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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starfarer 0.5a Preview (Released) - Live Patch Notes  (Read 338250 times)

icepick37

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #180 on: January 23, 2012, 08:49:21 PM »

Wait, so those tooltips are up whenever you mouse over? No delay?
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Avan

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #181 on: January 23, 2012, 09:01:10 PM »

They go away when you move the mouse away; not sure if they have a delay or not.

In other news, I made my first .5a-balanced ship, and am re-balancing my old ones.

icepick37

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #182 on: January 23, 2012, 09:26:43 PM »

Nice!  :D
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Alex

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #183 on: January 24, 2012, 07:37:52 AM »

Wait, so those tooltips are up whenever you mouse over? No delay?

No delay - but where they appear doesn't depend on where the mouse is (they're always off to the side), so they don't get in the way. I experimented with a lot of different ways of doing it... delays always felt irritating, and made things look like they were flickering. Any kind of "nice" fading in/out was very irritating, too. Just felt like being made to wait for information unnecessarily.

I can potentially see a global "tooltip delay" setting at some point, though.
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Kilvanya

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #184 on: January 24, 2012, 08:57:00 AM »

Any word on if the preview will contain
the "current" entirety of what one can
do in a system or if any specific things
have been cut due to time, roughness, ect?
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icepick37

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #185 on: January 24, 2012, 09:23:44 AM »

No delay - but where they appear doesn't depend on where the mouse is (they're always off to the side), so they don't get in the way. I experimented with a lot of different ways of doing it... delays always felt irritating, and made things look like they were flickering. Any kind of "nice" fading in/out was very irritating, too. Just felt like being made to wait for information unnecessarily.

I can potentially see a global "tooltip delay" setting at some point, though.
Ooooooooo. Nice.
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Avan

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #186 on: January 24, 2012, 09:33:11 AM »

if anything was cut from the preview, I Would imagine it would have been cut for .5a anyways

Dark.Revenant

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #187 on: January 24, 2012, 10:26:26 AM »

I doubt anything is going to be cut.  If it is something that needs to be cut for this release, Alex probably wouldn't have wasted his time making it now in the first place.  These features are time-consuming, you know.
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ollobrains

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #188 on: January 24, 2012, 11:46:18 AM »

Time consuming features is what is holding up the realise i think that said he wants to make em perfect to make it playable so we go back to waiting for perfection which is fine also dwarf fortress is out so a few more weeks is fine by me
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BeanusMaximus

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #189 on: January 24, 2012, 11:47:14 AM »

Time consuming features is what is holding up the realise i think that said he wants to make em perfect to make it playable so we go back to waiting for perfection which is fine also dwarf fortress is out so a few more weeks is fine by me
dwarf fortress rapes the mind q.q
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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #190 on: January 24, 2012, 12:14:00 PM »

Time consuming features is what is holding up the realise i think that said he wants to make em perfect to make it playable so we go back to waiting for perfection which is fine also dwarf fortress is out so a few more weeks is fine by me
dwarf fortress rapes the mind q.q

"boatmurdered" nuff said :)
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Dark.Revenant

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #191 on: January 24, 2012, 08:00:17 PM »

It got worse after boatmurdered.  Headshoots, for example.
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Hopelessnoob

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #192 on: January 24, 2012, 08:01:23 PM »

Nah boatmurdered is the most epic, nothing beats wholesale mass elephant slaughter.
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Katsuro

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #193 on: January 24, 2012, 08:51:37 PM »

The comm channel idea is amazing! Seriously, such an elegant solution to the problem of not knowing which ships will likely respond to an order.

Added it thanks to this suggestion :)

Oh my.. I feel... honored! among other things! I really like how that ended up being executed!  You even added the current status of the ships o.o I didn't think about that.
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BeanusMaximus

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Re: Starfarer 0.5a (In Development) - Live Patch Notes
« Reply #194 on: January 25, 2012, 10:21:56 AM »

Nah boatmurdered is the most epic, nothing beats wholesale mass elephant slaughter.
The discussion on how much it frazzles brains really did entertain me haha
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