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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starfarer 0.5a Preview (Released) - Live Patch Notes  (Read 301778 times)

Zarcon

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #405 on: February 14, 2012, 11:15:20 AM »

going over cargo should result in increasingly dramatic speed drops, and going over fuel... I guess you just can't take any more, unlike cargo where you can start dumping spare weapons in the mess hall, to the detriment of the crew's eating abilities and ship's thrust/mass ratio

That was a super fast mid-term.   ;D
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There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Alex

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #406 on: February 14, 2012, 11:17:19 AM »

going over cargo should result in increasingly dramatic speed drops, and going over fuel... I guess you just can't take any more, unlike cargo where you can start dumping spare weapons in the mess hall, to the detriment of the crew's eating abilities and ship's thrust/mass ratio

I've got a rather unusual idea for handling it - that's all I'll say about it for now :)
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Kothar

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #407 on: February 14, 2012, 11:21:30 AM »

I've got a rather unusual idea for handling it - that's all I'll say about it for now :)

Sounds like an interesting blog post sometime in the future!
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Faiter119

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #408 on: February 14, 2012, 11:43:02 AM »

OMG i was so surprised when my Brawler (starting ship) engines stopped working and it started spinning. Caught me by surprise there. loving the update!
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Avan

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #409 on: February 14, 2012, 11:53:26 AM »

ooh, starting ship is randomized? also I am outside waiting for the midterm to start

icepick37

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #410 on: February 14, 2012, 11:55:27 AM »

What does it mean if you're using 8.3 hangar space? It lets me do it, but slows repairs?

8/3. Yeah, exactly. For now, limits (such as cargo/fuel/crew capacities) aren't enforced, but hangar space is the one case where going over actually does something - slows fighter repairs.

Right. Bleh...  why did I type '.' ?

Loving this so far. I captured a condor now! Foolish pirate carrier group...  :)
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Kilvanya

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #411 on: February 14, 2012, 11:57:01 AM »

not random for me  :-\

all i get is a *** frig w/ 2 short range low ammo guns
18th relaunch and it's been this ship every time
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Alex

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #412 on: February 14, 2012, 11:58:09 AM »

It's definitely random - 1 of 4 possibilities.  They're all somewhat similar in power, though.
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Zarcon

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #413 on: February 14, 2012, 11:59:21 AM »

ooh, starting ship is randomized? also I am outside waiting for the midterm to start

What ship did you start with Avan?  I always kinda assumed that the Hound would be the starter ship, interesting.
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There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Avan

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #414 on: February 14, 2012, 12:01:08 PM »

I got a lasher in my one game so far

BeanusMaximus

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #415 on: February 14, 2012, 12:01:49 PM »

not random for me  :-\

all i get is a *** frig w/ 2 short range low ammo guns
18th relaunch and it's been this ship every time
LOL! That has just made my day haha xD I haven't tried it yet, downloaded it, just not installed it :P going to try it now though
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Zarcon

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #416 on: February 14, 2012, 12:03:25 PM »

I got a lasher in my one game so far

Nice!  Sounds like a lucky roll of fate, because I much prefer the Lasher to the Hound, no shield = ouchies.
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There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Avan

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #417 on: February 14, 2012, 12:07:11 PM »

yeah, I am finding it to be a great starting ship

hairrorist

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #418 on: February 14, 2012, 12:11:24 PM »

Weeeehahaha!

Quick question: do you have to buy components in a 5-stack or can I buy one at a time somehow?  If you can break them down it should probably be more transparent.
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Alex

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Re: Starfarer 0.5a Preview (Released) - Live Patch Notes
« Reply #419 on: February 14, 2012, 12:13:42 PM »

Shift-click or shift-clock+hold-drag.

Yeah, need to mention that somewhere - probably a dialog the first time you get to the trade screen.
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