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Starsector 0.98a is out! (03/27/25)

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Author Topic: What made me quit this run.  (Read 2396 times)

StriderGunship

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What made me quit this run.
« on: May 10, 2025, 06:42:36 AM »

Officer skill system even with the officer management mod made me quit this run. I want to try different things, but I'm locked into doing it through "balanced/random progression". You know what? I don't even care about the new content at this point. So much time dumped into this run and I haven't even gotten a single useful ship blueprint. And, oh boy, what fun it was trying to farm bounties for a single Legion when I needed 4. Even with console commands, it's mind-numbingly boring and tiresome.

Until there's a mod that allows to edit officers like AI cores and switching smods, and proper dev tools that allow cloning ships and officers, I'm done with Starsector.

It's like the most interesting aspect of this game was made to be as painfully uncomfortable as possible.

Oh, and tech-mining still being yet another useless waste of time FOR ALL THESE YEARS is really great! Also, no "in-game" ship search. As if running around playing casino with black markets if you wanted a specific ship is what everyone has the time to do.
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Killer of Fate

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Re: What made me quit this run.
« Reply #1 on: May 10, 2025, 07:33:11 AM »

i made a mod that fixes this
but not in the way you wanted it fixed
does that still count?

If not, I think there are other things out there
Lukas04 has made a mod in which the entire officer skill tree is overhauled
And there is some other mod that allows you to edit your officer's skills, I'm sure. People talk about it from time to time here
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Selfcontrol

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Re: What made me quit this run.
« Reply #2 on: May 10, 2025, 08:05:57 AM »

Mmmmmh I don't understand the critics about finding Legions ? If you have a Hegemony commission, you can buy plenty of them on their commissionned markets.
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Doctorhealsgood

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Re: What made me quit this run.
« Reply #3 on: May 10, 2025, 11:34:58 AM »

There is the blackmarket guys on bars/contacts too
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TK3600

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Re: What made me quit this run.
« Reply #4 on: May 10, 2025, 01:10:54 PM »

If anything ships are way too easy to obtain. They gotta be gatekept harder.
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Killer of Fate

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Re: What made me quit this run.
« Reply #5 on: May 10, 2025, 01:43:54 PM »

If anything ships are way too easy to obtain. They gotta be gatekept harder.
neither ships or weapons aren't necessarily easy to find
money is easy to find, and reloading the game is easy

but if you actually lose something specific in the early game. Getting it back takes like 10 minutes
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Mazrim

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Re: What made me quit this run.
« Reply #6 on: May 10, 2025, 01:57:48 PM »

Officer skill system even with the officer management mod made me quit this run. I want to try different things, but I'm locked into doing it through "balanced/random progression". You know what? I don't even care about the new content at this point. So much time dumped into this run and I haven't even gotten a single useful ship blueprint. And, oh boy, what fun it was trying to farm bounties for a single Legion when I needed 4. Even with console commands, it's mind-numbingly boring and tiresome.


It's like the most interesting aspect of this game was made to be as painfully uncomfortable as possible.


My guy, Legions are easy as *** to get. Along with building Officers you want. This sounds like a skill issue.

Legions are _comically_ easy to get. Legion XIVs? Maybe a bit less so but not impossible.

Don't need to clone officers either.


Yet Another Skill Issue Thread.
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TK3600

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Re: What made me quit this run.
« Reply #7 on: May 10, 2025, 02:05:40 PM »

If anything ships are way too easy to obtain. They gotta be gatekept harder.
neither ships or weapons aren't necessarily easy to find
money is easy to find, and reloading the game is easy

but if you actually lose something specific in the early game. Getting it back takes like 10 minutes
You can access most of the ship with a nano forge offer in bar/contact. It is way to darn easy to obtain any ships.
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Killer of Fate

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Re: What made me quit this run.
« Reply #8 on: May 10, 2025, 02:22:48 PM »

If anything ships are way too easy to obtain. They gotta be gatekept harder.
neither ships or weapons aren't necessarily easy to find
money is easy to find, and reloading the game is easy

but if you actually lose something specific in the early game. Getting it back takes like 10 minutes
You can access most of the ship with a nano forge offer in bar/contact. It is way to darn easy to obtain any ships.
nanoforge contact doesn't offer enough cred limit to buy a capital ship, I think
the weapon's trader is rare. But that is the best source of ships. However it is fairly expensive

the game is very unfriendly to beginners who want to make a new fleet and test it out
considering how many story points it takes to refit your fleet in terms of officers (presuming officer training)

It takes really long to farm that much XP. The proper combat encounters are sparse and take long time to reach. If you are playing at default vanilla speed (edit: as in 2x), then it takes ages to get anywhere. Even after getting hyperspace. The game is purposefully designed to waste your time

There are huge difficulty gaps. Leading to the player becoming too ill-prepared against a sudden threat coming out of nowhere. The game is very bad at implying what kind of difficulty the next encounter is going to have.

This leads to the player suddenly losing their fleets.
The player might not reload the save file, because they assume things like that are supposed to happen. But they aren't supposed to happen. Because gathering back your stuff takes a while. And finding blueprints is also a long task

There has been no buff to Tech Mining

There are obviously ways to go around that. But I find it ironic. From a certain point of view the Starsector's natural mechanics are very poorly designed. They can be bypassed. They can be understood. They can be played around. But it feels a bit... Arcade-like in the end. Unituitive. Unfun.
« Last Edit: May 10, 2025, 02:38:25 PM by Killer of Fate »
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Selfcontrol

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Re: What made me quit this run.
« Reply #9 on: May 10, 2025, 02:26:56 PM »

Quote
nanoforge contact doesn't offer enough cred limit to buy a capital ship, I think

Depends which one we are talking about. The Arms Dealer has a 1M budget and the only capital ship too expensive to buy from him is the Invictus (unless you get him/her as a contact, then you can buy an Invictus from him).
« Last Edit: May 10, 2025, 02:43:57 PM by Selfcontrol »
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eert5rty7u8i9i7u6yrewqdef

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Re: What made me quit this run.
« Reply #10 on: May 10, 2025, 03:09:49 PM »

Officer skill system even with the officer management mod made me quit this run. I want to try different things, but I'm locked into doing it through "balanced/random progression". You know what? I don't even care about the new content at this point. So much time dumped into this run and I haven't even gotten a single useful ship blueprint. And, oh boy, what fun it was trying to farm bounties for a single Legion when I needed 4. Even with console commands, it's mind-numbingly boring and tiresome.

Until there's a mod that allows to edit officers like AI cores and switching smods, and proper dev tools that allow cloning ships and officers, I'm done with Starsector.

It's like the most interesting aspect of this game was made to be as painfully uncomfortable as possible.

Oh, and tech-mining still being yet another useless waste of time FOR ALL THESE YEARS is really great! Also, no "in-game" ship search. As if running around playing casino with black markets if you wanted a specific ship is what everyone has the time to do.
Don't level officers until they have max XP, it will stop saying they gained XP after battle when they hit max XP. Save. Level up your officer, if you don't get the skills you need, reload.

Blueprints are most commonly found on larger ruins and Research Stations. Pirates and the Historian will also "sell" you the locations of blueprints. You can raid a couple of blueprints from faction worlds that have heavy industry, after that it will go into lockdown and it will be some time before you raid for mor blueprints.

Larger worlds and military worlds have better ships for sale. Being on good terms with a faction and having a commission with them will allow you to buy capitals from their military markets. Medium to Very High importance faction contacts will sell Capital ships on occasion. Very High importance pirate contacts will sell every type of capital that has a blueprint. The ships that are recoverable after a bounty are random, saving before the bounty and reloading will allow you to grab what you want, although you may need to fight it a few times.

Tech-Mining is only useful on extensive ruins or vast ruins. Improving Tech-Mining and putting an Alpha Core on Tech-Mining will improve what you find by a large margin. Using the bigger ruins + Improved Alpha Core method, I always at least get a few AI cores, and commonly a colony item. Depending on how many blueprints I've found, I also will occasionally find blueprints.
You can shut down Tech-Mining once the ruins have been comprehensibly combed over multiple times, the odds you'll get anything good from that point on is too low to bother. You can then swap out the industry for something else. As long as you keep the world size 3, besides pirates, other factions shouldn't target it.

Use the codex to find which factions produce which ships. Then use the above to get the ships you want from that faction.

As for mods, console commands can let you custom tailor officers and ships via adding, deleting, giving them XP, giving yourself XP, etc.
« Last Edit: May 10, 2025, 03:11:41 PM by eert5rty7u8i9i7u6yrewqdef »
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Cryovolcanic

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Re: What made me quit this run.
« Reply #11 on: May 10, 2025, 03:12:07 PM »

I just edit campaign.xml to change officer skills. I cut paste the entire skill line I want. Takes only a minute or two.
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prav

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Re: What made me quit this run.
« Reply #12 on: May 10, 2025, 03:26:09 PM »

Code
addofficer personality level
Very convenient console command.
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Lawrence Master-blaster

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Re: What made me quit this run.
« Reply #13 on: May 10, 2025, 10:20:01 PM »

"Just cheat bro" is not a valid response to a complaint.
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TK3600

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Re: What made me quit this run.
« Reply #14 on: May 10, 2025, 11:28:31 PM »

What else can we say? We already explained to him that ships are very easy to get via nano forge quest/contact. Maybe too easy.
« Last Edit: May 10, 2025, 11:50:15 PM by TK3600 »
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