Download Link:https://github.com/Limieczeczerz/Procgen-Fix/blob/main/Procgen%20Fix%20AA-c-a.zipOverhauls vanilla procgen system, rebalancing planetary conditions and system structure
- Makes organics occur on various other planets than habitable ones. Making them appear consistently on toxic ones
- Nerfs habitable worlds by making habitable and mild climate no longer reduce hazard condition. But also makes conditions like Inimical Biosphere more common
- To compensate Decivilized no longer increases hazard rating
- More negative traits are now tied to resource increases, Inimical Biosphere increases the chance of organics. Toxic Atmosphere increases the chance of minerals and organics. High Gravity increases the chance of volatiles. Etc.
- Resources are now on average more rare, making it so that it's harder to set up a base that is perfect by finding a nice barren rock with high ore and rare ore. Along a high farming Tundra
Some examples:
Other features:
- The chance of Extreme Weather chance now affected by very hot, very cold, etc.
- Water and Terran-Eccentric now more common than other habitable worlds, excluding deserts and Barren-Deserts
- Barren-Deserts now can have Habitable
- Deserts, Water worlds can now occur in temperate climates
- Lava_minor will now always have Very Hot instead of just Hot
- Gas giants can now have organics, uncommon and in small quantities
- Barren worlds can now have volatiles and organics, uncommon and in small quantities
- More rings, more planets per systems. Creating more structured planetary systems with more orbits
Some examples:
- Fixes Saturn rings not appearing in the game
- Removes accretion discs from all stars except black holes
- Shrinks down some rocky planets a bit to prevent High Gravity from occurring as commonly as it does in vanilla. And to also make said planets not appear as large in comparison to gas giants
- Increases the size of stars slightly for added immersion
- Cryovolcanic worlds will no longer occur around very hot, hot or temperate giants
- Lava_minor worlds will no longer occur around very_cold giants
Patch Notes:
02.05.2025 AGAIN- Changed blue giant's visual
- Made it so that terran-eccentric and water planets now have a slight change to have moons
- Changed lava planets from having no moons to having a slight chance to have moons
- Changed water giant's visual to be homogenous, but increased its colour variety
01.05.2025- To compensate for habitable worlds being often very difficult to inhabit, the chance of them spawning has been doubled. There is a multiplier that reduces them spawning as moons to prevent situations in which two habitable worlds will be spawned orbiting each other
- terran-eccentric and water worlds can no longer have moons, and will be on average smaller than average habitable worlds (however they have a larger max size, meaning they can be also bigger than all the other habitable worlds)
- This was done for two reasons. To prevent water worlds from orbiting themselves. To prevent terran-eccentric from orbiting themselves. As they are the most probable hab3 planets. And to also underline why terran-eccentric can be specifically tidally locked. This being due to their smaller weight or something? This reduces the change of high gravity occurring on both water and terran-eccentric worlds
- Added a multiplier to extreme weather, making it more common when on poor light worlds. This only affects terran-eccentric. The multiplier is 2, which means there is a 6 for 13 against chance of extreme weather occurring on terran-eccentric
- Decreased the chance of brown dwarf not having any orbits spawn around it from 50% to 20%. Decreased the chance of red dwarves not having any orbits spawn around one from 20% to 5%. Same as all the other stars except black hole and nebulae
- This was done to compensate brown dwarves now being extremely common
- High gravity now reduces the chance of extreme weather
- Added cold desert worlds, sprite made by pixel_rice_bowl. Present in the public domain
- Cold desert worlds were added to prevent tundras and terran-eccentric worlds from spawning too often by occupying the same procgen niche. They have the same stats as normal desert worlds, except they can be cold or very cold. If they are very cold, they are no longer habitable. Same as normal desert ones when they are in very hot
- Fixed a bug that would cause tundras to generate as temperate due to the fact that habitable was overwriting the very cold
- Tundras will now always spawn with cold instead
- Arid will still spawn with both temperate and hot climates as their description does not necessarily specify temperature
30.04.2025 AGAIN AGAIN- Decreased minimum RNG colour for water giants
30.04.2025 AGAIN- Updated water giants' appearance to be brighter by giving them blue clouds
- Gave water giants a description
- Toned down the intensity of a water giant's atmosphere colour
30.04.2025- Was hallucinating yesterday about hearing Warcraft 3 sound effects in Avengers movie clips. Then had a nightmare about High Tech ships crawling out of my screen and jumpscaring me with Temporal Shell
- Anyway, I have updated the mod to spawn more asteroid belts, gas giants and Lagrange points
- Will update screenshots momentarily to reflect that
- Added water giants, oops forgot to write the description. Let me fix that in a moment
- Water giants are functionally identical to ice giants, but they spawn in temperate climates instead. They were added for visual variety
- No, they don't have Aquaculture
- Greatly increases the chance of Brown Dwarves spawning
- Gave ice giants and water giants a modifier that causes them to spawn closer to the star in YOUNG systems. This means ice giants can spawn as temperate and water giants can spawn as very hot
- Reduced volatiles on water, ice and cryovolcanic worlds on average. But kept the higher state for specifically gas giants to make them more commonly valuable in comparison
29.04.2025- Fixed planets meant to be shrunk not actually being shrunk. Reduced the max size of certain planets from 220 to 180 units?