Nah it's not a misreading issue here. I've seen unreasonably high expectations out of the game, some people genuinely want this to become something like an MMO that's getting new stuff until the heat death of the universe.
Saying "this game needs some sort of endgame" is fair and something probably everyone is already aware of.
Saying Starsector currently is "unfinished, pointless, lacking too much" is straight up delusion considering you pay 15 bucks for it. How much else do people realistically expect to get out of this? You can't seriously expect unlimited gameplay with unlimited novelty for this amount of quality and dev time.
Lower your expectations a bit, it helps generally with things.
i'd argue you're missing the point
it's not that the game doesn't have infinite content and requires it
it pretty much does
the combat is infinite content
it's an endless source of random encounters that can be explored indefinitely with an infinite amount of options
the issue is that the game's systems do not interact with each other
the gameplay is supposed to be a neat little package of all things tying up into a functional cohesive structure. Like Deus Ex, except not operating through linear stealth/combat level design (even though there is a lot of stealth and combat in Starsector)
But that is not the case
Through choice
The economy which can be a source of a lot of entertainment is quickly overwritten with colony gameplay
the colony gameplay, which should be a source of a lot of risk, frustration and attempts at making stuff work is quickly overwritten through the crisis system
and the crisis system is like most of the combat in the game quickly overwritten through the skill and s-mod system, which then causes the player to not encounter meaningful challenges until the very end of the game
at which point there is no organic motivation to continue
(edit: gross oversimplification)
the game's economy, colony system, fleet-building should create opportunities for roleplay. The player's poverty. Anger from losing your fleet to an arrogant Persean League blockade captain. The Luddic Church being a horrible menace, etc.
That does not exist
we have the game, then the game ends. Then we have late game. And there is nothing else
through choice
I don't really expect you to understand what the problem is here, because it warrants an explanation that would be several pages long. Dozens maybe
It's just layers upon layers of things that ruin each other
An interconnected network of nonsense that end up making a non-functional image
individual elements of Starsector work flawlessly. But together they fail
ps. at least... Imo or something, whatever
I'm mostly writing this cause i dont want the OP to feel alone with their opinions on the topic
please don't start a flamewar with me cause you disagree that the game is not a 10 out 10