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Starsector 0.98a is out! (03/27/25)

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Author Topic: Automated ship skill seems backward  (Read 1474 times)

NephilimNexus

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Automated ship skill seems backward
« on: March 03, 2025, 08:23:54 PM »

You get 120 points and subtract hull size to make a cap on combat readiness.

Then you get a multiplier to that point cost based on AI core size, with better cores resulting in a greater multiplier as a penalty.

In other words, the better the AI core in your automated the ship, the lower you efficiency cap becomes.

That is completely illogical, however.  A ship operating without a weaker core, or worse no core at all, should be the more expensive option, not the other way around.  Your AI core is there to run the ship, after all.  The stronger the core, the better it will be at maintaining the ship and thus it should run more efficiently and thus have a lower cost to your combat readiness cap.

In other words, if a ship cost 60 points with no core, then an Alpha core should be dividing that cost by 4 rather, not multiplying it.
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Phenir

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Re: Automated ship skill seems backward
« Reply #1 on: March 03, 2025, 08:27:31 PM »

You have a limit of DP not because of how hard it is to run the ship but how hard it is to keep the ship tame. That's why equipping it with a core makes it cost more DP allotment. It has, as a result, become harder to keep it from turning around and blasting your own fleet.
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NephilimNexus

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Re: Automated ship skill seems backward
« Reply #2 on: March 03, 2025, 09:22:17 PM »

I tired digging thru the API and found this

   public static float OMEGA_MULT = 5;
   public static float ALPHA_MULT = 4;
   public static float BETA_MULT = 3;
   public static float GAMMA_MULT = 2;

and changed it to

   public static float OMEGA_MULT = 0.2;
   public static float ALPHA_MULT = 0.25;
   public static float BETA_MULT = 0.33;
   public static float GAMMA_MULT = 0.5;

but it doesn't seem to have any effect.

I'll keep looking.
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Princess of Evil

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Re: Automated ship skill seems backward
« Reply #3 on: March 04, 2025, 12:47:31 AM »

Ships that have more expensive cores are
1) just straight up better
2) a smarter core would need more human oversight than a simple, non-banned automaton. Alpha cores are straight up smarter than humans.
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Selfcontrol

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Re: Automated ship skill seems backward
« Reply #4 on: March 04, 2025, 04:38:24 AM »

It's a balance decision. AI cores are straight up better than human officers since all their skills are Elite. Also, Remnants ships are overall stronger than their human counterparts.

In-universe, the justification is that AI cores piloted ships need lots of oversight from their humans overlords to avoid rebelling. But it's first and foremost a balance decision.
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majk

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Re: Automated ship skill seems backward
« Reply #5 on: March 04, 2025, 06:27:55 AM »

I agree that it feels backwards and wrong the way AI ships work but:

AI ships with cores are ridiculously more powerful. If you need an example try running Direlict Operations fleet with 4 built in gamma core radiants.
That's enough to kill anything in the game. Just add some junk ships to act as decoys/pd boats and you win. Radiants without AI cores are much weaker.
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TheMeInTeam

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Re: Automated ship skill seems backward
« Reply #6 on: March 04, 2025, 08:47:55 AM »

You can also use support doctrine to put the skills from that onto AI ships, w/o compromising the DP cap.  Considerably weaker than a core, but extra radiants with DP to spare can generally cover that difference.
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NephilimNexus

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Re: Automated ship skill seems backward
« Reply #7 on: March 04, 2025, 12:25:00 PM »

I suppose "balance > logic" is a fair enough argument, as it's got a long history when it comes to games.  I can respect that.

Still going to try to find a way to "fix" it of course.  Wish I understood Java better.
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Doctorhealsgood

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Re: Automated ship skill seems backward
« Reply #8 on: March 04, 2025, 01:45:09 PM »

I feel that the logistics of keeping a hyperintelligence capable of running a world in your ship in working condition are being underestimated
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kaoseth

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Re: Automated ship skill seems backward
« Reply #9 on: March 04, 2025, 02:11:55 PM »

It's for gameplay reasons.  The designers don't want you to make an all alpha core fleet. It's too strong.  You know you can get 8 elite skills per alpha core ship right?   
 
The in game lore is that they AI is too ornery when it gets to smart. 
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Killer of Fate

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Re: Automated ship skill seems backward
« Reply #10 on: March 04, 2025, 02:31:03 PM »

It's for gameplay reasons.  The designers don't want you to make an all alpha core fleet. It's too strong.  You know you can get 8 elite skills per alpha core ship right?   
 
The in game lore is that they AI is too ornery when it gets to smart.
hopefully we'll get more of that in the next update. I find it kinda weird how Alpha Cores in Remnant systems just hang around and don't even have custom dialogue beyond what seems to be their base programming
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Doctorhealsgood

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Re: Automated ship skill seems backward
« Reply #11 on: March 05, 2025, 12:27:19 AM »

Alphas and betas probably should have it.
Or maybe they just don't care to try to talk with you if you are neither omega or have the proper tri-tach credentials
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NephilimNexus

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Re: Automated ship skill seems backward
« Reply #12 on: April 11, 2025, 12:09:51 PM »

Funny you mention that, because most Remnant units default to non-hostile if you start as TriTechyon.
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SCC

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Re: Automated ship skill seems backward
« Reply #13 on: April 11, 2025, 12:42:33 PM »

In vanilla, Remnants are hostile to Tri-Tachyon. You also cannot start as Tri-Tachyon. You are mistaking the Nexerelin mod for vanilla.

TheMeInTeam

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Re: Automated ship skill seems backward
« Reply #14 on: April 11, 2025, 02:04:50 PM »

I have done some experimenting with remnant stuff since last I saw this thread.

- You can have up to 4 support doctrine radiants and > 50% CR, but it ties up a lot of DP (200) and probably wastes your human officers.
- 2 support doctrine radiants + bunch of smaller ships can still easily have over 70% CR if you're running hull restoration.

That's not bad, but there is a noticeable dropoff in performance w/o a ton of elite skills.  Three radiants with SD are better than one radiant with an alpha core, but it's also 150 DP vs 60 DP in actual deployment points.

I have not tried stacking SD and DO with radiants in particular, but I presume if you slap a bunch of unstable injectors onto that and avoid degraded engines that it can perform effectively; SD radiant is poor 1v1 against AI core radiant, but it tends to trash other remnants pretty easily.  You'd just want to bring an extra prometheus or two because while the supply burden with DO is minimal, you'll feel the strain on fuel in hyperspace.  Totally doable by the time you're farming remnant fleets though.
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