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Starsector 0.98a is out! (03/27/25)

Author Topic: [0.98a-RC7] Secrets Of The Frontier - Bonus Combat Objectives 1.0.1  (Read 15816 times)

NikoTheGuyDude

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Secrets Of The Frontier - Bonus Combat Objectives
Requires Secrets of the Frontier as well as MagicLib and LazyLib!

IT IS NOT RECOMMENDED TO PLAY THIS MOD WITHOUT FIRST HAVING EXPERIENCED 0.98's EXPLORATION CONTENT.

Expands upon SOTF's tactical expansion, adding three new objectives, while reintroducing anti-siege (mines) and support (pilum spam) siegeworks variants.

New additions
  • Shield generator: Deploys a large bubble shield that blocks projectiles but not ships. Perfect for vulnerable backline ships!
  • ASB platform: Implements SOTF's ASB system in a objective. Targets ships for a strike by a long ranged HE/Kinetic ASB, dealing 4000 damage if it hits! The AI reacts accordingly, so a good hit is rare.
  • EXTREMELY REDACTED
    A strange light in hyperspace. Very long capture time, but summons a writhing tendril upon completion. THis one might be a bit controversial - if it is to you, I suggest going into data>sotf>objective_spawns.csv and setting the weight of the line starting with "softCEO_hyperspace_dweller_beacon" to "0".
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Compatibility
Can be added and removed to existing saves.

Known Issues - AKA ones I won't fix
Shield generators can be penetrated by heavy weapons like plasma cannons. This is unfortunately a quirk of a tag the plasma cannon has and the FIGHTER hullsize the shield drone uses. Let's just call it a feature.
Shield generators do not have their flux bar increase if hit. This is due to the fact the shield is from a drone and not the generator - if you pay attention to the shield, it starts oscillating if its flux is high.
ASB rangefinding lasers do not extend all the way to the ship.

FAQ
Does this make existing objectives rarer?
No. It makes objectives appear more often, actually.
I don't like (newly added or reintroduced) objective! This mod sucks! You suck!
Woah, hold on there buster. Just go into data>sotf>objective_spawns.csv or data>sotf>emplacement_variants.csv and change the "weight" value of whatever objective you don't like to 0.
Is the ASB just the FTL one?
Pretty much, yeah.



Download: https://github.com/nikothedude/SOTFECO/releases/latest
Repo: https://github.com/nikothedude/SOTFECO

Changelog
1.0.1
Fixes a crash with ASB targetting modules

ASB platforms now only take a minute to reload
ASB range increased substantially
ASB has a new AI
    Prioritizes big, slow ships
    Ships engaged in combat more likely to be shot
        If the ship is in trouble, FAR more likely to be shot
    Phase ships mostly ignored
    Ships without shields and no phase are targeted far more
    If a ship has an eliminate order, it will almost always be picked

Shield generator given more shield HP

1.0.0

Initial
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Attributions
Thank you to Inventor Raccoon for permission to make and publish this! All assets (save for the abyssal light combat graphic), objective spawning code, as well as the ASB code, are created by Inventor Raccoon, not me. I merely implemented them.
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« Last Edit: April 13, 2025, 12:16:00 PM by NikoTheGuyDude »
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NikoTheGuyDude

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Re: [0.98a-RC7] Secrets Of The Frontier - Bonus Combat Objectives 1.0.0
« Reply #1 on: April 11, 2025, 10:53:01 AM »

Reserved
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Arthur_The_Ok

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Re: [0.98a-RC7] Secrets Of The Frontier - Bonus Combat Objectives 1.0.0
« Reply #2 on: April 11, 2025, 11:40:39 AM »

We got ASB on a random mod, that is an addon for another mod, before the actual FTL mod, which is still stuck on 0.96a
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NikoTheGuyDude

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Re: [0.98a-RC7] Secrets Of The Frontier - Bonus Combat Objectives 1.0.1
« Reply #3 on: April 13, 2025, 12:15:31 PM »

New update, with some balance tweaks, some fixes, and most importantly, custom AI for the ASB.
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renegade_sock

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Re: [0.98a-RC7] Secrets Of The Frontier - Bonus Combat Objectives 1.0.1
« Reply #4 on: April 16, 2025, 08:11:44 PM »

Sounds interesting, videos or screenshots would be greatly appreciated though as I'm unsure what to expect based on this description alone
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ArteMooNik

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Re: [0.98a-RC7] Secrets Of The Frontier - Bonus Combat Objectives 1.0.1
« Reply #5 on: April 24, 2025, 08:31:30 AM »

Still waiting for all my fav mods updates, so i can't try it, but i'm know your anti-asteroid satellites, so this must be interesting.
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Hyperkayak

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can this be added mid-save? :D
EDIT: nvm, i'm a "idjit who catn read"
« Last Edit: May 13, 2025, 11:56:25 AM by Hyperkayak »
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