Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 [3] 4 5 ... 39

Author Topic: Starfarer 0.5a Preview (Released) - Live Patch Notes  (Read 301755 times)

Zarcon

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #30 on: November 03, 2011, 10:10:56 AM »

Huh? Upcoming? Never said that!

Lol.   ;D
Logged
There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #31 on: November 03, 2011, 07:13:29 PM »

We'll probably have a Thanksgiving release.  Unless Alex has a life, that is.  In the latter case, it's a Christmas release.
Logged

Blips

  • Commander
  • ***
  • Posts: 246
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #32 on: November 04, 2011, 12:15:18 AM »

We'll probably have a Thanksgiving release.  Unless Alex has a life, that is.  In the latter case, it's a Christmas release.

Our thanksgiving is already over silly Americans :P
Logged

Zarcon

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #33 on: November 04, 2011, 09:59:33 AM »

We'll probably have a Thanksgiving release.  Unless Alex has a life, that is.  In the latter case, it's a Christmas release.

Our thanksgiving is already over silly Americans :P

"Our" was not very descriptive.   From whence do you hail sir?  :)
Logged
There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Blips

  • Commander
  • ***
  • Posts: 246
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #34 on: November 04, 2011, 12:28:10 PM »

Literally the same place as Alex. Vancouver. At least, for some reason I believe Alex to be in Vancouver.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #35 on: November 04, 2011, 12:41:01 PM »

Literally the same place as Alex. Vancouver. At least, for some reason I believe Alex to be in Vancouver.

No, that would be David :) I'm in Maryland, right next to DC.
Logged

Blips

  • Commander
  • ***
  • Posts: 246
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #36 on: November 04, 2011, 01:00:45 PM »

Ah! My mistake. Sorry David  :)
Logged

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #37 on: November 04, 2011, 05:06:07 PM »

Out of curiosity, what other sorts of things are getting added in right now? (if any)

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #38 on: November 04, 2011, 05:43:08 PM »

Right now, I'm working on the combat autoresolver.
Logged

Ivaylo

  • Loremaster
  • Global Moderator
  • Commander
  • *****
  • Posts: 230
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #39 on: November 04, 2011, 06:58:03 PM »

Literally the same place as Alex. Vancouver. At least, for some reason I believe Alex to be in Vancouver.

No, that would be David :) I'm in Maryland, right next to DC.

I'm right next to a mud hut!
Logged
Escort Ship-level forum support

Avan

  • Admiral
  • *****
  • Posts: 1399
  • Pioneer of Starfarer Modding
    • View Profile
    • DevDB forums
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #40 on: November 05, 2011, 05:02:41 PM »

ooh, autoresolve. Always good for those curbstomp battles.

Thana

  • Captain
  • ****
  • Posts: 289
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #41 on: November 06, 2011, 12:08:08 AM »

ooh, autoresolve. Always good for those curbstomp battles.

Although sometimes playing through curbstomb battles has its own appeal. Not all the time, of course, but it can be relaxing, even viscerally satisfying occasionally.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #42 on: November 06, 2011, 07:20:05 AM »

ooh, autoresolve. Always good for those curbstomp battles.

And for playtesting the campaign - with some "developer combat bonus" built in :D

There are also the battles that don't involve the player at all - gotta resolve them somehow.
Logged

Blips

  • Commander
  • ***
  • Posts: 246
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #43 on: December 08, 2011, 06:45:09 PM »

Come on man, you must have something new you can add to the change list to keep us busy until the big update.  :'(
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23986
    • View Profile
Re: Starfarer 0.35a (In Development) - Live Patch Notes
« Reply #44 on: December 08, 2011, 06:55:33 PM »

Come on man, you must have something new you can add to the change list to keep us busy until the big update.  :'(

Alright, I'll update it this weekend :) You're right, enough big features are actually done to make a reasonable list.
Logged
Pages: 1 2 [3] 4 5 ... 39