Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: [1] 2 3

Author Topic: [0.98a] Kaleidoscope - Increased visual planet variety  (Read 17106 times)

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1013
    • View Profile
[0.98a] Kaleidoscope - Increased visual planet variety
« on: March 08, 2025, 05:51:36 AM »



Save Compatible


Download
Requires LazyLib
Requires LunaLib


Or support me on Ko-Fi



This mod adds over 70 new planet textures to the game to increase the variety of planets you can find. It also adds some variations to the planet types that exist, but no new ones and no new conditions (get Unknown Skies for that!). Naturally comes with new planet descriptions for the more unique variants.

For instance: Desert planets will spawn as salt desert, basalt desert or brine sea planets - or as normal desert, using one of the alternate "desert" textures included in the mod. This applies to most planet types.

The mod does not increase the amount of planets, and does not* change any existing planets. It is purely visual.
*except for two types.



Image Examples



And more!
The original textures used can be found here
[close]


To install the mod, simply download the .zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher.

Can be added to ongoing games, but is not safe to remove from ongoing games.


There are currently no known compatibility issues with other mods.


Change Log
Attribution / Acknowledgement
pixel_rice_bowl    Made the planet textures and provided them to the community.
Lukas04    Helped with obfuscated code.
[close]


Ask before using my code.
The planet textures are entirely free to use: Link
« Last Edit: March 27, 2025, 04:23:31 PM by SirHartley »
Logged

Lortus

  • Commander
  • ***
  • Posts: 128
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #1 on: March 08, 2025, 08:33:02 AM »

Gratz on release to you and pixel_rice_bowl!
Logged

Singpizza

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #2 on: March 08, 2025, 08:37:21 AM »

WOOOOOOOOO! (I made an account finally just to make this post)
Logged

Uther Phobos

  • Captain
  • ****
  • Posts: 322
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #3 on: March 08, 2025, 09:00:21 AM »

So a portrait pack for planets, eh?
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1013
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #4 on: March 08, 2025, 09:03:25 AM »

So a portrait pack for planets, eh?
That'd be a good way to put it, yes!
Logged

happycrow

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #5 on: March 08, 2025, 10:14:48 PM »

Wonderful. Now to figure out what all the changes are.  :)
[edited: thought the mod was doing something, turned out it wasn't]

(also it's VERY pretty, thank you)
 
« Last Edit: March 08, 2025, 10:39:43 PM by happycrow »
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1013
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #6 on: March 09, 2025, 05:47:19 AM »



Save Compatible


Download
Requires LazyLib
Requires LunaLib


Or support me on Ko-Fi



Fixed the one bug that was found, all is well!
Logged

happycrow

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #7 on: March 09, 2025, 06:54:25 PM »

Does the bug affect gameplay, or is it cosmetic-only?
Also, these worlds are gorgeous. :)
Logged

happycrow

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #8 on: March 09, 2025, 08:27:00 PM »

(asking bc I don't know whether it's safe to remove 1.0a from the game to add 1.0b)
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1013
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #9 on: March 09, 2025, 11:10:15 PM »

It's safe to just switch out the mod.
Logged

happycrow

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #10 on: March 10, 2025, 07:07:17 PM »

Did that with an active colony in play, and now said colony has NO resources, as opposed to doubled resources. Non metal world colony unaffected.
Logged

pixel_rice_bowl

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #11 on: March 10, 2025, 09:47:57 PM »

Did that with an active colony in play, and now said colony has NO resources, as opposed to doubled resources. Non metal world colony unaffected.

That seems unfortunate. Are you able to add resources back with console commands?
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1013
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #12 on: March 11, 2025, 12:01:20 AM »

huh, it worked entirely fine in testing. As poxel_rice_bowl said, best use console commands.
Logged

happycrow

  • Captain
  • ****
  • Posts: 320
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #13 on: March 13, 2025, 05:39:11 PM »

I just started a new playthrough, it's all good.  :)
Logged

karolb774

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.97a] Kaleidoscope - Increased visual planet variety
« Reply #14 on: March 14, 2025, 08:18:40 PM »

Hello,

@SirHartley My game crash every single time at loading screen with this mod. Mod itself looks great and I'd like to experience it myself, so please assist me if You can. I attached log script and mod list. Thanks in advance :)


827559 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [kaleidoscope.plugins.ModPlugin]
java.lang.RuntimeException: Error loading [kaleidoscope.plugins.ModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
Caused by: java.lang.ClassNotFoundException: kaleidoscope.plugins.ModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:183) ~[janino-3.0.12.jar:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:557) ~[?:?]
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:490) ~[?:?]
   ... 2 more

Mods:

 "enabledMods": [
    "vice_orr",
    "dark_qol",
    "pantera_ANewLevel40",
    "presmattdamon_takenoprisoners",
    "more_hullmods",
    "missinghegemonyauxiliaryships",
    "clearCommands",
    "hpst",
    "diablearmaaonics",
    "CJHM",
    "sun_flux_reticle",
    "tahlan",
    "BSC",
    "logisticsNotifications",
    "terraformingmadeeasy",
    "aptlysimplehullmods",
    "niko_stationAugments",
    "rotcesrats",
    "valkyrian_anime",
    "progressiveSMods",
    "ashlib",
    "bc",
    "jaydeepiracy",
    "prvextra",
    "aod_vos",
    "missingshipscivilian",
    "swp",
    "bmo",
    "PirateMiniMegaMod",
    "stelnet",
    "secretsofthefrontier",
    "dynamictariffs",
    "whichtmi",
    "PT_VICpad",
    "missingpatherships",
    "diableavionics",
    "timid_admins",
    "wisp_perseanchronicles",
    "variants_lib",
    "lockedAndLoaded",
    "prv",
    "StopGapMeasures3",
    "shipmasterysystem",
    "valkyrian",
    "aitweaks",
    "hte",
    "TTE",
    "NSP",
    "MissileShipOverhaul",
    "MoreBarMissions",
    "KGT2",
    "missingsuperships",
    "luddenhanceied",
    "fleet_journal",
    "timid_tmi",
    "su_CarrierHullmod",
    "supportships",
    "Mimikko",
    "missingmidlineships",
    "uaf",
    "illustrated_entities",
    "officerExtension",
    "astroidships",
    "liminal",
    "AttunedDriveField",
    "lost_sector",
    "vic",
    "RetrofittedBridge",
    "RetroLib",
    "dp_mnemonic_utils",
    "lunalib",
    "audio_plus",
    "HMI",
    "pt_qolpack",
    "Planetace_AstralAscension",
    "chatter",
    "assortment_of_things",
    "IndEvo",
    "kazeron",
    "QualityCaptains",
    "System_Marker",
    "whichmod",
    "lw_console",
    "zzarmaa_anime",
    "KFM3",
    "mayu_specialupgrades",
    "BVH",
    "MagicLib",
    "timid_xiv",
    "demandIndicators",
    "KGT1",
    "guarantee-rare-items",
    "randomweapons",
    "timid_commissioned_hull_mods",
    "timid_supply_forging",
    "sv",
    "leadingPip",
    "prvlib",
    "sun_nomadic_survival",
    "Terraforming & Station Construction",
    "stardustventures",
    "edshipyard",
    "prvrb",
    "exshippack",
    "Sunrider",
    "animated_items",
    "GalacticConstellate",
    "exoticatechnologies",
    "lw_lazylib",
    "particleengine",
    "daportraitpack",
    "Scrapyard",
    "Csp",
    "refitfilters",
    "fleetsizebydp",
    "sun_starship_legends",
    "Cryo_but_better",
    "salshiexp",
    "Rouge_Redstar",
    "armaa",
    "JYD",
    "speedUp",
    "MoreMilitaryMissions",
    "aerialcombatsuit",
    "wisp_magicAchievementsVanillaPack",
    "BoxUtil",
    "A_S-F",
    "GrandColonies",
    "automatedcommands",
    "missingshipspirate",
    "nexerelin",
    "timid_cum",
    "luddenhance",
    "unthemedweapons",
    "advent_seven",
    "shaderLib",
    "carrierui",
    "ness_saw",
    "LTA",
    "advanced_gunnery_control_dbeaa06e",
    "all_the_domain_drones+NewDrones",
    "alcoholism",
    "TouchOfVanilla_vri",
    "WEAPONARCS",
    "niko_morePlanetaryConditions",
    "kaleidoscope",
    "US"
  ]
}
Logged
Pages: [1] 2 3