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Starsector 0.98a is out! (03/27/25)

Author Topic: [0.98a-RC8] Rumours of Neoteric Designs 0.5.2.3  (Read 14467 times)

ShiftySilt

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[0.98a-RC8] Rumours of Neoteric Designs 0.5.2.3
« on: April 20, 2025, 05:38:28 AM »




==  Rumours of Neoteric Designs  ==


Presenting the arrival of a new era, this mod offers a collection of ships, weapons, hullmods and exploration content, related to in-game events which happen near to cycle 206. Can be added mid-save, star systems and fleet goods will spawn after loading the game.

Requires LazyLib and MagicLib



(Click to expand)

      





Spoiler

(Click to expand)

== Pulse Accelerator ==

== Slag Cannon ==

== Repulser ==

== Mortar Layer ==

== Electric Discharger ==

[close]




Spoiler
(Click for more information)

== Repulse Field ==    == Quantum Damper ==

   

== Safety Protocols ==     == Guerrila Overhaul ==

== Converted Missile Holds ==

[close]



== CHANGELOG AND CREDITS ==

Spoiler
Update: 0.5.2.3
Fix and Further Optimized Sandshark Codes
Adjustments to the Mayawati, Increasing the base ROF and reducing the flux bonus to account for it

Update: 0.5.2.2:
Optimizations with some code regarding the Sandshark

Update: 0.5.2.1:
Fixed Sindrians running around with high-tech ships

Update: 0.5.2:
Added Accoster: A support destroyer which can devastate enemies at range
Added Sandshark: A destroyer battlecarrier which can scavenge defeated enemy ship parts to increase the amount of fighters which it can deploy

Quasar Adjustments:
- Increased max speed from 30 to 40
- Improved shield efficency from 0.75 to 0.6

Saltare Traction Beam:
- Damage converted into fragmentation and adjusted to account for the 1/4 damage reduction

[GIGAREDACTED]
- Liberated some AI requirements with the [GIGAREDACTED]'s Escorts

Update 0.5.1.1:
Fixed a bug where increasing the time speed in combat (with items such as the Saltare, Quasar and the Pulse Accelerator) causes the game to crash

Update 0.5.1:

Changed the Starsector version to 0.98a-RC8

Fixed some issues around the change to 0.98a-RC8 (There were strange things like Ghosts with TPCs ;-;)

Update 0.5.0:

Added Hercules, Quasar, Glider, Strider, Saltare, and Vespa ships;

New background for Merga Wraith starsystem;

Increased Pulse Accelerator's flux cost to fire, from 1000 to 1500 per second. (translating, this weapon takes 1 second to release the projectile, meaning it will use 1500 flux to fire);

Fixed Mayawati clones' VFX, should be more ghosty now.

Patch 0.4.2.1:

Nerfed Slag Cannon, going for the following:

- Weapon damage reduced to 200, was 300

- EMP damage reduced to 150, was 200

- Flux cost to fire increased to 200, was 150

- Specified in weapon stat card that it does less damage vs exposed hull

Patch 0.4.2:

Adjusted spawn rates for Wayfarer (M), Tarantula and Elipsion, now they are less often in fleets and markets;

Fixed some hullmod descriptions.

Patch 0.4.1:

Fixed a bug with Pulse Accelerator's projectile not being buffed by energy weapon modifiers;

Added compatibility with version checker, and granted some fancy for the mod inside of Mod Managers. Thanks bugatti_echelon!

Version 0.4:

Remade Tempestas' boss fight, now Tempestas has ships escorting it, and no more scaling mechanics, more difficult than its last interaction;

Improved visuals from Tempestas Vanish;

Added 5 new weapons: Slag Cannon, Pulse Accelerator, Mortar Layer, Electric Discharger, and Repulser;

Added 4 new hullmods: Quantum Damper, Repulse-Field, Guerrilla Overhaul, and Safety Protocols;

Patch 0.3.1:

Fixed a bug where the Merga Wraith star system was being multiplied every time you load your save. This patch does not remove current spawned copies, only prevents more spawns.

Version 0.3:

Added Stella Tempestas

Mayawati (again :\)

Increased Breakpoint Field number of charges to 4, was 2. The system regen rate is also increased

Breakpoint field now grants protection against beam weapons while active

Improved the damage reduction at high hardflux up to 30%, was 15%

Mayawati's starsystem now has customized star and starscape, lets make the universe green

Boss fleets got loot drop fixed, you will not see duplicated Mayawatis anymore, for example

Patch 0.2.1:

Fixed boss version Mayawatis spamming EMP arcs and having wrong behavior

Mayawati boss fight overhauled, no more tri-tachyon vessels, only the cloning ships, can you handle it?

Version 0.2:

Mayawati:

- Added an alternative for Mayawati as a non-player ship, which is a switchable hullmod that turns it into a super phase
ship, removing its great DPS, tangible clones, and regenerating potential, but allowing it to be more stable in combat, adding a reliable defense, a damage per shot buff, and allowing it to arc enemies when teleporting, well suited for autopilot.

- Fixed Mayawati's tangible clones' sprites being oversized

- Breakpoint Pulser damage per shot reduced to 600 (was 800)

- Tangible clones' respawn rate now has a longer cooldown

Others:

- Fixed a crash decurrent from Converted Missile Holds due to a description being accessed from the cargo menu (when its
in the form of a schematic)

Tarantula:

- Reduced DP to 20, was 23

- Sprite tweaks

Trampler:

- Fixed a bug where the shields aren't turned off while the system is active

Hound (M):

- Fixed a bug where Automated Talons were engaging enemies at a distance, instead of keeping together with the frigate
(just like Terminators does)

- Sprite tweaks on Automated Talons

Wayfarer (M):

- Sprite tweaks

0.1.5:

Mayawati:

- Increased base hull value to 900, which was 750;

- Illusia Dive's number of charges increased to 4, which was 2 before, also this system no longer damages the ship's hull integrity;

- Illusia Dive charge regeneration increased by 50%;

- Standard venting now releases a shockwave, which is useful for destroying swarms of fighters;

- Illusia clones now disable missiles that pass through them (PS: DOES NOT DISABLE SHIP WEAPONS AND ENGINES);

- Base max speed reduced to 150, which was 180;

- Breakpoint Pulser's base range increased to 600, which was 500.

Bug fixes:

- Elipsion having an energy weapon flux cost modifier, matched values instead of a range modifier to compensate balancement.

Release: 0.1.4

- Contains 6 ship classes, which are Hound (M), Wayfarer (M), Elipsion, Trampler, Tarantula, and Mayawati

- Mayawati class Neoteric Frigate is a reward after a boss battle during the campaign

[close]

Rav0n - Mod Author ;
ShiftySilt - Beta Tester and help with brainstorming, Mod maintainer since 04/20/2025.
CUTEYCAI - Forum post contribution;
Jameson#3659 and Fennzi - Great help with parsing Rav0n's english, help with brainstorming;

As always, delete/store in another place your old mod file, have a good run!

(There is an easter egg in this post, can you find it?)
« Last Edit: June 10, 2025, 05:47:15 PM by ShiftySilt »
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IceFire

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Re: [0.97a] Rumours of Neoteric Designs 0.5.0
« Reply #1 on: April 20, 2025, 07:11:23 AM »

Always great to see mods getting preserved. Rumours of new poet"ic" designs! Does this mean new ships are already in store ;D? Will you maintain the reskin of the paragon too?
« Last Edit: April 21, 2025, 06:57:19 AM by IceFire »
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ShiftySilt

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Re: [0.97a] Rumours of Neoteric Designs 0.5.0
« Reply #2 on: April 21, 2025, 07:33:15 AM »

Always great to see mods getting preserved. Rumours of new poet"ic" designs! Does this mean new ships are already in store ;D? Will you maintain the reskin of the paragon too?
I will have some soon, I have some good ideas to start with~ >:3c
(Once I update it to 0.98 though)

Also dang you're right, I should go ask him about that too!
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ShiftySilt

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1
« Reply #3 on: April 21, 2025, 08:02:35 PM »

NEW UPDATE!!!
Rumours of Neoteric Designs 0.5.1

Changelog:
Changed the Starsector version to 0.98a-RC8
Fixed some minor issues around the version change
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Another Guy BR

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1
« Reply #4 on: April 22, 2025, 03:34:09 PM »

MOD IS ALIVE! Thank you for this, hope that Rav0n is fine with his life, and that you keep his legacy with supreme hands, good luck!
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ShiftySilt

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1
« Reply #5 on: April 30, 2025, 08:45:33 AM »

MOD IS ALIVE! Thank you for this, hope that Rav0n is fine with his life, and that you keep his legacy with supreme hands, good luck!
Thank you for the well wishes, Hope that I will keep the pace!

Here's a little teaser on what I'm working on heheh


« Last Edit: April 30, 2025, 08:48:05 AM by ShiftySilt »
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Another Guy BR

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1
« Reply #6 on: May 04, 2025, 05:08:55 PM »

MOD IS ALIVE! Thank you for this, hope that Rav0n is fine with his life, and that you keep his legacy with supreme hands, good luck!
Thank you for the well wishes, Hope that I will keep the pace!

Here's a little teaser on what I'm working on heheh


That silhouette is amazing, is this a destroyer sized Conquest? Combines a lot with one, and the mod also has a Wayfarer that mimics Conquest haha

By the way, this mod is in the wrong section, tell a moderator to change it to Mods instead of Modding.
« Last Edit: May 04, 2025, 05:10:27 PM by Another Guy BR »
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ShiftySilt

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1
« Reply #7 on: May 04, 2025, 06:01:12 PM »

MOD IS ALIVE! Thank you for this, hope that Rav0n is fine with his life, and that you keep his legacy with supreme hands, good luck!
Thank you for the well wishes, Hope that I will keep the pace!

Here's a little teaser on what I'm working on heheh


That silhouette is amazing, is this a destroyer sized Conquest? Combines a lot with one, and the mod also has a Wayfarer that mimics Conquest haha

By the way, this mod is in the wrong section, tell a moderator to change it to Mods instead of Modding.

Ah dang I forgor to ask for that too, I should do that now >->

Besides that, Its more of a combat carrier, thought I might take that idea for a variant later on >:3c
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LaviWasTaken

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1.1
« Reply #8 on: May 11, 2025, 03:40:15 PM »

So glad it got handed to someone willing to keep it alive. I was sad that I had to remove another mod from my list. Thank  you sir for your will to continue.
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renegade_sock

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1.1
« Reply #9 on: May 13, 2025, 02:49:49 AM »

I'm getting a crash on launch when using this mod. Such a shame, the art is beautiful, I hope this gets fixed soon!

Also unfortunately the debug info seems worthless, log shows nothing and trios(?) crash dump error message just says "Fatal: Error loading... (lists all of my mods)". The error only occurs when I enable your mod though.
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Another Guy BR

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1.1
« Reply #10 on: May 17, 2025, 01:36:35 PM »

I'm getting a crash on launch when using this mod. Such a shame, the art is beautiful, I hope this gets fixed soon!

Also unfortunately the debug info seems worthless, log shows nothing and trios(?) crash dump error message just says "Fatal: Error loading... (lists all of my mods)". The error only occurs when I enable your mod though.

I didn't experienced that, and other people seems to not have claimed that yet, maybe its an installation problem? Try downloading the mod again
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ShiftySilt

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.1.1
« Reply #11 on: May 17, 2025, 07:31:06 PM »

I'm getting a crash on launch when using this mod. Such a shame, the art is beautiful, I hope this gets fixed soon!

Also unfortunately the debug info seems worthless, log shows nothing and trios(?) crash dump error message just says "Fatal: Error loading... (lists all of my mods)". The error only occurs when I enable your mod though.

Hmm, I'll try to see if I can replicate the same issue, haven't run into that problem yet despite making some unreleased builds that I've been testing. Have you tried reinstalling the mod?
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ShiftySilt

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.2
« Reply #12 on: May 19, 2025, 05:48:22 PM »

NEW UPDATE DROP!!!
Rumours of Neoteric Designs 0.5.2

Changelog:
Added Accoster:
 A support destroyer which can devastate enemies at range

Added Sandshark:
 A destroyer battlecarrier which can scavenge to increase the amount of fighters which it can deploy

Quasar Adjustments:
- Increased max speed from 30 to 40
- Improved shield efficency from 0.75 to 0.6

Saltare Traction Beam:
- Damage converted into fragmentation and adjusted to account for the 1/4 damage reduction

Spoiler
[GIGAREDACTED]:
- Liberated some AI requirements with the [GIGAREDACTED]'s Escorts >:3c
[close]

0.5.2.1 Changelog:
Fixed Sindrians running around with High-Tech
« Last Edit: May 20, 2025, 12:06:30 AM by ShiftySilt »
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ShiftySilt

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.2.2
« Reply #13 on: May 30, 2025, 06:00:22 AM »

MINOR UPDATE!!!
Rumours of Neoteric Designs 0.5.2.2

Changelog:
Optimizations with some code regarding the Sandshark
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ShiftySilt

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Re: [0.98a-RC8] Rumours of Neoteric Designs 0.5.2.3
« Reply #14 on: June 10, 2025, 05:46:29 PM »

After a while I realised the Sandshark Code wasnt functioning well so I redid it ;~;

Rumours of Neoteric Designs 0.5.2.3

Changelog:
Optimizations with some code regarding the Sandshark (Again)
Spoiler
Mayawati receives an adjustment, Improving the base ROF whilst adjusting the bonus to account for it
[close]
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