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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Strike Craft Expansion 2.0.1  (Read 19753 times)

IceFire

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[0.98a] Strike Craft Expansion 2.0.1
« on: March 30, 2025, 10:14:13 AM »

Revived Mod that expands the existing Carrier Gameplay which includes the following:

Mod Contents:
  • 4 New Carriers
  • 22 New Fighters/Interceptors/Bombers
  • 8 New weapons to arm ships with
  • +15 New Fighter weapons
  • 5 Carrier Only Hullmods which increase fighter performance and other carrier related hullmods
Fighters - Pirates - Expand me to see contents!


Cazin Pirate Fighter
A really basic fighter for Pirate Fleets.

Special System: None


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Fighters - Luddic Church - Expand me to see contents!


Cazin Fighter
A really basic fighter for the Luddic Armada. Its a broadsword with less durability but comes in a squad of 4 instead of 3

Special System: Single Flares




Sarissa Barrage Fighter
Have you ever wanted a fighter that literally just spewed out SRM swarmer missiles? The Sarissa launches 6 swarmer missiles every 10 seconds and comes with a Vulcan Runt Cannon

Special System: None


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Fighters - Persean League - Expand me to see contents!



Helot Interceptor
Essentially an upgraded Talon for the carrier-heavy Persean fleets. Helots are incredibly unimpressive overall, but the cheap cost and quick refit rate makes it extremely cost effective.
It comes with 2 autoguns with increased projectile speed making it ideal to hunt small targets.


Special System: None




Bonnethead Heavy Fighter
What happens if you get a Hammerhead, but turn it into the size of a Fighter? Well let me present you with the Bonnethead, a heavy fighter armed with a variety of weapons. It comes with 4x Bonnetguns (which equals to about 80% of 2x LMG DPS), 2x Nugget Missiles (which deals 33% less damage than the standard Vanilla Fighter SRM Swarmer overall) and 1x Low Power PD Laser (same damage as LR PD Laser but extremely short range). The fighter is extremely durable making it a huge upgrade over standard Broadswords.

The weakness? Oh yeah they're extremely slow making them weak against fighter hunting fighters


Special System: Flares




Manta Bomber
I got bored and I made a bomber based around Locust missiles. With each fighter firing 6 locust missiles, the entire squad is essentially a reusable Locust. Unfortunately Locust missiles are extremely unimpressive against larger targets and the bomber starts to get incredible weak against high armor/shield targets.

Special System: None


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Fighters - Sindrian Diktat - Expand me to see contents!



Sindrian Thunder
Penal strike craft (lore changes pending)

Special System: None




Sindrian Boradsword
Penal strike craft (ingame lore changes pending)

Special System: Decoy Flare Launcher




Sindrian Gladius
Penal strike craft (ingame lore changes pending)

Special System: Decoy Flare Launcher


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Fighters - XIV - Expand me to see contents!



XIV Warthog
A conversion to the Warthog turning it into a selfpropelled anti armor gun. Stat changes the same as the XIV FTL Craft modification (planned)

Special System: Decoy Flare launcher





XIV Thunder
Stat changes the same as the XIV FTL Craft modification (planned).

Special System: None






XIV Kopesh
Stat changes the same as the XIV FTL Craft modification (planned).

Special System: None





XIV Gladius
Heavy Interceptor

Special System: Stub




XIV Broadsword
Stub

Special System: Stub


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Fighters - Tri-Tachyon - Expand me to see contents!


Broadsword Heavy Fighter (High Tech)
I just made a High Tech Broadsword for fun. Loots neat and fits with high tech aesthetics! Otherwise its completely the same

Special System: Flares




Draugr Phase Interceptor
A phase interceptor purely meant to hunt other fighters or smaller ships. It comes with a pitiful PD Pulser, but 2 Bright Missiles which deals High EMP damage and can knock fighters out!

Special System: Phase Cloak




Vernd Support Fighter
When I first played starsector, I hated how Support Fighters worked and genuinely thought they were useless. Then when I installed the Interstellar Imperium mod, I fell in love with a Support Fighter that to this day I try to use anytime I get the opportunity to! The Vernd was made as a love letter to the Interstellar Imperium Scutum.

On a side note you really should download that mod! Its really really good.


Special System: None




Brokkr Support Fighter
What if we made a fighter, but the fighter is also a carrier? The Brokkr Support fighter is a heavy frontline fighter that can deploy weak PD Drones armed with PD Pulsers. It can deploy upto 3 drones at a time and will constantly remake them whenever the drones gets destroyed. Extremely useful for absolutely overwhelming enemy PD systems while dealing consistent damage. Unfortunately falters hard against heavy kinetic fire.

Special System: Brokkr Drone System - Deploys 3 drones




Talon (L)
Modernised Talon. An improvement over the original in any way but the support profile.

Special System: None




Loki
Superfighter/corvette.
Special System: None


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Fighters - Tri-Tachyon Restoration Project - Expand me to see contents! INACTIVE AT THE MOMENT


These fighters are essentially Remnant Fighters which were converted for Tri-Tachyon use. They're just what you would expect; Remnant fighters with weaker stats (since remnants crafts are really really good for what they cost in ordnance points). These fighters also require crews as its not a drone fighter anymore.




Spark Interceptor (TT)
A Tri-Tachyon restored Spark Interceptor. Unlike the actual Spark, this one carries a weaker Burst PD Laser along with less speed, shield and hull integrity.

Special System: None




Lux Heavy Fighter (TT)
A Tri-Tachyon restored Lux Heavy Fighter. Unlike the actual Lux, this one is armed with a Pulse Phaser instead of an IR Pulse Laser, less speed, shield and hull integrity. The Pulse Phaser is absolutely useless against fast targets so aim for larger targets!

Special System: Flares




Flash Strike Bomber (TT)
A Tri-Tachyon restored Flash Strike Drone. Unlike the actual Flash, this one carries 2x Mini Phase Charges. The overall damage of the Mini Phase Charges is almost the same, but the damage it does against shielded targets is much more less due to the explosion range. The ships hull integrity, shield and speed is also lowered.

Special System: None


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Fighters - REDACTED - Expand me to see contents!


Lucent Assault Drone
Imagine a Lux, but instead of shooting IR Pulse Lasers it shoots an Ion Lance at the target which can arc and disable systems incredibly quickly? Well look no further! A fighter primarily designed to be an extreme annoyance to ships when their shields are down, the Lucent can pound enemy ships into submission.

Special System: Flares



Prism Strike Drone
I didn't like how the Remnant faction didn't have any torpedo bombers in Vanilla, so I made a Remnant Dagger! Each equipped with a Lachesis-class Torpedo, it can deal serious EMP damage to targets.

Special System: None


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Ships - Expand me to see contents!



Sentinel - Midline Fleetcarrier
The Midline Sentinel is a fighter/interceptor only Fleetcarrier. It holds 8 slots and a built in custom devastator making it extremely durable against other carriers. It has 8 fighter bays, but 2 of them are built in with Helot interceptors.

Special System: Flare Launcher
Self explanatory




Artificer - High Tech Battlecarrier
A high tech legion but with less armor. Fortunately it comes with very good shields.

Special System: Fortress Shield
Vanilla Fortress Shield.




Astral - Culann Variant
Its just the now unused Astral model with added features. Functions literally the same except different weapon slots.

Special System: Tetra PD Drones
10 drones orbit the Artificer and protects the ship or harasses close enemy targets.




Gemini (Persean League) - Light Carrier
Its a Gemini with 2  wing slots + 1 Helot slot. There weren't many destroyer carriers I liked in vanilla so I made this. First sprite I ever made!
Why did I make this when the drover exists? I just hate how the drover looks.


Special System: Reserve Wing
Vanilla reserve wings.


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Weapons - Expand me to see contents!



Sentinel Devastator Cannon (Built In)
A Sentinel Only weapon, the Sentinel Devastator Cannon is a Devastator with a much longer range. Each shell has a much larger explosion range and faster travel time




Heavy Vulcan Cannon
Flaks cool and all, but you know what would be cooler? A medium sized triple barreled Vulcan Cannon with the worst possible accuracy as possible! The gun has extreme recoil and is really inaccurate but the volume of fire is so large you will remove most threats off before they can reach you.

Probably. Hopefully. You know what? Just mix in some Flak guns just incase.





Prickler PD Turret
Did you ever want really subpar PD guns with extremely low Ordnance Point costs to just fill up slots? Prickler PD Turret is a very accurate but weak turret which can hopefully deal the finishing blow before the missile reaches your hulls.




IR Autopulse Laser
A triple-emitter IR Pulse Laser mount, capable of tracking missiles.




PD Streamer
A burst laser with low ordnance cost, the PD Streamer is a medium sized burst PD laser weapon. It really can't do much except serve as a PD weapon but fortunately for you it does a decent job at it.




PD Pulser
Have you ever wanted an energy weapon which costs dirt cheap and can act as a PD? Oh you didn't want to use that mining laser? Well here is a weapon for you! With a respectable cost of 1 Ordnance Point, the PD Pulser is a very very weak PD laser meant to catch things your other more reliable PD systems couldn't catch!




Pulse Phaser
Its a green IR Pulse laser with 15 less DPS at 3 Ordnance Points.
I originally made this for a fighter only weapon, but hey, enjoy!





Shrieker Missile Pod
I wanted to make a small autoforging missile for long range barrage support. The missiles themselves are absolutely useless, but en masse it could overwhelm PD systems allowing your REAL missiles to deal the finishing blow




Light Ion Lance
What it says on the tin. Discharges and has to cool down.


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Hullmods - Specialized Fighter Loadouts - Expand me to see contents!
Selection of hullmods:

You can only install 1 Specialized Fighter Loadout (SFL) per Carrier and it grants your fighters, interceptors and bombers a variety of buffs.
However due to the buffs the ships have increased refit time as penalty along with less cargo space per flight deck



SFL: Aegis System
A defensive system which makes your fighters more durable
  • Reduces fighter damage taken by 20%
  • Reduces fighter weapon recoil by 20%
  • Increases fighter repair rate by 25%


SFL: Predator System
An offensive system which turns your fighters into ace dogfighters
  • Increases fighter damage against Fighters/Frigates/Destroyers by 20%/15%/10%
  • Increases fighter weapon damage by 10%
  • Increases fighter weapon projectile speed by 25%
  • Increases fighter speed and maneuverability by 25%


SFL: Hammer System
A strike system which enhances your bombers greatly
  • Increases fighter damage by 7.5%
  • Increases fighter missile damage by an additional 7.5%
  • Increases fighter missile health by 25%
  • Increases fighter missile range by 10%
  • Increases fighter missile speed by 10%
  • Increases fighter missile maneuverability by 15%

[close]

Download

Link to version 0.98a


FAQ:
Does this mod require any other mods to run?
No but I do suggest you guys to download Nexerelin along with other mods to enhance your game experience.

Does this mod work with Nexerelin?
The mod works completely fine with Nexerelin.

What about total conversion mods?
It should work fine but the game wasn't balanced around with total conversions in mind so the ships and weapons might not be balanced.



Credits and Special Thanks:
-Hoon: Original author of the mod: Link to their thread
-Retry: Original author of the mod: Link to their thread
-PreConceptor: For bringing me up to speed on what needs to be done for this mod.




Version History
Expand Me

Lions Guard Carrier:

2.0.2Progress
Ships:
Artificer: increase dp points to 45
2.0.1 Hotfix:
Ships:
Sentinel: Sindrian spawn rates adjusted.
2.0.1 Will not be safe compatible Progress:
Ships:
Astral (E): Sprites further updated, made rarer.
Artificer: Drastically reduced prevalence everywhere. Ship system changed to fortress shield.
Sentinel: Not available to the lions guard. Rarely in dictat fleets.
Strike Craft:
Thunder LG: Ion cannon change to high delay ion cannon
Gladius LG: Ir Pulse Laser changed to Ir Pulse Laser High Delay
Thunder XIV: Ion cannon change to high delay
Warthog XIV: lowered points put into capacity and vents to 0
Kopesh XIV: Manouvering Thrusters removed
Drone Strike Craft: Added auto fighter to wing csv auto_fighter
Tech Type: LG and XIV strikecraft tech types have been adjusted.
All Fighters: Fixed messed up variant names.
Lore:
Sindrian Diktat:
Lore to change in order to circumvent diktat aversion to strikecraft culture. They are "convict" operated.
Lion's Guard now only has access to the LG strike craft
Webpage:
Changed hegemony to XIV.
Ergonomics:
Added Version Checker intigration added
Direct download link added to version checker file
2.0.0
Ships:
Sentinel: Reverted the Sentinels sprites
Astral (E): Updated Sprites
Gemini (PL): Ship readded
Ship Texts:
Gemini (PL): Changed a word

[close]
Enjoy!
« Last Edit: May 11, 2025, 08:23:53 AM by IceFire »
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PreConceptor

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #1 on: March 30, 2025, 10:28:41 AM »

\o/ it has returned
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scav342

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #2 on: March 31, 2025, 06:25:40 AM »

thank you for upgrade 0.98
and i mention it no for 0.97
could you give us a o.97 version to translate(0.98 too)
this translate is only shared on www.fossic.org
please let me know if it allowed  :)
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Dylancddd

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #3 on: March 31, 2025, 06:28:31 AM »

beautiful work, thank you
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IceFire

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #4 on: March 31, 2025, 08:11:37 AM »

thank you for upgrade 0.98
and i mention it no for 0.97
could you give us a o.97 version to translate(0.98 too)
this translate is only shared on www.fossic.org
please let me know if it allowed  :)
I havent really adjusted anything to 0.98 yet so it would be enough to change the version number in the mod info to get it running on 0.97a. Other than that you can translate the mod and release it on fossic.
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scav342

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #5 on: March 31, 2025, 08:18:30 AM »

thank you for upgrade 0.98
and i mention it no for 0.97
could you give us a o.97 version to translate(0.98 too)
this translate is only shared on www.fossic.org
please let me know if it allowed  :)
I havent really adjusted anything to 0.98 yet so it would be enough to change the version number in the mod info to get it running on 0.97a. Other than that you can translate the mod and release it on fossic.
thank you
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Endothermic

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #6 on: March 31, 2025, 07:25:33 PM »

The Gemini seems to be missing from Ship_Data and missing it's ship file; I could certainly be blind and just not seeing it however.
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IceFire

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #7 on: April 01, 2025, 11:46:26 AM »

The Gemini seems to be missing from Ship_Data and missing it's ship file; I could certainly be blind and just not seeing it however.
Thanks for mentioning that. It will be a short while until i get the hotfix with more indepth changes out. I did add the Gemini back however as it has been removed by my predecessor. However there might have been a reason for that. We'll see about its future.
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Xenos

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #8 on: April 05, 2025, 07:21:29 AM »

Both [redacted] wing missing its auto_fighter tags on wing_data.csv
Hammer system hullmod on scintillas with purple dagger is scary
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IceFire

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Re: [0.98a RC5] Strike Craft Expansion v2.0.0
« Reply #9 on: April 11, 2025, 10:18:58 AM »

Both [redacted] wing missing its auto_fighter tags on wing_data.csv
Hammer system hullmod on scintillas with purple dagger is scary
Thx for letting me know will be part of 2.0.1.
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nob

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Bug Report
« Reply #10 on: April 13, 2025, 05:26:03 PM »

Was cluelessly stumbling around to debug a "java.lang.RuntimeException: Hullmod [null] not found!" crash so hope this helps.

I got the crash while looting the Technology Cache. It had a bunch of blueprints including a Gladius (LG). I used Console Commands' RunCode and Global.getSettings().getAllVariantIds() to find a fighter called "gg_gladius_lg_variant" with a null hullmod. In data/variants/fighters there was a file called "gg_gladius_lg_variant.variant" that has null values. I deleted that file and the crash went away.
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IceFire

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Re: Bug Report
« Reply #11 on: April 14, 2025, 03:39:51 AM »

Was cluelessly stumbling around to debug a "java.lang.RuntimeException: Hullmod [null] not found!" crash so hope this helps.

I got the crash while looting the Technology Cache. It had a bunch of blueprints including a Gladius (LG). I used Console Commands' RunCode and Global.getSettings().getAllVariantIds() to find a fighter called "gg_gladius_lg_variant" with a null hullmod. In data/variants/fighters there was a file called "gg_gladius_lg_variant.variant" that has null values. I deleted that file and the crash went away.
Naming mismatch created in the re-release changes the next version is around the corner and which will address it.
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ArteMooNik

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Re: [0.98a] Strike Craft Expansion v2.0.0
« Reply #12 on: April 19, 2025, 02:51:04 AM »

Oh ye, i remember that! Glad its in my modlist again.
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IceFire

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Re: [0.98a] Strike Craft Expansion v2.0.1
« Reply #13 on: April 20, 2025, 12:34:18 PM »

Update 2.0.1 Will not be safe compatible:
Ships:
Astral (E): Sprites further updated, made rarer.
Artificer: Drastically reduced prevalence everywhere.
Sentinel: Not available to the lions guard. Rarely in dictat fleets.
Strike Craft:
Thunder LG: Ion cannon change to high delay ion cannon
Gladius LG: Ir Pulse Laser changed to Ir Pulse Laser High Delay
Thunder XIV: Ion cannon change to high delay
Warthog XIV: lowered points put into capacity and vents to 0
Kopesh XIV: Manouvering Thrusters removed
Drone Strike Craft: Added auto fighter to wing csv auto_fighter
Tech Type: LG and XIV strikecraft tech types have been adjusted.
All Fighters: Fixed messed up variant names.
Lore:
Sindrian Diktat:
Lore to change in order to circumvent diktat aversion to strikecraft culture. They are "convict" operated.
Lion's Guard now only has access to the LG strike craft
Webpage:
Changed hegemony to XIV.
Ergonomics:
Added Version Checker intigration added
Direct download link added to version checker file
« Last Edit: April 28, 2025, 09:05:05 AM by IceFire »
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ibnzenna

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Re: [0.98a] Strike Craft Expansion 2.0.1
« Reply #14 on: April 21, 2025, 01:52:08 AM »

Fix the links in all your updated homes! All the mods are outdated! :-\
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