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1.03: "The Derelict" Update is up!
The introduction of Diable Avionics into the sector and their military successes, thanks to reintroducing the long abandoned technology of Wanzers, giant piloted mechanized robots capable of fighting both in-planet and out in the vacuum of space, showcased that it was time to consider the era of dominance of the spaceship and fighters had come to an end.
Factions all over the sector have scrambled to bring back old, forgotten relics out of the dusty hangars where they had been forgotten. Others have used their ample monetary resources to acquire wanzer blueprints and schematics from both legal and more illicit means, and others have straight-up used their vast production powers to jumpstart their wanzer development programs. A new arms race has begun.
Far from the core, mysterious forces noted these developments, and machines of eras past awakened in response. Binary messages spread across the sector's edge with one order: create a response, and new unspeakable things crawled out from dark shadows in the abyss.
The age of the Wanzer had begun.
Content:
This mod adds a total of 18 Wanzer frames wings between all vanilla factions for both players to fight and utilize! It also adds unique Ace pilot Wings that can be found as rare bps. - 6 Mass-production Wanzers, with each faction having its own unique Wanzer Frames
- 5 Unique Mass-production Wanzer variants for The Diktat, The Luddic Path, and Pirates4 rare ace pilots for you to recruit!And more,
[Redacted]!
Future Content?Spoiler
I do not plan to add anything crazy like a new faction or new star systems to this mod, as it is meant to be a very simple mod that one can plug and forget kinda mod.
My plans for future content for the mod are as follow!
- Pirate Ace Pilot
- Mining Wanzer with melee drill and mining laser
- [Threat] Wanzer
- [Threat] Wanzer
- Give each ace pilot a custom bounty to acquire them
Quick Questions?Spoiler
- "Why do you call the mechs in your mod Wanzers, why not just mechs?"
The term Wanzer was coined by Diable Avionics, which is my favorite mod I decided to make Wanzers and not mechs, because I liked the name!
- Are the Wanzers in my mod compatible with Wanzer hullmods and mechanics from Diable Avionics?
Yes, they are!
- Is my mod compatible with Arma Armatura and Diable Avionics?
Yes, it is! My recommendation is to use all three for the best mech experience!
"Hey, I like x or y from your mod. Could I use it/kitbash it for my own mod?"
Please do! I believe sharing is caring and the best we can do to improve the game and its mods. So I give absolute permission to any other modder to use my assets. All I ask is a shoutout to my mod AND that you please share your work/mod with me, too. I want to see it!
ChangelogSpoiler
1.1
- Nerfed the damage of all Baazoka Wanzers but gave them more ammo, so they are not a one-to-one replacement for bomber wings; they stick longer in a fight but do a lot less damage with each torpedo overall.
- Nerfed the armor of the W.R.R.O.R. and W.H.M.M.R. wanzers; they are supposed to be chonky but not THAT chonky.
- Nerfed the damage of the L.F.G Lion Custom, now it has less range and less overall damage, which will make them more of a risky ship-killer to use.
- Increase the rarity of all ace pilots by a lot (I would like to have more feedback on this)
- added version checker compatibility!
- Added 2 brand new wanzers!
The L.F.G MK-2 is a pirate version of the L.F.G modified to be a bazooka Wanzer.
The SP Scarrebiron Variant is an upgraded Scarrebiron with a shotgun utilized by independent stations' security personnel. It is an overall upgrade for the Scarrebiron for those players who do not wish to use faction-specific wanzers but want something better than the Basic Scarrebiron.
1.2
-Fixed some Wanzers not having a bounds number, which could make the game crash when interacting with mods that needed this to work with the Wanzers.
-Fixed the White Glint missile pods. This should probably be an extreme buff to the White Glint, as it is now firing like it is celebrating the Fourth of July. I will keep an eye on it and see if it needs nerfing.
-I replaced the Model of the Bazooka Wanzers' missile. It is smaller, weaker, and no longer a torpedo but a missile, so it now has some tracking. This should be an overall buff to the Bazooka Wanzers, so I will keep track of this to see if they need further adjustments.
-Further increased the rarity of ace pilots
- Added overburn systems to LP and P wanzers
1.3 "The Derelict"
- Fixed all automated wanzers having the correct automated tag, so now they can be used on automated ships
- Fixed the Phantomsia to have the correct respawn time of 15, like all Wanzers
- Added the [REDACTED]: a [REDACTED] Carrier. This [REDACTED] ship is weak, but it is the perfect carrier and repair bay for [REDACTED] Wanzers. With the addition of this ship, players will now be able to face and fight Wanzers when they encounter [REDACTED].
- Added the [REDACTED]: a powerful [REDACTED] Wanzer. A protector from a biguone era, awoken once more...