Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 [2]

Author Topic: reduce safety override OP cost (OP is too widespread of a balancing crutch)  (Read 984 times)

Thogapotomus

  • Lieutenant
  • **
  • Posts: 82
    • View Profile

how bout my take
- remove the speed boost (not the permamently enabled zero flux boost, the passive speed boost)
- set its cost to that of phase anchor

Just in general or also with what I put? The speed boost could possibly be dropped. The cost is way too high though. Safety Overrides isn't that good.

Actually thinking about what I suggested, if the combat readiness starts ticking down immediately (even if slowly), then maybe Safety Overrides should cost nothing. You get a full power ship with SO but it doesn't stick around long at all. Hmm.
Logged

Killer of Fate

  • Admiral
  • *****
  • Posts: 3397
    • View Profile

Just in general
Logged
years ago, I was Mairaathaneese
Now, I'm a naturalised Kazeroneese
Pages: 1 [2]