a shield, generate flux.
As of now it's just an boring placeholder which enables the ships to function. Early test showed that the weapons would just be damaged by incoming fire and
the slow moving ships would just be sitting ducks, defenseless.
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Erick Doe

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Re: The Thule Legacy WIP
« Reply #233 on: February 25, 2013, 10:16:10 AM »

Made two portrait kitbashs for the Republic of Erk.

 

Nice! They fit the ships with the similar appearance. Great for a player who wants to collect a fleet of those ships. Reminds me of the coat of arms showing on troops in Mount & Blade.
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XpanD

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Re: The Thule Legacy WIP
« Reply #234 on: March 05, 2013, 01:10:34 AM »

Download link seems to be broken? Pretty cool mod by the way, had a go with a version of it in Uomoz's collection before and that was a lot of fun. ;)
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Thule

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Re: The Thule Legacy WIP
« Reply #235 on: March 05, 2013, 07:26:56 PM »

DL is down at the moment as there is a quite big update in the working, custom weapons, partly new sounds, revamped art, balance and so on....
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Foxd1e

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Re: The Thule Legacy WIP
« Reply #236 on: March 13, 2013, 12:24:54 AM »

Some bio-weapons for the bio-faction called "Mendelian Propagation"
Not sure if completly statified with this first set, but wanted to show you guys what i am working right now.



Sounds for the weapons i am working on.

work title shrieker
work title spitter

The second to last looks like an upside down Spice Navigator from Dune  ;) Nice work
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Wyvern

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Re: The Thule Legacy WIP
« Reply #237 on: March 18, 2013, 03:41:26 PM »

The RUNE-system provides an almost instant repairboost on engines and weponmounts. Due to the lack of any shield technology the TL solely depends on armor and PD as defense mechanism.

R.U.N.E itself is an abbreviation for Reinforced Ulterior Nanoalloy Exoskelet.
Overall it's a bad desined shipsystem and is subject to change.

Hm.  You know, you could make that a hull mod instead - make a zero ordnance point hull mod, and set it to only be installable on thule hulls.  See, for example, the vanilla dedicated targeting core hull mod; it checks if the ship is cruiser or capital, but you can make one that just has a list of thule hull IDs, and only allows the hull mod to be installed on ships in that list.

That way, even if the mod got removed (by, say, autofactory construction, or capturing a damaged ship), the player could re-install it.

And then you'd have the ship system free to use for whatever.  Though I'll admit, the current R.U.N.E. system does have some awesome sounds...
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Wyvern is 100% correct about the math.

Thule

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Re: The Thule Legacy WIP
« Reply #238 on: March 18, 2013, 03:55:58 PM »

Ah cool, thanks for the hint i will check that out.
This would give me much more freedom for a more versatile choice of systems i could implement.
I always wanted systems revolving around manipulating gravity

The sound can easily be reused by another shipsysystem ;)
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Teh_Wolf

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Re: The Thule Legacy WIP
« Reply #239 on: March 21, 2013, 05:25:58 PM »

I like this mod, but I do have one complaint.
Whatever they are called, the missile racks that shoot really fast but don't do much damage. When i'm using my headset, it's a awful mess of noise. So many missiles so fast :-[
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