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Starsector 0.98a is out! (03/27/25)

Author Topic: [0.98a] Remnant Music Replacer  (Read 2105 times)

Torchwood202

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[0.98a] Remnant Music Replacer
« on: February 28, 2025, 03:33:50 PM »

Currently, the Remnants use the same music as Tri-Tachyon. This mod changes that.
  • Two variations for hostile fleets!
  • Two variations for battlestations!
  • One track for being friendly (only possible with Nexerelin mod)!
  • Five unused tracks* because they would require Java to implement (and I don't know Java)!

Download: https://drive.google.com/file/d/1S-vDjxbyy07zjNN9ds5Cklu38Yjn9ui9/view?usp=sharing

This can be added and removed mid-save. It should be compatible with all other mods, music-adding or otherwise.

This does not add battle music. It only changes the music that plays when the Remnants intercept your fleet or when you willingly approach a Remnant battlestation.

Soundcloud samples
Spoiler
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How did you make these tracks?
Spoiler
Heretical AI was used.

More specifically, I 'jury-rigged / trained' Suno AI on an edited sample from one of my favorite songs. I took snippets of what it outputted and mixed the tracks further in Adobe Audition.

A cookie to whoever guesses where the original sample is from. Hint: It's from a free video game and is not copyrighted.
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Why did you make these tracks?
Spoiler
tl;dr I hyperfixated on a 25 second sample of a song for a little over a year.


While listening to the song for the umpteenth time, I had the sudden idea that a specific section would work perfectly as faction music for the Remnants. I let this idea float around.

I felt like something was there. The sample itself was already great... but it could be even better. So, I grabbed the instrumental version and went to work.

The result? After days of effort, my remixed sample was... better? I could certainly listen to it on repeat and enjoy it more than I did before, but it still lacked something. I went back to work.

After trying several different methods and hundreds of different instrumentals / sounds / samples / what-have-you, I still could not elevate the music to the quality I desired.

What I had did not work... and what I could add did not work... so... I came to the conclusion that I had to change what I already had.

Eventually, I considered Suno AI. To summarize it, it's a free website that makes music. As silly as it sounds, the quality of its music depends on how much effort you put in. Sure, you can just type "make a pirate shanty" and it'll output a 7.5/10 song. But you can also give it a full sheet of lyrics, ask it to extend a song from the middle, or even get it to make genres of music that do not currently exist.


Aware of the stigmas, I lapsed in faith and fed Suno my remixed sample.

It spat out nonsense that only very occasionally sounded like perfection.

20 times, I fed Suno.
20 times, it gave me a rough, grainy statue of what I desired.
20 times, I cut through to the diamond inside, discarding the rest.

And with my supply of remixed-remixed(?) samples, I set back to work.

What you hear is the result. Having been bathed in the music, I am no longer able to distinguish whether it is glorious or garbage. The only thing I can do now is bask in the creation that is not-quite-mine.
[close]
*accessible in folder REDACTED Music Replacer > sounds > music > unused music
« Last Edit: March 28, 2025, 07:36:03 AM by Torchwood202 »
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Torchwood202

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Re: [0.97a] Remnant Music Replacer
« Reply #1 on: March 25, 2025, 11:14:44 AM »

Faction music, ultimately, is supposed to both set the tone of said faction and be background music. To this end:

  • Do these tracks set the tone of a glitchy, hostile AI faction?
  • Are the tracks too different from the rest of vanilla Starsector? Is it immersion-breaking?
  • Are the tracks stress-inducing in a good way? You are in a dangerous situation, after all.
  • Is the music too... intrusive? Disruptive? Attention-demanding? Is it not 'background-y' enough? Can you still focus on reading what the Remnants say or do?
  • Opinions on the unused tracks? More specifically, would you describe the unused SUPER ALABASTER Omega-related tracks as, "walls of noise, wails of the damned, and putting down an apex predator for the good of humanity"?
  • Any recommendations for different ways to offer previews / downloads?
« Last Edit: March 25, 2025, 11:20:18 AM by Torchwood202 »
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Terethall

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Re: [0.98a] Remnant Music Replacer
« Reply #2 on: March 29, 2025, 08:42:58 AM »

I don't mind that it's AI generated - cute and meta to me, but some might dislike, as leading AI music models produce a very distinctive timbre right now. On their own, I like these tracks. Good job!

That said.... it's a little aggressive, not very "background". And doesn't quite match the tone of the vanilla music. I will probably keep listening to FTL soundtrack when I need a break from vanilla.

Spoiler
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Joejoemyo

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Re: [0.98a] Remnant Music Replacer
« Reply #3 on: March 29, 2025, 09:12:24 AM »

I will probably keep listening to FTL soundtrack when I need a break from vanilla.
Glad to hear I'm not the only one. Really can't go wrong with it
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Torchwood202

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Re: [0.98a] Remnant Music Replacer
« Reply #4 on: March 31, 2025, 11:58:20 AM »

FTL soundtrack rocks, I have it for combat music. FTL Multiverse's soundtrack is great as well
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