Revived Mod that expands the existing Carrier Gameplay which includes the following:Mod Contents:- 4 New Carriers
- 22 New Fighters/Interceptors/Bombers
- 8 New weapons to arm ships with
- +15 New Fighter weapons
- 5 Carrier Only Hullmods which increase fighter performance and other carrier related hullmods
Fighters - Pirates - Expand me to see contents!
Cazin Pirate FighterA really basic fighter for Pirate Fleets.Special System: None
Fighters - Luddic Church - Expand me to see contents!
Cazin FighterA really basic fighter for the Luddic Armada. Its a broadsword with less durability but comes in a squad of 4 instead of 3Special System: Single Flares
Sarissa Barrage FighterHave you ever wanted a fighter that literally just spewed out SRM swarmer missiles? The Sarissa launches 6 swarmer missiles every 10 seconds and comes with a Vulcan Runt CannonSpecial System: None
Fighters - Tri-Tachyon Restoration Project - Expand me to see contents! INACTIVE AT THE MOMENT
Fighters - REDACTED - Expand me to see contents!
Lucent Assault DroneImagine a Lux, but instead of shooting IR Pulse Lasers it shoots an Ion Lance at the target which can arc and disable systems incredibly quickly? Well look no further! A fighter primarily designed to be an extreme annoyance to ships when their shields are down, the Lucent can pound enemy ships into submission.Special System: Flares
Prism Strike DroneI didn't like how the Remnant faction didn't have any torpedo bombers in Vanilla, so I made a Remnant Dagger! Each equipped with a Lachesis-class Torpedo, it can deal serious EMP damage to targets.Special System: None
Ships - Expand me to see contents!
Hullmods - Specialized Fighter Loadouts - Expand me to see contents!
DownloadLink to version 0.98a
FAQ:Does this mod require any other mods to run?No but I do suggest you guys to download Nexerelin along with other mods to enhance your game experience.
Does this mod work with Nexerelin?The mod works completely fine with Nexerelin.
What about total conversion mods?It should work fine but the game wasn't balanced around with total conversions in mind so the ships and weapons might not be balanced.
Credits and Special Thanks:-Hoon: Original author of the mod:
Link to their thread-Retry: Original author of the mod:
Link to their thread-PreConceptor: For bringing me up to speed on what needs to be done for this mod.
Version HistoryExpand Me
Lions Guard Carrier:

2.0.2Progress
Ships:
Artificer: increase dp points to 45
2.0.1 Hotfix:
Ships:
Sentinel: Sindrian spawn rates adjusted.
2.0.1 Will not be safe compatible Progress:
Ships:
Astral (E): Sprites further updated, made rarer.
Artificer: Drastically reduced prevalence everywhere. Ship system changed to fortress shield.
Sentinel: Not available to the lions guard. Rarely in dictat fleets.
Strike Craft:
Thunder LG: Ion cannon change to high delay ion cannon
Gladius LG: Ir Pulse Laser changed to Ir Pulse Laser High Delay
Thunder XIV: Ion cannon change to high delay
Warthog XIV: lowered points put into capacity and vents to 0
Kopesh XIV: Manouvering Thrusters removed
Drone Strike Craft: Added auto fighter to wing csv auto_fighter
Tech Type: LG and XIV strikecraft tech types have been adjusted.
All Fighters: Fixed messed up variant names.
Lore:
Sindrian Diktat:
Lore to change in order to circumvent diktat aversion to strikecraft culture. They are "convict" operated.
Lion's Guard now only has access to the LG strike craft
Webpage:
Changed hegemony to XIV.
Ergonomics:
Added Version Checker intigration added
Direct download link added to version checker file
2.0.0
Ships:
Sentinel: Reverted the Sentinels sprites
Astral (E): Updated Sprites
Gemini (PL): Ship readded
Ship Texts:
Gemini (PL): Changed a word
Enjoy!