Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 18 19 [20] 21 22 ... 39

Author Topic: Starfarer 0.5a Preview (Released) - Live Patch Notes  (Read 301797 times)

jocan2003

  • Lieutenant
  • **
  • Posts: 96
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #285 on: February 08, 2012, 08:25:19 AM »

i say starfarer first because toady is just whack in the good side of the word, he just keep adding and adding and get new ideas non-stop haha
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #286 on: February 08, 2012, 08:28:09 AM »

I highly doubt he'd post the release in this thread.  If you see a post here, rest assured that the preview is not yet finished and you are wasting his valuable time by forcing him to reply to posts here.

Think about it and let the horrible truth sink in... ahaahahahahaahahaHAAHAHAHAAHAAHAAHAHAH!!!
The thread will be renamed when it is released.

AdmiralMaelstrom

  • Lieutenant
  • **
  • Posts: 81
  • When death approaches, fire another volley.
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #287 on: February 08, 2012, 03:55:14 PM »

Blah every time i see you post i keep hoping its you saying the games up for download :(

Lol.  :)   I feel ya, but at least Alex usually has some cool insight or info for us, to dull the pain a bit.   ;D

Exactly what I was thinking.
Logged
Whatever it takes, no matter the cost.

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #288 on: February 09, 2012, 04:40:14 PM »

soooooo, if a review covered a current build, what actually is left to do for the preview?

AdmiralMaelstrom

  • Lieutenant
  • **
  • Posts: 81
  • When death approaches, fire another volley.
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #289 on: February 09, 2012, 06:37:02 PM »

Patience dear Avan. ;D
« Last Edit: February 09, 2012, 06:53:27 PM by AdmiralMaelstrom »
Logged
Whatever it takes, no matter the cost.

SeaBee

  • Commander
  • ***
  • Posts: 142
  • The stars are ... alive and breathing
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #290 on: February 09, 2012, 07:06:32 PM »

The reviewer didn't mention any bugs or crashes, so I'm hoping we get a hint on when we can expect it ... maybe this weekend? Thought I wouldn't mind having it right now, because I'd play it all night. And all weekend. Wife is out of town, gaming weekend is here!
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #291 on: February 09, 2012, 08:02:53 PM »

Patience dear Avan. ;D
The time for patience is long past!

CommComms

  • Lieutenant
  • **
  • Posts: 71
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #292 on: February 09, 2012, 09:59:06 PM »

[The time for patience is long past!

Now is the time for action! Come brothers, we shall ride out together as one, and find Alex in his castle!  Version 0.5 is waiting for us, we need merely the will to take it!
Logged

Hopelessnoob

  • Captain
  • ****
  • Posts: 354
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #293 on: February 09, 2012, 10:05:29 PM »

We March at dawn. The Siege will last until .5 is released! Many of us will not survive unfortunately, but those of us that do live will name a captain in our fleet after you.
Logged

SeaBee

  • Commander
  • ***
  • Posts: 142
  • The stars are ... alive and breathing
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #294 on: February 09, 2012, 10:56:52 PM »

Thus did our horses beat out a mighty rhythm as they charged Fortress Fractal: F5, F5, F5, F5 ...
Logged

stardidi

  • Lieutenant
  • **
  • Posts: 56
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #295 on: February 10, 2012, 01:07:08 AM »

The reviewer didn't mention any bugs or crashes, so I'm hoping we get a hint on when we can expect it

the reviewer even said that the build was remarkably stable and fleshed out

Quote
@amosolov Ha. Your alphas are more stable and fleshed out than many beta versions I've played.
  from twitter
Logged

ollobrains

  • Lieutenant
  • **
  • Posts: 53
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #296 on: February 10, 2012, 02:23:23 AM »

dwarf fortress or space farer first lets see who wins  ;D
Logged

TescoBag

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #297 on: February 10, 2012, 02:49:41 AM »

So in all seriousness, when are we looking at Alex? We're past early February now!
Logged

stardidi

  • Lieutenant
  • **
  • Posts: 56
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #298 on: February 10, 2012, 03:04:55 AM »

So in all seriousness, when are we looking at Alex? We're past early February now!
well according to his twitter "quite soon", but when that is.... can't wait though getting more and more exited with every bit of news

Quote
The build @dominictarason got was a pre-preview, if you will. The real 0.5a preview will be out quite soon - a few things left.
Logged

Cryten

  • Commander
  • ***
  • Posts: 170
    • View Profile
Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #299 on: February 10, 2012, 03:34:05 AM »

So in all seriousness, when are we looking at Alex? We're past early February now!

It has been said several times here and elsewhere that the current "possible" release time would be mid feb, not the start of feb. In all likelyhood I imagine polishing may push that back even thurther. However I would glad to be wrong. The test version may come out earlier who knows.
Logged
Pages: 1 ... 18 19 [20] 21 22 ... 39