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Author Topic: StarTreker - Star Trek mod on the 2500s (0.54.1a)  (Read 77307 times)

Upgradecap

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #60 on: August 09, 2012, 07:50:31 AM »

Hehe, breen warship....


Wallace breen. Rings any bells? ;)
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silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #61 on: August 09, 2012, 07:59:54 AM »

Noticed that its still uploading the screenshots to the dropbox, heh
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silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #62 on: August 09, 2012, 08:48:08 AM »

Let it be known that ive made the best ship system known to man!

ship_systems.csv
Quote
RELEASE THE KRAKEN,kraken_1,,,,,,,20,,0,,0,0,,,,,,,,,,graphics/icons/hullsys/kraken_icon.png
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hadesian

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #63 on: August 09, 2012, 09:18:39 AM »

Let it be known that ive made the best ship system known to man!

ship_systems.csv
Quote
RELEASE THE KRAKEN,kraken_1,,,,,,,20,,0,,0,0,,,,,,,,,,graphics/icons/hullsys/kraken_icon.png

release nao
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #64 on: August 09, 2012, 01:57:26 PM »

Added around 250 romulan ship names, if u ever get a repetitive name in a fight, it means you should have tried the lottery.
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Reshy

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #65 on: August 09, 2012, 02:31:10 PM »

So how do you add more weapon types then?
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silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #66 on: August 12, 2012, 08:30:00 AM »

So how do you add more weapon types then?

I dont understand the question, i've added the types used on the series and even added dual/quad versions that don't exist...

Also i'll be adding a few "very low quality" ships images, the purpose is, if you manage to get a hold of a better quality version, please send it my way and ill update with the new one. The goal is to have all the ships in, with placeholders on any ship that needs a better quality version.

EDIT: OK ive updated and added the low quality versions.
« Last Edit: August 12, 2012, 09:05:48 AM by silentstormpt »
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silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #67 on: August 12, 2012, 09:54:53 AM »

Updating the engines on some ships making them all "pwetty", still havent made a working torpedo, sigh...

Breen Warship on the Dominion Wars (DS9 Series):
Spoiler
[close]

New version now in game:
Spoiler
[close]
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IIE16 Yoshi

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #68 on: August 12, 2012, 10:04:52 AM »

Oh god, yes. That ship. There was a little Star Trek flash game out there that I found a LONG time ago, and that warship, that thing was so awesome.

EDIT:
FlashTrek Broken Mirror, by Vex Xiang. That was it. I found it again.
« Last Edit: August 12, 2012, 10:11:19 AM by IIE16 Yoshi »
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silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #69 on: August 12, 2012, 04:06:25 PM »

Btw, didnt Alex mention about custom shield colors on this patch, just like the engines?
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IIE16 Yoshi

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #70 on: August 12, 2012, 05:18:57 PM »

I know that custom engines can be done now, but I don't know about custom shields. Then again, the Fortress Shield tinges the shield purple, so maybe it's possible.
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silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #71 on: August 14, 2012, 11:55:20 AM »

UPDATE: Got a solar system up and running, theres still alot missing, some ships with the last update decided that, they have no weapons... oh well...
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silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #72 on: August 16, 2012, 03:48:31 PM »

Ive been doing some work in the shadows and alot of spying on other ppls thread and maybe checking out some Okim ships, dont tell him that  :-X

One of the things was checking how the Star Trek Online Weapon images looked on the Starbase store and its like this:

Spoiler
[close]

Also, while i do have them i cant upload them since, they didnt authorized their usage, no emails were sent from them yet :'(

Red star ^^
Spoiler
[close]
« Last Edit: August 16, 2012, 05:53:10 PM by silentstormpt »
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YAZF

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #73 on: August 27, 2012, 02:44:40 PM »

Not to be a stick in the mud but (SPOILER ALERT) didn't the Borg Collective all die in the last episode of Voyager because of that weird virus? Or was there something in the extended universe that says some of them survived? (I've only watched the shows) As much as I'd love to have the Borg in the mod if the Voyager has already returned they really shouldn't be around.
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Dear Alex,
There should be a battlestation/star fortress fight in the main menu mission mode.  :)

silentstormpt

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Re: StarTreker - Star Trek mod on the 2500s
« Reply #74 on: August 28, 2012, 07:05:20 AM »

The Borg were actually destroyed (presume to be) before the 2500s, you can find more about that on the wiki if you search about the Borg, but it wasnt because of that virus, it did however, delay the Borg invasion into the Alpha/Beta Quadrant...

While they were destroyed on the timeline this mod is being worked on, it isnt evident so i can make the assumption they simple very "weak" state as in, they dont have the thousands of Cubes ready to jump in, instead maybe one or two hundred to defend their territory and a couple to try and do small assimilations on Alpha and Beta Quadrant Colonies
« Last Edit: August 28, 2012, 07:09:55 AM by silentstormpt »
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