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Author Topic: !! OUTDATED !! The Thule Legacy  (Read 205095 times)

robokill

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Re: Thule Legacy >>>NO DOWNLOAD YET<<<
« Reply #30 on: July 30, 2012, 11:21:03 AM »

mommy make the giant scary space ship go away
« Last Edit: August 02, 2012, 08:37:16 PM by robokill »
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Davian Thule

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Re: Thule Legacy >>>NO DOWNLOAD YET<<<
« Reply #31 on: July 31, 2012, 01:36:24 AM »

YOU STOLE MY NAME
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hadesian

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Re: Thule Legacy >>>NO DOWNLOAD YET<<<
« Reply #32 on: July 31, 2012, 01:42:27 AM »

YOU STOLE MY NAME
Go back to yer Dreadnought
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Thule

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Re: [Faction Mod] Thule Legacy
« Reply #33 on: July 31, 2012, 02:44:33 PM »

Okay Guys,

finally a first working prototype is ready for testing. It's only one mission for testing
and balance feedback from you (i hope ;) ).

Of course i balanced the including ships myself beforehand, but suggestions
are very welcome.

Included Ships are:
  • Frigate Viking Mk I
  • Frigate Viking Mk II
  • Destroyer Berserker
  • Battle Fortress Herzog
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Shield

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Re: [Faction Mod] Thule Legacy
« Reply #34 on: August 01, 2012, 06:23:09 PM »

Okay Guys,

finally a first working prototype is ready for testing. It's only one mission for testing
and balance feedback from you (i hope ;) ).

Of course i balanced the including ships myself beforehand, but suggestions
are very welcome.

Included Ships are:
  • Frigate Viking Mk I
  • Frigate Viking Mk II
  • Destroyer Berserker
  • Battle Fortress Herzog


So I am assuming that this is just a mission and not implemented into the campaign, correct?
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Thule

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Re: [Faction Mod] Thule Legacy
« Reply #35 on: August 01, 2012, 06:36:11 PM »

yup correct, still working on that

my apologies if this is a disapointment ;) Bare with me
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Psiyon

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Re: [Faction Mod] Thule Legacy
« Reply #36 on: August 01, 2012, 07:22:06 PM »

I gave it a shot. The ships look and feel nice, though I have to say they would benefit immensely from a custom set of weapons. The vanilla weapons just don't feel quite violent or loud enough on them.


One thing I didn't like much though was the total lack of engine effects. I might suggest having circular engine glows with no flare like in this ship:

Even two or three small glowing balls would be enough to give the ships the extra visual flair they need.
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Thule

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Re: [Faction Mod] Thule Legacy
« Reply #37 on: August 01, 2012, 09:40:40 PM »

I gave it a shot. The ships look and feel nice, though I have to say they would benefit immensely from a custom set of weapons. The vanilla weapons just don't feel quite violent or loud enough on them.


One thing I didn't like much though was the total lack of engine effects. I might suggest having circular engine glows with no flare like in this ship:

Even two or three small glowing balls would be enough to give the ships the extra visual flair they need.

Thank you very much for your feedback.
True on both aspects.

The engines i made today, they just didnt made it into the testmission yet.
I would love to use that gloweffect (or rather a redish color ), but i dondt know how to accomplish that.

Same goes for the Weapons, i am still looking for sounds or rather sorting them out. freesound.org is fantastic for such things.


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Psiyon

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Re: [Faction Mod] Thule Legacy
« Reply #38 on: August 01, 2012, 09:47:36 PM »

You're welcome.

The glow effect is pretty simple:

Quote

    {
      "angle": 180.0,
      "contrailSize": 0.0,
      "length": 0.0,
      "location": [
        -52.5,
        91.5
      ],
      "style": "LOW_TECH",
     "width": 28.0
    },


Just make sure the length is set to 0 and it should work fine. Width obviously determines how large the glow is.
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TheHappyFace

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Re: [Faction Mod] Thule Legacy
« Reply #39 on: August 02, 2012, 03:31:55 AM »

Wow these sprites are really nice!!
it would be awsome if you could make a guide of how you made them!
atleast if it is not a secret....
^ ^
i guess spriter could learn something from it.
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Lopunny Zen

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Re: [Faction Mod] Thule Legacy
« Reply #40 on: August 02, 2012, 10:04:17 AM »

i wonder if they have a carrier :)
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Thule

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Re: [Faction Mod] Thule Legacy
« Reply #41 on: August 02, 2012, 04:04:03 PM »

Wow these sprites are really nice!!
it would be awsome if you could make a guide of how you made them!
atleast if it is not a secret....
^ ^
i guess spriter could learn something from it.

Thank you for the compliments ;)

I will look into the possibility how i did the kitbashing, and no, no secrets ;)

i wonder if they have a carrier :)

Yes they have, but no ordinary Carrier.

May i present to you: Tungsten Meteor Carrier, now included in the test mission ;)


And i need help...again ;)

I can't get the damage output right. It seems to make only emp damage, altough the damage data is quite
immense in the weapon_list.csv.

The Tungsten Meteor Carrier is not yet balanced, just a proof of concept.

Downloadlink in the OP is updated.
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Thule

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Re: The "Thule Legacy" WIP
« Reply #42 on: August 06, 2012, 12:30:20 AM »

Hi guys,

I added the Wartool Assault fighter, but it crashes the game obviously.

Strange things:
The Codex shows the correct number of fighters and formation, but it although shows up in the refit screen
what it shoudn't do, right?

The accelate sound isn't working too. I dont know why.

Can't figure out what i have done wrong. Anyone mind having a look?

http://www.mediafire.com/?zk9lz7aree3s9ll
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Thule

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Re: The "Thule Legacy" + The "Punk Junker" WIP
« Reply #43 on: August 06, 2012, 12:09:57 PM »

Still stuck on the fighters, i got creative. Heavy influenced by the existing
Factions "Junk Pirates" from mendoca and "The Scrappers" from Verrius i gave it a try.




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« Last Edit: August 06, 2012, 03:11:26 PM by Thule »
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CrashToDesktop

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Re: The "Thule Legacy" + The "Punk Junker" WIP
« Reply #44 on: August 06, 2012, 12:23:59 PM »

...wow.  I love the new ships!  Especially the Queen. :)
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