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Starsector 0.98a is out! (03/27/25)

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Author Topic: Can we talk about the game's art and spritework rq?  (Read 1923 times)

Ragnarok101

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Can we talk about the game's art and spritework rq?
« on: April 25, 2025, 10:34:51 AM »

I want to level with y'all: the ships are very well-done from a design perspective, conveying their general role very effectively just from the artwork alone.

Hammerhead? It's very obviously built for a guns-forward, direct approach.

Sunder? Big guns, very spindly, same deal.

Anubis? Looks weird, some bits point forward, but seems more an 'interceptor' and looks a bit like a blown-up fighter.

Onslaught? THE BRICK.

Invictus? BRICK CUBED.

The Dominator? The Fat *** with tons of guns and not much in speed.

You get where I'm going. I think it's very impressive that the game manages to line up the intended roles of its ships with the artwork intuitively.
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ThirdBrother

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Re: Can we talk about the game's art and spritework rq?
« Reply #1 on: April 25, 2025, 11:16:57 AM »

You're damn right, I love the spritework in this game.  The Conquest (fresh on my mind from the recent controversy) looks like it's description: faster and lighter-armored than a battleship with the same level of armament.  The Paragon has as much, if not more, aura as the Onslaught, with a completely different design and design perspective.  Come to think of it, I think that's one of the most terrifying aspects of the [SUPER ALABASTER] (and now Shroud): what is the purpose of these designs?  The effectiveness is apparent, but the origin... 
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Thaago

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Re: Can we talk about the game's art and spritework rq?
« Reply #2 on: April 25, 2025, 11:21:11 AM »

David is an amazing artist!
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Selfcontrol

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Re: Can we talk about the game's art and spritework rq?
« Reply #3 on: April 25, 2025, 11:52:47 AM »

Agreed. I just love the sprites in this game !
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GrayingGamer

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Re: Can we talk about the game's art and spritework rq?
« Reply #4 on: April 25, 2025, 12:12:28 PM »

All the battle aesthetics are top notch - graphics, animations, sound effects, etc. Definitely one of the big selling points of the game.

Starsector and Mount & Blade are two of my favorite games, and that's largely because both of them have battles that are just viscerally fun to watch and be part of.
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Not a Pirate

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Re: Can we talk about the game's art and spritework rq?
« Reply #5 on: April 25, 2025, 04:52:12 PM »

I'll throw in my half-penny here too and mention the “Shrines” questline.

In my latest new version playthrough I was taking it slow and thought “I'll get some cheap XP with my tiny fleet by going to these places”.

The art, the music, the writing…. I was a bloody convert at the end of those missions, and I didn't even want to be!

A lot of this forum is taken up with number crunching and min-maxing, which is cool and all that, don't get me wrong, but sometimes you have to just get in a couple of little ships and really see, SEE, the world we play in.    It's getting deeper and more beautiful all the time.


o7
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happycrow

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Re: Can we talk about the game's art and spritework rq?
« Reply #6 on: April 25, 2025, 05:52:36 PM »

Agreed. I'm a fencing coach, so I get plenty of IRL fast-twitch, but the writing and ambiance keeps me in the game.
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Cryovolcanic

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Re: Can we talk about the game's art and spritework rq?
« Reply #7 on: April 25, 2025, 07:33:18 PM »

David is an amazing artist!

He does the art and the writing?

Wow.
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Ragnarok101

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Re: Can we talk about the game's art and spritework rq?
« Reply #8 on: April 25, 2025, 10:05:21 PM »

I'll throw in my half-penny here too and mention the “Shrines” questline.

In my latest new version playthrough I was taking it slow and thought “I'll get some cheap XP with my tiny fleet by going to these places”.

The art, the music, the writing…. I was a bloody convert at the end of those missions, and I didn't even want to be!

A lot of this forum is taken up with number crunching and min-maxing, which is cool and all that, don't get me wrong, but sometimes you have to just get in a couple of little ships and really see, SEE, the world we play in.    It's getting deeper and more beautiful all the time.


o7

The shrines (and now the new quest I'm doing that was added with Jeff) are enough to make me consider actually doing a Ludd playthrough.

It takes the Church from 'annoying weirdos' to 'genuine religion'.
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David

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Re: Can we talk about the game's art and spritework rq?
« Reply #9 on: April 28, 2025, 06:41:08 AM »

( Thank you everyone! :D )
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Gris

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Re: Can we talk about the game's art and spritework rq?
« Reply #10 on: April 28, 2025, 08:34:46 AM »

( Thank you everyone! :D )

Good day David and You're Welcome!  :)

I would love to see your Station Character Illustration of Reynard Hannan sucking a baby pacifier from PTSD after you destroy the blockade fleets, steal the Pristine Nanoforge of Kazeron, Destroy the League Aegis System Defense Fleet and being threatened by John/Jane Starsector.
(If Alex Permits It)

I would love to see your artwork illustration of John/Jane Starsector Punch Reynard Hannan in the face with Hard Punch sfx if Alex Plans to add that option in the future updates if you also destroy the League blockade, Destroy the League Aegis System Defense Fleet and steal the nanoforge.
« Last Edit: April 28, 2025, 08:54:45 AM by Gris »
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happycrow

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Re: Can we talk about the game's art and spritework rq?
« Reply #11 on: April 28, 2025, 10:54:20 AM »

( Thank you everyone! :D )

You're welcome, write more!  ;)
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Ragnarok101

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Re: Can we talk about the game's art and spritework rq?
« Reply #12 on: April 28, 2025, 12:45:28 PM »

( Thank you everyone! :D )

I gotta say, you've got a gift for purple prose (in a good way) and it really does work well for the sense of 'awe and wonder' that the gameplay itself sometimes lacks.
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BregFlr

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Re: Can we talk about the game's art and spritework rq?
« Reply #13 on: April 28, 2025, 01:04:21 PM »

Only bad thing you could say about the art direction of this game, is that there isn't more artwork. I'd love to see every pirate station, independent and faction planet with their own little picture, but I understand that's like, a lot to do
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Ragnarok101

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Re: Can we talk about the game's art and spritework rq?
« Reply #14 on: April 28, 2025, 01:08:57 PM »

Only bad thing you could say about the art direction of this game, is that there isn't more artwork. I'd love to see every pirate station, independent and faction planet with their own little picture, but I understand that's like, a lot to do

Heck, I'm dying for every Core World planet to get its own little description and ditto the stations.

Or for all the ship design docs to match a bit. Some are extremely detailed in the codex, others not so much, and I love the little tidbits of 'this company got embroiled in litigation, the design was found post-Collapse' and stuff like that.
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