Hi. Long time lurker here, finally deciding to make an account for this because I just love the story aspects of the game. When I started playing, the only real "story missions" were the red planet and the alpha-core scientist, which were rather simplistic, but now it has become so much more and I love every second of it. The best part about a new update to me are always the new story beads, with now this quest, [THREAT] and [LUDD'S PERSONAL NIGHMARES]. Honestly, the main reason I cannot wait for the final release is that I want to see all the story threads coming to their conclusion. Will we be able to follow up on the (last of the) list of names at the end of the Ursurpers? Will Baird call me back to finish the work with the gates even after I basically told her "well, you kinda did that to yourself"? Will sending an alpha core to a random scientist (or keeping it) have any sort of consequences?
I do agree with a previous poster that I didn't see Jethro as anything special before the new parts of the quest. I did notice that he was observant from the hints you gave (noticing the stealth suits, discovering the pather), but I did not see him as a "professional detective" until I read the blog. That however may be due to me having quite a lot on my mind when I did the quest, so I sometimes ended up skimming the texts and may have skipped some important info. I still reloaded a lot just to see how every possible choice plays out - I cannot just not do that. That Ironman button will forever remain unchecked for me, sorry.
That being said, I do like some decisions (leaving Jethro to his own ends) having severe consequences. It makes choices overall seem way more meaningful. I do, however, understand those who dislike that sort of thing and it can screw you over if you don't know and want to do a full run of the game only to find out that you locked yourself out of a plot 8 hours later.
Also, I 100% support terrible aristocrats (although I do think there should be competent ones as well, else it risks being a bit too slapstick). One of my favourite NPCs in a 40k Pen and Paper was the cliche incompentent and corrupt imperial governour "Aschmadeus Ischmir Bartholomeus Maledarius VII" - I remember repating that name until I could flawlessly pronounce it in the most high-pitched, nasal voice I could muster, with him repeating his full name on
every possible occasion. The players loved hating him (and were ever more satisfied when executing him at the end of the plot).
Aside from that, I really enjoyed Ayo Tanaica's character. I wish there was an option to offer her a job on one of your colonies, perhaps by dangling the opportunity of working with a pristine nanoforge in front of her. It just feels like something my captain would do given she seems competent and clearly doesn't quite enjoy her current position. It wouldn't even need any tangible benefits, but it would be a cool flavor event.
Speaking of flavor events, as a last tangent regarding the church and [ABYSSAL SPOILERS] :
Spoiler
Some story aspects - selling cores to Tritach, meeting the High Hegemon - appear in the faction reputation descriptions. Would a note like that make sense for the church/path when they see and denounce you for messing with "demonic" technology?
All in all: Thank you for the awesome story! The writing of the Starsector story is superb and I can't wait for more. Till then, I will continue soaking up every blog post you guys put out.