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Starsector 0.98a is out! (03/27/25)

Author Topic: about Invictus  (Read 462 times)

Killer of Fate

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about Invictus
« on: April 16, 2025, 08:45:03 AM »

Invictus feels really expensive and unwieldy

I feel like it needs to be slightly stronger to justify that

Idea I have is to unnerf it
It would be neat to bring it back to 40k and 600 flux stats

The fear is obviously that then it will become a Mjolnir spammer
So I have a secondary idea

The reason high flux weapons are attractive on Invictus is because its Lidar array lasts only 5 seconds
Even with greatly accelerated fire rate, this isn't long enough to fire MK9 or Hellbore to lethal extent

Hence players opt out to choose Mjolnir because you get a short rapid barrage of high power weapons that just destroy everything

With longer Lidar, the flux would be so high that it would ran up against the end of the active, and thus the player could choose lower damage higher efficiency weapons instead

Spoiler
[close]

to compensate the cooldown to Lidar should also be doubled
obviously
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Antelope Syrup

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Re: about Invictus
« Reply #1 on: April 16, 2025, 09:33:13 AM »

Hrrrrmmmmmmmmmmm. Ok but if we raise it's flux stats again in conjunction with a longer LIDAR uptime it's still attractive to mjolnir spam, especially when efficient large ballistics just kinda suck and are doo doo. The invictus is one of my favorite ships but it's like kinda dogwater because it can really only do one thing in battle, which mind you, it is really good at; but that doesn't make up for its 60 DP and *** mind boggling logistics cost. It doesn't really work well as a fleet anchor, at least compared to it's competitors, so I'd rather have it become more versatile and robust at things outside of it's niche rather than become better at spamming lidar array. Also it's completely unusable by AI, and people don't want to fly the brick around cause it's really boring and kinda frustrating when you aren't pressing the F key and holding down LMB.

To that effect, it needs like a bit more OP to fully make use of it's side mounts and optional fighter bay.
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Killer of Fate

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Re: about Invictus
« Reply #2 on: April 16, 2025, 09:34:19 AM »

Hrrrrmmmmmmmmmmm. Ok but if we raise it's flux stats again in conjunction with a longer LIDAR uptime it's still attractive to mjolnir spam, especially when efficient large ballistics just kinda suck and are doo doo. The invictus is one of my favorite ships but it's like kinda dogwater because it can really only do one thing in battle, which mind you, it is really good at; but that doesn't make up for its 60 DP and *** mind boggling logistics cost. It doesn't really work well as a fleet anchor, at least compared to it's competitors, so I'd rather have it become more versatile and robust at things outside of it's niche rather than become better at spamming lidar array. Also it's completely unusable by AI, and people don't want to fly the brick around cause it's really boring and kinda frustrating when you aren't pressing the F key and holding down LMB.

To that effect, it needs like a bit more OP to fully make use of it's side mounts and optional fighter bay.
how bout this

I give you...
do_not_back_off tag
and a 50% price cut instead
« Last Edit: April 16, 2025, 09:38:16 AM by Killer of Fate »
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TK3600

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Re: about Invictus
« Reply #3 on: April 16, 2025, 01:22:18 PM »

Maybe up the capacitor, but keep the flux nerf. This way it relies on burst damage but weak sustained damage. The play style would balance around venting in front of enemy.
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Alcomancer

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Re: about Invictus
« Reply #4 on: April 16, 2025, 03:02:10 PM »

The invictus is almost always bad until you flagship it, then it becomes an unstoppable brick that murders literally anything in its line of sight. I don't really know if it needs a buff because its that good of a ship in player hands. It simply never loses when played well. Giving it all the different abilities that up its active vent speed fix most of the issues with it and still keep its insanely busted LIDAR special intact, which is really the entirety of what you're playing around with the invictus.

It has a high logistics cost, sure, but if you shoot at a target with Lidar with 4 Mjolnir canons its always wins. First volley fluxes them out. Second volley kills them. I think making the other weapons more attractive for the invictus would defeat the point of it.

Luddites use really inefficient setups on the invictus because they're religious fundementalists. That's why their version of the ship sucks. It's because they actually refuse to use more "modern" capitals and weapon systems for idealogical reason. If anything the invictus, even now, feels like its to powerful. Every time I get my hands on one my playthrough completely stops resembling any form of challange.
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Selfcontrol

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Re: about Invictus
« Reply #5 on: April 16, 2025, 03:13:15 PM »

Since 0.98 was released, I find the Invictus to be in a good spot. Liddar Array passive giving it +35% range allows it to keep up against low tech and midline cruisers when it's on cooldown and I found the AI to not switch target as often as it used to be during it.
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eert5rty7u8i9i7u6yrewqdef

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Re: about Invictus
« Reply #6 on: April 16, 2025, 04:11:47 PM »

Put Efficiency Overhaul on it until you can afford to run it without. It is one of the only two immortal hull tankers in the game, the other being the MK 1. It has battle station levels of concentrated firepower and is by far one of the most difficult ships to fight in the sim 1v1 if you can't get behind it, and this is with the sim's loadout being subpar.

It's a good bit stronger than a Paragon, it's just not spam-able like a Paragon. Its power is roughly on par with a Radiant, just less mobile.
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Killer of Fate

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Re: about Invictus
« Reply #7 on: April 16, 2025, 04:14:01 PM »

Put Efficiency Overhaul on it until you can afford to run it without. It is one of the only two immortal hull tankers in the game, the other being the MK 1. It has battle station levels of concentrated firepower and is by far one of the most difficult ships to fight in the sim 1v1 if you can't get behind it, and this is with the sim's loadout being subpar.

It's a good bit stronger than a Paragon, it's just not spam-able like a Paragon. Its power is roughly on par with a Radiant, just less mobile.
yeah, u re right
let's nerf Invictus instead
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Alcomancer

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Re: about Invictus
« Reply #8 on: April 16, 2025, 04:24:21 PM »

Put Efficiency Overhaul on it until you can afford to run it without. It is one of the only two immortal hull tankers in the game, the other being the MK 1. It has battle station levels of concentrated firepower and is by far one of the most difficult ships to fight in the sim 1v1 if you can't get behind it, and this is with the sim's loadout being subpar.

It's a good bit stronger than a Paragon, it's just not spam-able like a Paragon. Its power is roughly on par with a Radiant, just less mobile.

Paragon is still significantly stronger in AI hands but the invictus really shines as a flagship.
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Megas

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Re: about Invictus
« Reply #9 on: April 16, 2025, 05:49:00 PM »

It's a good bit stronger than a Paragon, it's just not spam-able like a Paragon. Its power is roughly on par with a Radiant, just less mobile.
Seeing that its crew requirements are insanely high and the burn speed is horribly slow, I expect it to be stronger than a normal 60 DP ship.
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Antelope Syrup

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Re: about Invictus
« Reply #10 on: April 16, 2025, 07:06:42 PM »

It's a good bit stronger than a Paragon, it's just not spam-able like a Paragon. Its power is roughly on par with a Radiant, just less mobile.
Seeing that its crew requirements are insanely high and the burn speed is horribly slow, I expect it to be stronger than a normal 60 DP ship.

This! Plus it's terrible in AI hands and gets boring to pilot after a whole playthrough of Invictus shenanigans.
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Killer of Fate

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Re: about Invictus
« Reply #11 on: April 16, 2025, 07:42:41 PM »

It's a good bit stronger than a Paragon, it's just not spam-able like a Paragon. Its power is roughly on par with a Radiant, just less mobile.
Seeing that its crew requirements are insanely high and the burn speed is horribly slow, I expect it to be stronger than a normal 60 DP ship.
Paragon is just op

Fortress Shield is too strong

I'm conflicted over changing anything in vanilla, but I think ti should have a 3 second cooldown so it's less AI-friendly and makes NPC Paragons more vulnerable to strike weapons

justifying Paladin PD...
As in before it was buffed heavily


edit: nvm, i jsut tried doing that and it made the Paragon just die even though it could have easily lived
hmmmmmm, i dont know

i really dont know


...

i think invictus could be even stronger, a player being able to destroy everything with it is not really a strong argument

have u tried giving it "do_not_back_off" hullmod? I swear it makes teh AI better, cause it no longer cares about the armour and stuff and just embraces being a giant meatblob

well, hullblob
« Last Edit: April 16, 2025, 07:53:38 PM by Killer of Fate »
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