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Starsector 0.98a is out! (03/27/25)

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Author Topic: Anubis feels ridiculously overpowered  (Read 9696 times)

Killer of Fate

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Re: Anubis feels ridiculously overpowered
« Reply #90 on: April 02, 2025, 07:45:59 PM »

Rest in peace Anubis. These days I just use it like a fat hammerhead. Ballistic is the primary shield damage dealer anyways. One day Alex will make sure Anubis cant fire at all haha. JK.
i think he might have already

edit: disclaimer, i haven't tried the newly nerfed Anubis yet. And I am not in authority to give out a comprehensive opinion on the state of the ship as of now
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WhisperDSP

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Re: Anubis feels ridiculously overpowered
« Reply #91 on: April 02, 2025, 07:52:32 PM »

I will stick with my Frankenstein Odyssey with double-Paladins, if the Anubis is that bad. The general Paladin buff since 0.97 will still help the build.

Killer of Fate

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Re: Anubis feels ridiculously overpowered
« Reply #92 on: April 02, 2025, 07:53:52 PM »

I will stick with my Frankenstein Odyssey with double-Paladins, if the Anubis is that bad. The general Paladin buff since 0.97 will still help the build.
i'm assuming the Anubis still has enough flux to fire the Paladin, it's just that it doesn't have enough flux to sustain an s-modded Expanded Mags Paladin

you can no longer use it as a DPS tool, but it can still choke the skyfield with its presence and it does that probably well considering it's cheaper than a Fury
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WhisperDSP

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Re: Anubis feels ridiculously overpowered
« Reply #93 on: April 02, 2025, 09:40:19 PM »

Okay, yah, after taking out a Coronal Hypershunt in 172 seconds (according to Combat Results): the Anubis does seem somewhat overpowered.

Normal fleet used: 2x Conquest, 2x Odyssey, LP Brawler screen/chaff.

This fleet used: Conquest, Odyssey, Oldslaught, 2x Anubis, LP Brawler screen/chaff.

Might have been the Oldslaught added as well which made a big difference. However the Anubis' were really dealing with the fighter-spawn, they were almost ineffective this time around.

Spyro

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Re: Anubis feels ridiculously overpowered
« Reply #94 on: April 02, 2025, 11:20:32 PM »

People who didn't care for PD suddenly realising it's useful to have in fleet. Also Doom is another ez pz mode ship for hypershunt fight.
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WhisperDSP

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Re: Anubis feels ridiculously overpowered
« Reply #95 on: April 03, 2025, 01:03:19 AM »

People who didn't care for PD suddenly realising it's useful to have in fleet. Also Doom is another ez pz mode ship for hypershunt fight.

Hah, fair enough comment! X)

To also be fair though, few ships had a lot of large energy slots. There's more ships with large ballistic (the Invictus has 10x large ballistics, it's flipping insane).

Apogee: 1x hardpoint so meh
Champion: 1x
Sunder (LG): 1x hardpoint so meh, and new, and glass cannon
Executor (LG): 2x and new
Odyssey: 2x +1 large synergy (so technically 3x, though IMO the synergy is better for missiles)
Paragon: 4x and why bother with Paladin PD

With Automated Ships skill (a fairly focused character-build):

Brilliant: 1x
Nova: 2x and new
Radiant: 3x +2 large synergy (so technically 5x)

In aggregate:

Pre-0.97: there were 3 human ships that could realistically mount the Paladin PD. 1x cruiser midline and 2x capital high-tech.

In 0.97: there were 4 human ships. 1x cruiser midline, 1x capital midline and 2x capital high-tech.

So Alex realized that he needed to focus our attention on an underappreciated (and somewhat limited-use-case) weapon. Therefore: Anubis (cruiser high-tech) and Paladin buffs.

In 0.98: there are 5 human ships. 1x cruiser midline, 1x cruiser high-tech, 1x capital midline and 2x capital high-tech. It's a step in the right(?) direction.

Which got our attention, made us start thinking about it more, and decide to give it a try in various scenarios. Successful. Now he tunes the combo.

(Going by this I also expect to see a few more ships in future with 1 or 2 large energy slots. Perhaps another midline capital and a couple more midline/high-tech cruisers.)

TK3600

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Re: Anubis feels ridiculously overpowered
« Reply #96 on: April 03, 2025, 01:07:04 AM »

I really dont think Paladin is popular or even meta after the buff. It remains niche on Anubis.
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WhisperDSP

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Re: Anubis feels ridiculously overpowered
« Reply #97 on: April 03, 2025, 01:12:51 AM »

True, though we are checking and playing with it.

On the whole it seems that low-tech (maybe some midline) is the meta. Way more options.

TK3600

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Re: Anubis feels ridiculously overpowered
« Reply #98 on: April 03, 2025, 01:29:05 AM »

True, though we are checking and playing with it.

On the whole it seems that low-tech (maybe some midline) is the meta. Way more options.
Paladin is great for a high tech fast fleet. It is very potent on Remenent fleet because they previously lacked PD. But for players, we can always mix ships. If I want a fleet level PD, I would get a few low tech ship. They have the best PD at every tier, from vulcan, dual flak, to devastator.

Personally I like Anubis a lot. I love running high tech exclusive ships, not because they are always best, but because they are fun. With low tech, I just deploy Onslaught spams and watch enemy melt under my gunfire. I get sleepy. With high tech, mobility and flux vent is constant factor.
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Lawrence Master-blaster

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Re: Anubis feels ridiculously overpowered
« Reply #99 on: April 03, 2025, 02:35:02 AM »

With missiles being consistently nerfed(directly and indirectly) over the past several patches...

High tech is AI-limited. Midline is missile-limited. It's back to "Just bring 30 Onlsaughts".
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Killer of Fate

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Re: Anubis feels ridiculously overpowered
« Reply #100 on: April 03, 2025, 03:30:59 AM »

With missiles being consistently nerfed(directly and indirectly) over the past several patches...

High tech is AI-limited. Midline is missile-limited. It's back to "Just bring 30 Onlsaughts".
nu-uh Remnants got a buff to their fighters
Omegas have a ton of fighters and missiles
Ziggurat exists
Muffin Men have swarms of beep boop kitchen utensils
And the Squids have no armour so they take extra damage from Paladin and probably some other stuff that I am not yet aware of

I think that Anubis MIGHT... I need to do some more testing... BE... But I am not exactly yet aware on that... And I seriously say that with a ton of reservation. In a good place? (Probably not though, I have no idea)

What we need to make it viable though is a Remnant supercarrier like the Astral

edit: Squall and Hurricane got nerfed, sure. But the DEM options which are extremely common thanks to PL have been actually buffed this update
« Last Edit: April 03, 2025, 04:11:01 AM by Killer of Fate »
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MasterLorian

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Re: Anubis feels ridiculously overpowered
« Reply #101 on: April 03, 2025, 07:19:11 AM »

I found some loadouts that kind of work, but even if a nerf was somewhat deserved, the +50% flux cost on each Paladin hurt it more than I had hoped. It can barely handle two of them (even without S-modded Mags). I believe a slightly less compromised design could help it a bit, making it easier to use other weapons besides the Paladin, like the Giga Cannon.

Edit: Talking small numbers here like(-40% -> -35%). Or reducing the other penalties to ballistic/missiles, now that the Gatling paladin Anubis is dead.

Edit2: Right now, it’s definitely not something I would use in my fleet. You have to heavily invest in officer skills and S-mods just to make it effective at PD, and even then, it only performs at a decent level and not much else. Due to its penalties in almost every aspect, its build variety suffers as well. It feels very niche and uninteresting to me at the moment.
« Last Edit: April 03, 2025, 07:56:25 AM by MasterLorian »
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Firestone

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Re: Anubis feels ridiculously overpowered
« Reply #102 on: April 03, 2025, 07:41:46 AM »

I would more like to SO it since it couldn't handle flux of any weapon except the PD, by SO it had enough flux to handle 2 HMG and 1 HIL, now it can even tear cruiser apart but with awful low peak operation time (with S-HSS and combat endurance it could only last for 220s), I wonder if not SO it could it be used as an PD escort for a capital
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Phenir

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Re: Anubis feels ridiculously overpowered
« Reply #103 on: April 03, 2025, 10:06:35 AM »

I have 3 of them in my fleet which is definitely over kill but I wanted to get as many opportunities to see how they do as possible. I was using 2x paladin + 1 gigacannon + hvd + gladius, but I switched two of them to rift torpedo instead of gigacannon. Rift torpedos don't get the fire rate penalty nor the cost penalty which honestly might be an oversight. Or maybe just a happy accident, it's experimental ship so it works well with experimental weapons. Rest of my fleet is 1 paragon, 1 executor, 2 aurora, 2 tempest.
Something I notice is they like to back far far off after a burst if they can (not assigned to defend or similar), like twice enemy range or more. Nevermind, one of them is timid.
I'm really enjoying the clear skies though. It's hilarious to vent in remnant face and watch fulgent shoot two jackhammers at me and they instantly get destroyed.
« Last Edit: April 03, 2025, 10:11:33 AM by Phenir »
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eert5rty7u8i9i7u6yrewqdef

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Re: Anubis feels ridiculously overpowered
« Reply #104 on: April 03, 2025, 12:23:33 PM »

I will stick with my Frankenstein Odyssey with double-Paladins, if the Anubis is that bad. The general Paladin buff since 0.97 will still help the build.
i'm assuming the Anubis still has enough flux to fire the Paladin, it's just that it doesn't have enough flux to sustain an s-modded Expanded Mags Paladin

you can no longer use it as a DPS tool, but it can still choke the skyfield with its presence and it does that probably well considering it's cheaper than a Fury
With a high-level officer it can fire two + IRAL with S-Ex-Mag. I don't use kinetic in the universal slots, so I always have a bit more OP and flux to play with.
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