Thanks for the blog post, David. It's always great to see your process, the scaffolding and rough drafting that ends up becoming what we all end up enjoying. And the tasteful [REDACTION]s are truly tempting me to think what they could be. I sure hope that foreboding outside force doesn't utterly atomize my vague cohesive Luddic Church!
I think you've done an exceptional job exploring the Luddic Church, and by proxy the Path. I think it's probably the easiest faction/trope to paint with a broad brush and then flanderize from a Player perspective, and I think you've really done a great job showing it as perhaps more multipolar and variable than the more democratic factions. And I do think that your comparison to Alpha Centauri is apt - credits, progress, it can all be stripped away incidentally in a research laboratory, and what better to represent that a group may arise to impede that than a humanistic religion against unfettered technocratic commerce? This, and the new factions added have also converted a large plurality of the playerbase into LC and LP respecters, simply because they have more proof that the Domain is not truthful nor omnipotent.
Overall I still do appreciate the "mash 1 to progress to more fleet battles, Starfarer", just as I do the "false choices". I think allowing Jethro to disappear respects player agency, even if it does screw the player out of a great story. There is some allure to not knowing what false choices are actually options to fork the story. I am now unfortunately urged to play through the quest again and see if Jethro can take a bullet, despite his personal cost.
Also, despite your discounting of the bridge officers/minor fleet characters, I will say that I truly do appreciate that they seem to have some traits to them. It's things like your chief engineer teaching you how to Transverse Jump out of an Abyss gravity well because he was a smuggler that really give the world that extra shine to it (and enforce that the Devs Think Of Everything). Even the small choices like calling Jethro, Jeff (let me explain to him it's affectionate, not me doing some Orientalist *** and erasing a Luddic name damnit) and waving to Alviss do quite a lot in the player's head to endear these characters to them and make them memorable.
I will keep reading these blogposts til I die, and again I think you truly have great writing skills. I got legit chills for the first time in years reading the encounter/crew description of the Oldslaught, and truly enjoyed reading the abandoned station/derelict salvaging flavour text that was added, such as the Derelict Eden/Garden salvage storylet. Can't wait to see what else you cook up, hope we get to see more of Bornanew Superstar.