If there is a mod that does any of these things please let me know, I am happy to fix it myself if the effort fits my capabilities (dragging and dropping files, editing json/ini/cfg)
Safety override is already a massive detriment to the ships in so many ways and I feel that having a high ordnance point cost compounds the detriments to the point of irrelevancy. At the very least, I think it should cost much less OP than it does now. Or at least there should be multiple variants, such as the current one that lowers range significantly should be made cheaper and a normal-range version be as expensive as it is now (or be countered with the DTC/ITU which safety overrides could allow for both) - I fully understand the point is to go in, get close, attack, and get out and I see from a balance perspective how those all synergize but the OP cost is too steep to make that appealing.
This got me thinking how most ordnance (not the points but the actual weapons and fighters and hull mods) in this game have positives and negatives associated to them, pros and cons, etc. and for the most part they are fairly balanced out and have situations where they thrive or are unideal. OP just serves as yet another variable to account for in the creation of a ship, offers nothing to the battle of a ship, and just serves to frustrate me because I am 1 OP point off from placing a weapon.
I don't think that OP is entirely irrelevant, because how else are you supposed to balance vents and capacitors and hullmods? I just feel there is an overreliance on it currently and it hurts the overall experience