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Starsector 0.98a is out! (03/27/25)

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Author Topic: 0.98 Good seeds  (Read 2794 times)

Chrisxx

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0.98 Good seeds
« on: April 24, 2025, 11:59:50 PM »

I used my seed from 0.97 but it changed... Does anyone has a good seed? Looking for a one sector build with Terran world, habitable worlds and if possible a jump gate.

Anyone found a perfect seed for 0.98?


EDIT:

Found a good Seed  8)

can i make the screenshot smaller?


« Last Edit: April 25, 2025, 11:17:41 AM by Chrisxx »
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Chrisxx

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Re: 0.98 Good seeds
« Reply #1 on: April 25, 2025, 11:30:55 AM »

Ok i found a good one (for me). This system also has 2 domain relais and a gate. (Screenshot in my 1. Post)



Maybe a bit less good is this with a gate


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happycrow

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Re: 0.98 Good seeds
« Reply #2 on: April 25, 2025, 12:42:40 PM »

While you're a) requesting seeds and b) teasing us with not just good but actually fabulous systems, my brother in Christ, might I suggest actually posting the seed;D
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Chrisxx

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Re: 0.98 Good seeds
« Reply #3 on: April 25, 2025, 02:29:42 PM »

Yes, sure.

The one in my 1. Post is this: MN-191855988681402252

System is "Morganna" ~25ly West-south-west



The second one is: MN-7429202286969630472

System is "Gualichu" ~25ly east
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Chrisxx

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Re: 0.98 Good seeds
« Reply #4 on: April 27, 2025, 12:54:58 PM »

Oh i just discovered, there is a Coronal Hypershut in the alpha Basan system 6,8 ly away. Seed is my 1. Post
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JH

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Re: 0.98 Good seeds
« Reply #5 on: May 02, 2025, 07:38:08 AM »

MN-7988080423844698684

Roharos system 6,5 years south of Corvus. Not perfect but pretty good and close by. Sorry couldn't figure out how to attach image.

https://imgur.com/a/9BxB2nd
« Last Edit: May 02, 2025, 07:42:40 AM by JH »
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Antichrist Hater

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Re: 0.98 Good seeds
« Reply #6 on: May 03, 2025, 03:20:22 PM »

Self sustaining system with a Cryosleeper, a Gate and an Orbital Solar Array. The Arid planet is edited and contains Rare Ore and High Gravity, which I removed via console commands.
MN-3668872138979205296

Spoiler
[close]
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Tranquility

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Re: 0.98 Good seeds
« Reply #7 on: May 03, 2025, 07:06:54 PM »

While what I will say isn't related to finding good colony candidates, I might as well post these seeds here since the stuff I'm looking for also happen to be seeded (I use a personal script to find good seeds much faster).

For those interested in the loot drops from the Hypershunt defenders, I found these 4 seeds which provide 3-4 of the same large weapon:
Seeds with Hypershunt locations + loot drops
MN-4813297664153669580 (4 Rift Cascade Emitters)
Hypershunt in Rama and Pitrloka

MN-4442775152998569644 (3 Volatile Particle Drivers + 1 Reality Disruptor)
Hypershunt in Kydoimos and Xaphan

MN-1081056032028983448 (3 Rift Torpedo Launchers + 1 Rift Cascade Emitter)
Hypershunt in Cha and Svaron

MN-211794512586131020 (3 Reality Disruptors + 1 Rift Cascade Emitter)
Hypershunt in Cadmus and Pelesius
[close]

I also found a seed with 4 of the same level 7 exceptional officer (with Missile Specialization, Gunnery Implants, Damage Control, Impact Mitigation, Polarized Armor, Ballistic Mastery, and Target Analysis) here:
Locations of all exceptional officers in MN-2297924031254980920
MN-2297924031254980920
  • Derelict ship in Zirnitra
  • Derelict ship in Berith
  • Derelict ship in Buyan
  • Mining Station in Smok
[close]

These seeds should work with 0.98a-RC8, as long as there are no installed mods that interfere with procedural generation (I didn't actually test these seeds on a completely-vanilla setting, but I only ran utility mods while finding these seeds, so the seeds should carry over just fine).

Phenir

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Re: 0.98 Good seeds
« Reply #8 on: May 03, 2025, 09:35:54 PM »

While what I will say isn't related to finding good colony candidates, I might as well post these seeds here since the stuff I'm looking for also happen to be seeded (I use a personal script to find good seeds much faster).

For those interested in the loot drops from the Hypershunt defenders, I found these 4 seeds which provide 3-4 of the same large weapon:
Seeds with Hypershunt locations + loot drops
MN-4813297664153669580 (4 Rift Cascade Emitters)
Hypershunt in Rama and Pitrloka

MN-4442775152998569644 (3 Volatile Particle Drivers + 1 Reality Disruptor)
Hypershunt in Kydoimos and Xaphan

MN-1081056032028983448 (3 Rift Torpedo Launchers + 1 Rift Cascade Emitter)
Hypershunt in Cha and Svaron

MN-211794512586131020 (3 Reality Disruptors + 1 Rift Cascade Emitter)
Hypershunt in Cadmus and Pelesius
[close]

I also found a seed with 4 of the same level 7 exceptional officer (with Missile Specialization, Gunnery Implants, Damage Control, Impact Mitigation, Polarized Armor, Ballistic Mastery, and Target Analysis) here:
Locations of all exceptional officers in MN-2297924031254980920
MN-2297924031254980920
  • Derelict ship in Zirnitra
  • Derelict ship in Berith
  • Derelict ship in Buyan
  • Mining Station in Smok
[close]

These seeds should work with 0.98a-RC8, as long as there are no installed mods that interfere with procedural generation (I didn't actually test these seeds on a completely-vanilla setting, but I only ran utility mods while finding these seeds, so the seeds should carry over just fine).
Did you actually check those hypershunt drops or only check the variant?
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Tranquility

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Re: 0.98 Good seeds
« Reply #9 on: May 03, 2025, 10:42:05 PM »

Did you actually check those hypershunt drops or only check the variant?

I did, in fact, check the hypershunt drops directly, though only after seeing the desired variant combinations. While there is no need to do that at all if a Hypershunt's defenders are different variants (so no overlapping large weapons for a given Hypershunt), manual checking is basically required when seeking out 3 or more of the same large weapons, since the duplicate large weapon is not guaranteed to drop if the defender variants for a Hypershunt are the same.

geezero2201

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Re: 0.98 Good seeds
« Reply #10 on: May 12, 2025, 07:42:02 PM »

For those interested in the loot drops from the Hypershunt defenders, I found these 4 seeds which provide 3-4 of the same large weapon:
Seeds with Hypershunt locations + loot drops
MN-4813297664153669580 (4 Rift Cascade Emitters)
Hypershunt in Rama and Pitrloka

MN-4442775152998569644 (3 Volatile Particle Drivers + 1 Reality Disruptor)
Hypershunt in Kydoimos and Xaphan

MN-1081056032028983448 (3 Rift Torpedo Launchers + 1 Rift Cascade Emitter)
Hypershunt in Cha and Svaron

MN-211794512586131020 (3 Reality Disruptors + 1 Rift Cascade Emitter)
Hypershunt in Cadmus and Pelesius
[close]
How do you go about mapping these out? I know the hypershunts tend to spawn in blue supergiant systems. Would you just gun it to one of those on a fresh game and see their loadouts, then quickload back and check any remaining supergiants?
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Tranquility

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Re: 0.98 Good seeds
« Reply #11 on: May 12, 2025, 07:59:53 PM »

...

How do you go about mapping these out? I know the hypershunts tend to spawn in blue supergiant systems. Would you just gun it to one of those on a fresh game and see their loadouts, then quickload back and check any remaining supergiants?

A while back in 0.97a, I made a script in my own personal mod that would just print out the locations of the hypershunts as well as their defender variants, so it was trivially easy for me to see where those hypershunts are and what loadouts - and, therefore, the possible large weapon drops - are in each hypershunt. However, it doesn't show what the actual drop amounts are, so, for any hypershunt that has two of the same defender variants, I still had to check them manually to confirm that they really do drop 2 large weapons, since only 1 of each weapon is a guaranteed drop. Fortunately, teleporting to the hypershunt system via Console Commands makes this process a lot simpler.

Speaking of which, I'm currently in the process of packaging that script and more into a proper seed-hunting mod for public release, which should make finding good vanilla seeds much faster. No ETA on when that will be done, however.

koprus

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Re: 0.98 Good seeds
« Reply #12 on: May 13, 2025, 09:13:50 AM »

galaxy creation in this game... such a missed opportunity for customisation greatness, theres like ZERO options for galaxy creation. Imagine the ammount of fun you could have if you could manage the seed details pre-creation.
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WhisperDSP

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Re: 0.98 Good seeds
« Reply #13 on: May 13, 2025, 11:17:38 AM »

Seed: MN-4556856564558797216

System Name: Ergates (Blue Giant, upper right quadrant, inside a nebula)

Characteristics:

* 10 planets
** No habitable with farmland, which is a downside
** 3x planets have ruins for Tech-Mining (see my TechMining mod in my signature)
* Coronal Hypershunt in-system
* Gate in-system
* Orbital Habitat
* Mining Station
* Supplies Cache x2
* Weapons Cache
* Various floating derelict ships

There's also a nearby system (Vecna) with a Gate which has a Remnant Nexus, perfect for farming a bunch of cores to spam your planets and industries with.

My original post when I found this system:

https://fractalsoftworks.com/forum/index.php?topic=32248.0

Enjoy. 8)

Phenir

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Re: 0.98 Good seeds
« Reply #14 on: May 13, 2025, 06:54:25 PM »

How do you go about mapping these out? I know the hypershunts tend to spawn in blue supergiant systems. Would you just gun it to one of those on a fresh game and see their loadouts, then quickload back and check any remaining supergiants?
If you turn on dev mode (via console commands or settings file) you can turn off sensors with ctrl+z. With sensors off, systems on the hyperspace map are color coded based on what they contain. Hypershunt systems are pink iirc. Also with dev mode, you can ctrl + click to teleport your fleet. Works on the map or on the regular screen.
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