Ive gotten a very inconsistant save issue where it seems that randomly, a campaign instance will only save corrupted, unloadable saves.
Mods list:
Spoiler
{
"enabledMods": [
"aitweaks",
"apex_design",
"apex_design_peak",
"lw_console",
"dmodservices",
"DetailedCombatResults",
"diableavionics",
"IndEvo",
"kaleidoscope",
"kazeron",
"knights_of_ludd",
"lw_lazylib",
"lunalib",
"MagicLib",
"metallic_abyss",
"ness_saw",
"nexerelin",
"officerExtension",
"OnslaughtMk1Enhanced",
"planet_search",
"pt_qolpack",
"assortment_of_things",
"refitfilters",
"SCY",
"secretsofthefrontier",
"shadow_ships",
"swp",
"speedUp",
"underworld",
"unthemedweaponsutils",
"shaderLib",
"ShipCatalogVariantEditor"
]
}
Here are 2 saves, saved half a day apart:
https://drive.google.com/drive/folders/1j8Xgxy-6S8VsjH9HdIXyJ5PZ1v5NWt9J?usp=drive_linkthe one thats a half day later wont load due to this error:
https://pastebin.com/PD7Vpa6F (where both the bak and normal are the same corrupted save)
The intresting thing to me is that the error states:
Cannot invoke "com.fs.starfarer.api.campaign.CampaignFleetAPI.getFleetData()" because "playerFleet" is nullthis is probably casued by some mod, but what mod can make the player fleet be null? what even weireder is that when i get a campaign into this corrupted state where it only saves corrupted saves, the game is still entirerly playable.