I started to play in 097 and tried one of the Destroyers, in sim it was extremely difficult to keep its weapon functioning. And in real battle with LP it is quite scary to see a tons of SO ships rushing towards your face and pour a ton of firepower on you. But they do lose a lot of mounts a short while after engaging. If without the ill-advised modifications d-mod, it would be a lot more powerful than pirates since they can literally rush to you and punch your face, while pirates ship are mostly slow or weak and normally had half of the firepower compared to the LP variants.
- Pirate eradicators and such sometimes run safety overrides too.
- The only LP destroyer is the manticore (LP), and they don't run many
- Venture (LP) does not have SO
- Colossus mk 2 has 70 speed with SO, and has a hammer barrage to go with only light ballistic mounts otherwise. AKA, this is not fast.
- Prometheus mk 2 is a legitimate ship, but it does not have SO and does not seem out of line compared to other capitals or heavy cruisers.
In other words, the only "fast" ships that "rush to punch you in the face" are:
- Hound (LP)
- Gremlin (LP)
- Kite (LP)
- Lasher (LP)
- Brawler (LP)
- Cerberus (LP)
Brawlers w/o ill-advised mods command some respect to early game fleets. You can make a case for lashers and cerberus too, maybe. I'm not seeing how this is much more dangerous than pirates, even w/o ill-advised mods. It's marginally more so early game, and once a player has a fleet with some range to it, the frigates just pop on approach while the rest of their stuff can do nothing.