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Starsector 0.98a is out! (03/27/25)

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Author Topic: !! OUTDATED !! The Thule Legacy  (Read 231125 times)

Lopunny Zen

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Re: The Thule Legacy WIP
« Reply #210 on: January 28, 2013, 03:11:34 PM »

will you make the thule use the light machine gun as a point defense and use the rest of their guns because it seems odd they dont even implement their own weapons
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Thule

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Re: The Thule Legacy WIP
« Reply #211 on: January 28, 2013, 03:47:33 PM »

@Lopunny
The new release will have a variant called "High Command", those ships will use TL-weaponry only.
Otherwise TL ships will incorporate vanilla weaponry quite alot.

@Radrarobot
Wow ;) Thank you. I will remember that  ;D

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Lopunny Zen

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Re: The Thule Legacy WIP
« Reply #212 on: January 29, 2013, 09:49:09 AM »

BUT will one of those weapons be point defense?
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Thule

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Re: The Thule Legacy WIP
« Reply #213 on: January 29, 2013, 09:56:17 AM »

YES ;)
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TheHappyFace

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Re: The Thule Legacy WIP
« Reply #214 on: January 30, 2013, 12:30:08 AM »

Could you safe your images time to time when you are giving a ship new paint.
I am curious how you work.
I dont ask for a fancy turtorial or something just some pictures in between.
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Thule

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Re: The Thule Legacy WIP
« Reply #215 on: January 30, 2013, 03:08:10 PM »

As i switched to PS (Photoshop) completly i can of course only go into some detail concerning this piece of software. Are you working with PS?



did some minor balancing
still hate the frigates
removed 2 small ballistic mounts from the berserker.
modified engins slightly
added a new weapon: The Heavy Slugger, two barreled goodness.
added custom sound for the heavy slugger
added the ironweaver vulcan cannon as a placeholder for a thule specific PD weapon.
modified sprites for all thule weapons slightly.
removed 3 campaign music pieces to get the mod more lightweight.
added new typing sound in the mission description screen
made a custom border for the menuescreen
added testing missions (not completly done)
added placeholder mission for repainted Dominator and Hounds

on a side note looking for a coder who could pull off the creation of a custom planet system with integration of a dynamic winnable war scenario (captureing stations, lossing them, minor resource management if this is possible)
« Last Edit: January 30, 2013, 04:25:49 PM by Thule »
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TheHappyFace

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Re: The Thule Legacy WIP
« Reply #216 on: January 31, 2013, 01:11:23 AM »

As i switched to PS (Photoshop) completly i can of course only go into some detail concerning this piece of software. Are you working with PS?

I do not use it ,but i have used it in the past ,so i know many of the tools.
it doesnt have to be a detailed explanaition just some steps you take would b sufficient for me.
thank you in advance
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Thule

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Re: The Thule Legacy WIP
« Reply #217 on: January 31, 2013, 02:57:38 AM »

I work a lot with adjustment layers. The three main adjustment layers are Hue/Saturation, Brightness/Contrast and Vibrance. Not so often i use Curves and Levels.

The adjustmentlayers are always clipped to a selection. This means the selection defines the area that is affected. What is important is that the selection is featherd: This means the edges of the selection are like a gradient, there is, or more precise there should'nt be a hard edge.

A good way to achieve this is to set the the "feather" value to 2 - 8 pixels depending on the actual size of the ship. For frigates it's almost not necessary.

A good way to get a precise and by the same time organic selection is color range. You can find this under Select/Color Range.... What i mean by organic is the effect that color range selects similar colors, and by doing that you even get the colors selected that are reflected on the image. The recoloring gets a more realistic feeling that way. Set the fuzzines of the color range selection to 2 - 8 depending of the size. This is more or less the same as feather.

The actual selection i do first is a inversed one. This means i select the colors i dont want to be changed, like engine parts, bulheads, weapon mounts etc. If the selection is done simply reverse it with Strg-Shift-i.



The Saturation mask is first, and just by dragging the Hue/Saturation marker slightly to the left i get something like this.



Now i add a Brightness/Contrast layer. But the selection is gone. To get my selection back i Strg-Click on the layer mask thumbnail. This way i can later on if needed always add and or subtract different selection to or from each other if i have a more complex recoloring in mind.

When i am done with Brightness/Contrast adjustment i have something like this.



The final touch up i will achive if i go back to my Hue/Saturation mask and play around with the Blending options. I simply double click on the adjustment layer on the left. And there we have it, right in front of us, under Advanced Bledning on the bottom there is something called Blend if: This will make the blending even more subtle and organic. I mostly use the second slider on the bottom that says Underlying Layer. always slide the marker with alt pressed as it will blend the layers more smooth and will end up in much more better results. It will blend the two layers, the original color and the new adjusted color together, this only works correct if the underlying color is some what similar to the changed color. in this example it works fine. You can always blend diffent adjustment layers together if you want to have a good looking natural colorblend. When i am done with blending i have something like this.



I call it a day here, what i missed doing, the final touches would be substract parts like the color of the windows on the spaceship, or shadows on diffent parts of the ship from the selection. I will include that in the second part when i explain my way of multicolor recoloring ;)
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Romeo_One

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Re: The Thule Legacy WIP
« Reply #218 on: January 31, 2013, 03:12:19 AM »

Really great non-destructive workflow!
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TheHappyFace

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Re: The Thule Legacy WIP
« Reply #219 on: February 01, 2013, 12:52:38 AM »

thank you! when i find the time i'll also add it to the spriters thread (guides and stuff).
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Thule

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Re: The Thule Legacy WIP
« Reply #220 on: February 01, 2013, 06:30:15 PM »

@Happyface Aye, do that ;)



added small flak cannon as a PD variant called "Hunker"


added the revamped "Achilles Cannon", a longrange medium weapon.
« Last Edit: February 01, 2013, 06:32:55 PM by Thule »
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Thule

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Re: The Thule Legacy WIP
« Reply #221 on: February 11, 2013, 11:19:54 AM »

Some bio-weapons for the bio-faction called "Mendelian Propagation"
Not sure if completly statified with this first set, but wanted to show you guys what i am working right now.



Sounds for the weapons i am working on.

work title shrieker
work title spitter
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Thule

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Re: The Thule Legacy WIP
« Reply #222 on: February 17, 2013, 10:37:01 AM »

Hi there,

i started adding despriptions for the TL ship (finally)
I borrowed heavily from the evelopedia ship discriptions and the Warhammer 40K Lexicanum due to the lack of proper english.

Feedback is highly appreciated.

Berserker

Named after the mythical warriors renowned for their voraciousness, the Berserker is one of the most potentially destructive destroyers currently in existence. While hardier than its ship-class brothers it has less in the way of speed, and the lack of its onboard shield systems leave something to be desired. Nevertheless, the mere sight of a locked and loaded Berserker should be enough to make most pilots turn tail and flee.

The Berserker is built exclusively as a ballistic platform, designed to wreak as much havoc as its ballistic mounts can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy armor with striking ease.
The Solidstorm is a powerful vessel that specializes in missile deployment. It has excellent armor plating, but no shield systems. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.



Solidstorm

Thule Legacy's engineers have taken a pre collapse tanker blueprint and morphed it into a monster. High Command's engineers have spent circles perfecting the Solidstorm's on-board missile launcher optimization systems, making it a very effective heavy assault missile platform. State-of-the-art R.U.N.E alloys, along with missile systems developed from the most advanced designs, mean the Solidstorm may be well on its way to becoming a vital part of Thule Legacy's Navy
The Oberon is the only Thule Legacy-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly kept secret in the High Command of the Thule Legacy.



Viking MK II

The Thule Legacy Navy has been upgrading many of its ships in recent cicles and adding new ones. The Viking MK II is one of the most recent ones and considered by many to be the best Thule frigate in existence. As witnessed by its heavy armaments, the Viking MK II is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.
The Viking MK I is an embodiment of the Thule Legacy warfare philosophy. Posessing sturdy amror and advanced weapon systems, they provide a nice mix of offense and defense. Like almost every other Thule Legacy warship this frigate uses advanced alloys capable of withstanding a great deal of punishment. Generally eschewing the use of shield systems, they tend to gear their vessels more towards close-range combat.



Viking MK I

The Viking MK I is regularly found spearheading Thule Legacy military operations. Its speed and surprising strength make it excellent for skirmishing duties. Viking MK I-class ships move together in groups and can out of hell and forcefully gang up on ships many times their size and overwhelm them. In recent years the Incursus has progessivly found its way into the hands of pirates, who love its threatening appearance.


Herzog

„ We will not accept surrender […] I will tell you what the true meaning of victory is. It's not the defeat of your enemy but his utter destruction, to eradicate him from living [...] crushing utterly his every achievement and removing from all record his every trace of existence. From that defeat no enemy can ever […].“

~ higly distorted transmission, salvaged from a wrack of an Erk-Onslaught

« Last Edit: February 17, 2013, 10:38:55 AM by Thule »
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Thule

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Re: The Thule Legacy WIP
« Reply #223 on: February 17, 2013, 06:36:53 PM »

Hi there guys,

came up with a concept to visual represent a specific
age a ship is in. It simply changes color accordingly.

Here's a little color chart for the Robustus-class destroyer.

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Thule

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Re: The Thule Legacy WIP
« Reply #224 on: February 21, 2013, 06:02:51 PM »

Hey Guys,

made a little Intro for the Punk Junker.
Feedback as always appreciated.

https://soundcloud.com/invaderoz/punkjunkerintro

I used "Useful Idiots" from OozishMusic.
This track can be found at http://www.newgrounds.com/audio/view.php?id=588079&sub=3615

as well as the poem "The Leveling Up of The Wealth By Robert Allerton Career Criminal Literary animation".
It can be found here at

« Last Edit: February 21, 2013, 06:05:32 PM by Thule »
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