Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 7 8 [9] 10

Author Topic: Anubis feels ridiculously overpowered  (Read 9554 times)

Doctorhealsgood

  • Admiral
  • *****
  • Posts: 1335
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #120 on: April 04, 2025, 03:32:16 AM »

2 paladin and an autopulse seems to work fine-ish (If you have the means to allow the anubis to retreat and vent) So far they have been carrying me. Kinda wanna see how gigacannon works with it
Logged
Quote from: Doctorhealsgood
Sometimes i feel like my brain has been hit by salamanders not gonna lie.

MasterLorian

  • Ensign
  • *
  • Posts: 46
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #121 on: April 04, 2025, 04:05:30 AM »

2 paladin and an autopulse seems to work fine-ish (If you have the means to allow the anubis to retreat and vent) So far they have been carrying me. Kinda wanna see how gigacannon works with it
Well if you liked the autopulse you are going to love the gigacannon. It works much better with the Anubis in my experience.
Logged

dreamdancer

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #122 on: April 04, 2025, 09:19:19 AM »

2 paladin and an autopulse seems to work fine-ish (If you have the means to allow the anubis to retreat and vent) So far they have been carrying me. Kinda wanna see how gigacannon works with it
Are you joking? There is a 2x flux penalty for energy weapons. Anubis is massively flux dissipation starved to begin with.

What is your setup? What are you fighting against?

I have an Anubis in my fleet. Before the Paladin nerf, it was very good at punching down and eliminating stragglers (Paladin deals soft flux, so it's a rather poor general purpose weapon). Now it's really struggling to get the job done and I wouldn't care at all, if Paladin and/or Anubis were removed from the game. IMO, any other energy weapon is worse  than Paladin on Anubis.
Logged

MasterLorian

  • Ensign
  • *
  • Posts: 46
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #123 on: April 04, 2025, 09:51:55 AM »

I wouldn't care at all, if Paladin and/or Anubis were removed from the game. IMO, any other energy weapon is worse  than Paladin on Anubis.
I expected some well needed adjustments, but my feelings when I loaded my save after the patch only to find my beloved triple s-Modded Anubis drowning in a puddle of its own flux, were pretty similar.

I experimented with it a bit to make it work, but it never got to a level that felt nice to use. So I never used it since.
Logged

Kanjejou

  • Commander
  • ***
  • Posts: 237
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #124 on: April 04, 2025, 05:37:39 PM »

Honestly 18 dp for a temporal shell cruiser is quite good its just you cannot fill all the slot with large energy which isnt a problem since you have no bonus with large and they have always been flux inneficient. Also dont sit on the converted hangar having no maluses (s modding it give only bonuses on it).

A few build i tried
-Paladin spam is nice with or without  hard flux mod

-But just one big plasma canon +2kinetic balistic +1 or 2 wings is quite strong (just 2dp for an extra wing is super cheap), temporal shell making this 2wing carrier super survivable/dangerous to fight, will need to be escorted

-SO is absolutely disgusting, 2heavy machine gun 1 Heavy laser (the explosiv one) and boom enjoy the Vaporisator.

-Right now mine use Pulse laser 2 basic autocanon 2paladin 1wing of claw 1 wing of Lux, it bully everything smaller than a cruiser and with its wing it can win most 1vs1 against cruiser.
For capitat its wings bring some emp and basic damages and the temporal shell mean they get rebuild very fast, it will need opportunities to use its guns for anything else than supporting tho...

I would just prefer if it was pushed a bit more in one direction by for exemple getting negative effect depending on the model or what you put on its slots.
« Last Edit: April 06, 2025, 07:41:11 AM by Kanjejou »
Logged

aperson

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #125 on: April 04, 2025, 07:19:28 PM »

Not to bludgeon it in, or anything, but I too am really loving the Anubis, especially as a battle carrier. I will admit up-front that I think the Paladin nerf was a bit too extreme. However, it still has its no. 1 defense against over-fluxing, which is just being really fast with Temporal Shell activated, and that honestly is enough in most cases I've seen. (That said, I've seen plenty of cases where rather than try and fly back behind my Paragon when high on flux, it just activates Temporal Shell and then vibrates on the spot. I'm not really sure if that's a bug or not.)

My current favourite build is using HIL + Paladin + 2x Broadsword (with converted hangar). (And, tbf, s-modded flux distributor). The broadswords are incredibly good at taking down shields now, and Temporal Shell + HIL absolutely shreds the hull of most ships. It also doubles as a great PD escort because the broadswords are semi-decent interceptors.

I won't put it here to cut down on the length of this, but my other build also relies heavily on converted hangar. I think this does point to the Anubis having the issue of too much OP and not enough flux dissipation. (Realistically, it's pretty much always a choice between filling the 3rd large energy and the 2 medium universals (unless you go missiles, which I haven't actually explored that much, now I think about it)). I don't think this is actually that bad as it makes for (imo) much more interesting design trade-offs.

That said, I very much agree that it has a [SUPER-ALABASTER REDACTED]-at-home feel, especially since those large energy weapons are often ok/efficient with their flux usage but have insane OP costs.
Logged
Recovered Paragon addict

Candypowers

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #126 on: April 04, 2025, 10:48:30 PM »

1 autocannon is enough imo if your officer has systems expertise. I like to fill the other slot with breach missles that helps a bit with consistent armor stripping. Then 2 paladins, IR autolance, and sarissa wing makes it a decent all-rounder
Logged

Lawrence Master-blaster

  • Admiral
  • *****
  • Posts: 1168
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #127 on: April 05, 2025, 12:01:32 AM »

Since people talk in opposites I decided to check the numbers.

Base flux dissipation for Anubis is 600, with 30 vents it's 900. That is then nerfed by 40% down to 540.

Post-nerf Paladin uses 70 flux/sec sustained, or 140 flux/sec on the Anubis. Three of them add up to 420(ayo) flux/sec. This is with no Ordnance Expertise and with no Flux Regulation, but you still have two medium mounts to fill and of course S-modded Expanded Mags is absolutely out of the question. It does seem very tight.
Logged

TK3600

  • Admiral
  • *****
  • Posts: 740
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #128 on: April 05, 2025, 03:22:13 AM »

Since people talk in opposites I decided to check the numbers.

Base flux dissipation for Anubis is 600, with 30 vents it's 900. That is then nerfed by 40% down to 540.

Post-nerf Paladin uses 70 flux/sec sustained, or 140 flux/sec on the Anubis. Three of them add up to 420(ayo) flux/sec. This is with no Ordnance Expertise and with no Flux Regulation, but you still have two medium mounts to fill and of course S-modded Expanded Mags is absolutely out of the question. It does seem very tight.
You also have to account for shield upkeep of 210. This is expected since it will not be armor tanking. So it absolutely cannot sustain 3 realistically. Nor could it do 2 with s-mag. Then you account for temporal shield adding up the flux cost. 25% of base flux. Then you account for charged nature of the thing that you spend more flux at earlier burst.

Then there is the universal hardpoint, which arguably is more important than the large energy mount. Realistically the set up would be 2 ballistics. I tested extensively using detailed combat result mod, against many types of enemies. HVD do more armor, hull, shield dmg than 2x paladin + sexmag, which is equivalent of 3 paladin. 26OP worth of HVD was outdoing 36OP + sexmag, not to mention the shield dmg is soft flux, HVD is hard flux, and HVD do EMP dmg as well.

2x HVD = 350 flux

1x paladin = 140 flux

shield upkeep = 210 (105 with stab shield)

This is my current version build. It can only sustain 1 paladin now, and it is mostly for self defense.

In the previous version I run 2 HVD and 2 paladin + s-emag. I find even with optimal set up this is already on the edge. 3rd paladin was not sustainable and nor was it effective. My optimal set up included: s-flux distributor, elite ordinance expertise, elite energy mastery, 100% CR, stablized shield, 35 vent (with flux regulation). 3rd paladin could not be sustained. While it may provide bit more burst, it cost OP that could be spent on capacitor making ship tankier.

Honestly the whole "everyone is running 3 paladin build, no build variety" excuse is lame, because it is not optimal, and not everyone was running it anyway.
« Last Edit: April 05, 2025, 12:54:19 PM by TK3600 »
Logged

Killer of Fate

  • Admiral
  • *****
  • Posts: 3437
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #129 on: April 05, 2025, 07:52:54 AM »

Then you account for temporal shield adding up the flux cost. 25% of base flux.
it's actually 42% of base flux, cause Temporal Shell's cost does not account for Design Compromises
« Last Edit: April 05, 2025, 01:10:54 PM by Killer of Fate »
Logged
off to write another nightmare

MasterLorian

  • Ensign
  • *
  • Posts: 46
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #130 on: April 05, 2025, 10:28:36 AM »

I think we just have to trick ourselves into thinking that it has only 2 large energy slots from now on, if you ignore the existence of the third, that is just there to trap you you can find some decent builds I believe. And for like 100k and 18DP, it really does not perform that bad.
« Last Edit: April 05, 2025, 10:31:17 AM by MasterLorian »
Logged

TK3600

  • Admiral
  • *****
  • Posts: 740
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #131 on: April 05, 2025, 12:55:29 PM »

I think we just have to trick ourselves into thinking that it has only 2 large energy slots from now on, if you ignore the existence of the third, that is just there to trap you you can find some decent builds I believe. And for like 100k and 18DP, it really does not perform that bad.
3rd paladin was never optimal even on last build. Now even 2nd Paladin is debatable. I believe we need to gaslight ourselves into thinking there is only 1 large energy mount.
Logged

Wyvern

  • Admiral
  • *****
  • Posts: 4093
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #132 on: April 05, 2025, 01:08:30 PM »

Then you account for temporal shield adding up the flux cost. 25% of base flux.
it's actually 42% of base flux, cause Temporal Shell's cost does not account for Design Compromises
Actually, Temporal Shell's cost does account for Design Compromises; Alex mentioned at some point that that was a deliberate choice since not doing that made it too expensive.
Logged
Wyvern is 100% correct about the math.

Killer of Fate

  • Admiral
  • *****
  • Posts: 3437
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #133 on: April 05, 2025, 01:10:42 PM »

Then you account for temporal shield adding up the flux cost. 25% of base flux.
it's actually 42% of base flux, cause Temporal Shell's cost does not account for Design Compromises
Actually, Temporal Shell's cost does account for Design Compromises; Alex mentioned at some point that that was a deliberate choice since not doing that made it too expensive.

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...

***
Logged
off to write another nightmare

eert5rty7u8i9i7u6yrewqdef

  • Admiral
  • *****
  • Posts: 771
    • View Profile
Re: Anubis feels ridiculously overpowered
« Reply #134 on: April 05, 2025, 04:29:54 PM »

Then you account for temporal shield adding up the flux cost. 25% of base flux.
it's actually 42% of base flux, cause Temporal Shell's cost does not account for Design Compromises
Actually, Temporal Shell's cost does account for Design Compromises; Alex mentioned at some point that that was a deliberate choice since not doing that made it too expensive.

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...

***
@Alex mentioned it somewhere in the original Anubis thread. Looking at the files I don't see its implementation however, so it's probably all hardcoded.
Logged
Pages: 1 ... 7 8 [9] 10