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Author Topic: The Vandal's Shipyard. *open for business*  (Read 12414 times)

Vandala

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The Vandal's Shipyard. *open for business*
« on: July 07, 2012, 03:00:39 AM »

COMPLETED SHIP MODS
Spoiler
Empty!
[close]

Currently working on: Other stuff.

Looking for more Starfarer mods? Check out my other stuff!
The TINY MOD collection
The LARGE MOD collection

Don't forget to help out with the Starfarer WIKI guys!
« Last Edit: July 07, 2012, 03:27:58 AM by Vandala »
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Vandala

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WELCOME TO THE SHIPYARD!

Do you have a picture that's ready to be turned into a working Starfarer ship but you don't know how to do it yourself? Worry no longer!

Post it in this topic and I'll make it a working Mod for you.

Here's what I need you to do:
First of all, I'm going to need a picture that you have made and prepared to be modded into the game.
The picture of your ship must have a completely transparent border of at least 1 pixel, otherwise it may lead to complications.
Do not forget to add visible weapon mounts to your ship.
Do not forget to also tell me what the weapon mounts are in your post.
Please tell me what statistics you want your ship to have, for this you can fill out the form below if you want, if you don't fill in anything I'll just have to get creative myself.

SHIP STATISTICS:
I need to know the following things about your ship.
Spoiler
Name: Please give me the name of your ship.
Class: Please give me the class of your ship.
Size: The size category your ship belongs in (fighter,frigate,destroyer,cruiser,capital).
Fleet Points: Fleet points are used to bring your ship into battle and affect the size of your fleet.
Ordnance Points: You equip weapons and hull mods with these points.

Hit Points: If this number drops to 0 your ship blows up.
Armor: Higher armor provides better damage reduction.
Max Flux: The maximum flux capacity.
Flux Dissipation: The passive vent rate.

Max Speed: This does not include the bonuses from the Navigation Buoy and 0% flux.
Acceleration: How fast your ship gets to its max speed.
Deceleration: How fast your ship steps on the brakes.
Max Turn Rate: How fast your ship turns around.
Turn Acceleration: How fast you get to your maximum turn rate.

Mass: Greater mass means getting pushed around less. (also affects collision damage)

Shield Type: Possible options are No shield, Front shield or Omni shield.
Shield Arc: A number of degrees.
Shield Upkeep: % of your vent rate.
Shield Efficiency: Ratio of damage that is actually turned to flux.

Min crew: Minimum amount of crew needed to pilot your ship.
Max crew: Maximum amount of crew that can be taken with you.
Cargo: The cargo hold.
Fuel: The fuel tank.
Hangar: Amount of fleet points worth of Fighter Hangar Space.
Flight Decks: If you want the ship to have flight decks (between 1 to 3).

Base value: Monetary value of your ship.
[close]

You will also have to fill out some Variant file data.
Spoiler
Variant Name: What to call the variant.
Capacitors: Number of Capacitors.
Vents: Number of Vents.
HullMods: Name the hull modifications you want the ship to have.
The Weapons: A little more tricky, you can group your weapons in up to 5 groups, you can put each one on Autofire if you want, and say if the group is Linked or Alternates its firing weapons.
[close]

In case your ship is a Fighter Wing please also include the following
Spoiler
Formation: The formation your wing flies in. (V, Box, CLAW)
Number: The number of fighters in the wing. (1 to 6)
Role: What role the wing plays. (fighter, interceptor, assault, support,bomber)
Refit: Supply cost in battle. (I think)
[close]

DISCLAIMER:
This is all for free charity work of course which is why this will always be my lowest priority job.
I got enough other projects to work on, but I'll make time for this when I have any.
Ship Mods made in this way will be included in the list on the opening post and will be available to anyone.
Please only ask for a single ship to be made at a time (as in, one per person).
« Last Edit: July 07, 2012, 04:43:43 PM by Vandala »
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hadesian

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Re: The Vandal's Shipyard. *open for business*
« Reply #2 on: July 07, 2012, 03:03:10 AM »

Interesting
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Vandala

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Re: The Vandal's Shipyard. *open for business*
« Reply #3 on: July 07, 2012, 03:06:56 AM »

Well I've finally been able to actually mod in a ship from scratch, so I might as well give this a try right?
« Last Edit: July 07, 2012, 04:11:31 PM by Vandala »
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hadesian

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Re: The Vandal's Shipyard. *oops, not yet open sorry*
« Reply #4 on: July 07, 2012, 03:18:05 AM »

Tau Manta pl0x?
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Vandala

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Re: The Vandal's Shipyard. *oops, not yet open sorry*
« Reply #5 on: July 07, 2012, 03:27:11 AM »

MWHAHA!! The Manta is mine and MINE ALONE!!  ::)

hadesian

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Re: The Vandal's Shipyard. *oops, not yet open sorry*
« Reply #6 on: July 07, 2012, 03:48:07 AM »

MWHAHA!! The Manta is mine and MINE ALONE!!  ::)
Can't wait for the gun drones :3
And Burst cannons and stuff
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Vandala

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Re: The Vandal's Shipyard. *oops, not yet open sorry*
« Reply #7 on: July 07, 2012, 04:40:18 AM »

MWHAHA!! The Manta is mine and MINE ALONE!!  ::)
Can't wait for the gun drones :3
And Burst cannons and stuff
I wish, that would be nice to have.

Archduke Astro

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WELCOME TO THE SHIPYARD!

Do you have a picture that's ready to be turned into a working Starfarer ship but you don't know how to do it yourself? Worry no longer!

Post it in this topic and I'll make it a working Mod for you.

[-snip-]

DISCLAIMER:
This is all for free charity work of course which is why this will always be my lowest priority job.
I got enough other projects to work on, but I'll make time for this when I have any.
Ship Mods made in this way will be included in the list on the opening post and will be available to anyone.
Please only ask for a single ship to be made at a time (as in, one per person).

Fascinating little venture you've just begun here, Vandala. I applaud your service to the player community. Nicely done. :)
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BillyRueben

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Re: The Vandal's Shipyard. *open for business*
« Reply #9 on: July 07, 2012, 03:59:33 PM »

Well I've finally bin been able to actually mod in a ship from scratch, so I might as well give this a try right?
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Thaago

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Re: The Vandal's Shipyard. *open for business*
« Reply #10 on: July 07, 2012, 04:28:01 PM »

This should be fun! Of course I've found that making the picture is about 90% of the work in the few ships I made. Of course I'm a terrible artist, so... :D
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Thule

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Re: The Vandal's Shipyard. *open for business*
« Reply #11 on: July 07, 2012, 05:08:18 PM »

Can you do Factions too?
Unfortunatly i can only kitbash ships, the coding isnt my field of expertise.

Spoiler
[close]

If you are interested, let me know and i'll post all the needed informations.
« Last Edit: July 07, 2012, 06:07:32 PM by Thule »
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Sunfire

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Re: The Vandal's Shipyard. *open for business*
« Reply #12 on: July 07, 2012, 05:31:04 PM »

Can you do Factions too?
Unfortunatly i can only kitbash ships, the coding isnt my field of expertise.



If you are interested, let me know and i'll post all the needed informations.

are those what I think they are?  :D
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Faiter119

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Re: The Vandal's Shipyard. *open for business*
« Reply #13 on: July 07, 2012, 05:33:48 PM »

Can you do Factions too?
Unfortunatly i can only kitbash ships, the coding isnt my field of expertise.



If you are interested, let me know and i'll post all the needed informations.

are those what I think they are?  :D

Looks like massive German style WWII spaceships to me ;)
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Vandala

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Re: The Vandal's Shipyard. *open for business*
« Reply #14 on: July 07, 2012, 05:55:14 PM »

Spoiler
Can you do Factions too?
Unfortunatly i can only kitbash ships, the coding isnt my field of expertise.



If you are interested, let me know and i'll post all the needed informations.
[close]
Nope sorry, Thule.

But if you want we can work together on your faction. It's just not something for this topic.

You should start your own topic for your faction, sent me a download link of the ship sprites you have and I should be able to put them into a faction for you.
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