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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Ship Editor v0.7.6 (DISCONTINUED)  (Read 39190 times)

Ontheheavens

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Re: [0.97a] Ship Editor v0.7.6
« Reply #90 on: April 17, 2025, 11:03:58 AM »

Apologies for failing to answer the comments here, and huge thanks to nathan67003, who is the real MVP here.

Let's cut to the chase: I will not be maintaining this project moving forward.

I hereby proclaim this project a public asset; anyone is free to grab code, assets, or anything else they wish from here and utilize it in their work, provided it does not violate Alex's guidelines. Anyone is free to pick this editor up and continue development and maintenance in a way they see fit.

Concerning this editor - while it, admittedly, has a lot of rough spots and could use quite a bit of polish and more features like weapons and skin editing, I still do consider it a good product. It is reasonably well factored on the source code side; it is extensible and not that hard to understand inner workings of.

Possible areas of improvement, apart from weapons and skins finishing (groundwork for which was done long ago, the bulk of remaining work is UI) are performance (ideally this needs to utilize OpenGL via LWJGL/ LibGDX instead of Java2D), UI tweaks (sorting and filtering of data tab, and a lot of other cosmetic stuff), and more optional stuff like auto-generation of bounds.
Oh, and also -
With the release of 0.98 SS now uses Java 17. I have went through the code a couple months ago and made sure the project does not use any Java 21 features anymore (latest commit to Github repo has it) - should be easy to make it so that editor runs on the JRE that is supplied with the game!

Should someone wish to move forward with picking the maintenance of this project up - I still do check my Discord from time to time. Can make no promises, but if you have questions about the source code, feel free to throw them my way.

Only thing I would ask of said someone is to post a reply to this thread with a link to the new thread of updated editor - that way the old one can be closed properly.
[close]

That said, I spent about 8 months of everyday coding on this project. It has been a lot of learning experience, but I do not consider further work on it a good investment of the remaining days of my life. Therefore I'm leaving it to the consideration of the community to either continue or abandon.

I want to thank Alex and the Starsector community at large, participating in which by way of coding gave me many happy hours of creating new things. Thank you.
« Last Edit: April 17, 2025, 11:35:24 AM by Ontheheavens »
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Enormous Gray Ring

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Re: [0.97a] Ship Editor v0.7.6 (DISCONTINUED)
« Reply #91 on: April 24, 2025, 07:34:56 PM »

Ontheheavens, thank you so much for creating this ship editor. I've spent many hours in it, and it's made the modding process unimaginably simpler for me.

I hope that this:
Quote from: Ontheheavens
the remaining days of my life
Is just a turn of phrase. If it is, that's a relief. If it isn't, then I'm truly sorry for what you're going through, and I hope that everything works out as well as possible given the circumstances.

Thank you so much again for putting your hard work into this project!
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