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Starsector 0.98a is out! (03/27/25)

Author Topic: I figured out why i dislike the new crisis system.  (Read 1988 times)

majk

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I figured out why i dislike the new crisis system.
« on: February 24, 2025, 06:14:23 AM »

It's not the difficulty or being railroaded into dealing with suddenly extremely hostile factions.
It's the simple fact that the game turns from chill space mercenary into a tower defense.

Before the colony threat rework I could use colonies to fund my fleets (Yes multiple fleets since i died often and had to build new ones) and go into hauntingly awesome outer space to fight AI horrors or other factions and pick best tactics/start a new fleet if old one blew up.

After the rework i actualy started reloading the game. The chill vibe of the game supported by the awesome music is just not there before I have to beat every faction into submission and losing a fleet when you have to deal with PL blockade or The Church demanding their potato farmers back tends to be deadly.
I know you can make deals with factions but those guys are MY potato farmers dang it.

And your faction defense fleets don't really matter unless you get cryoarithmetic engine up and running.
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Not a Pirate

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Re: I figured out why i dislike the new crisis system.
« Reply #1 on: February 25, 2025, 09:34:42 PM »

My dude, you still can, only slower.

I think it's pretty Lore accurate right now.   Look at Askonia. When the Great & Glorious Philip took over that system, he had an entire armada with him, and he still had a helluva time holding it.

You, my son, are a cheeky rich-boi (who almost certainly got his money through at least half a dozen underhand ventures) who thinks he can just dump multi-millions, equaling the GDP of entire systems in the core, into setting up a planet or system that can economically and militarily challenge multiple factions.

I'm not going to draw hypothetical real world examples because if you're playing a game like this you probably have some imagination too, but just think what a country like…say… Australia, only fully militarized popping up in less than 5 years and run by a single guy who has seemingly unlimited wealth, a powerful navy, excellent strategic and tactical acumen, and a shakey moral compass, would do geopolitics.


Use the abandoned stations and keep a low profile until you can afford to field a full defense fleet. Look for ways around the violent clashes, even if it's just while you gather your strength for the final hammer fall.

Use this as a chance to change your strategies for colonizing.

As a personal example, I used to look for worlds near the core to colonize, now I want them far, far away.  Ok, I make less due to accessibility, but I now have 70-80 days or so to deal with fleets that try to harass me.  And I use that time to jump them in hyperspace, where they can be split up and destroyed piecemeal.

o7

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majk

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Re: I figured out why i dislike the new crisis system.
« Reply #2 on: February 25, 2025, 11:52:47 PM »

My dude, you still can, only slower.

I think it's pretty Lore accurate right now.   Look at Askonia. When the Great & Glorious Philip took over that system, he had an entire armada with him, and he still had a helluva time holding it.

You, my son, are a cheeky rich-boi (who almost certainly got his money through at least half a dozen underhand ventures) who thinks he can just dump multi-millions, equaling the GDP of entire systems in the core, into setting up a planet or system that can economically and militarily challenge multiple factions.

I'm not going to draw hypothetical real world examples because if you're playing a game like this you probably have some imagination too, but just think what a country like…say… Australia, only fully militarized popping up in less than 5 years and run by a single guy who has seemingly unlimited wealth, a powerful navy, excellent strategic and tactical acumen, and a shakey moral compass, would do geopolitics.


Use the abandoned stations and keep a low profile until you can afford to field a full defense fleet. Look for ways around the violent clashes, even if it's just while you gather your strength for the final hammer fall.

Use this as a chance to change your strategies for colonizing.

As a personal example, I used to look for worlds near the core to colonize, now I want them far, far away.  Ok, I make less due to accessibility, but I now have 70-80 days or so to deal with fleets that try to harass me.  And I use that time to jump them in hyperspace, where they can be split up and destroyed piecemeal.

o7

Actualy the easiest way to start is by colonizing rich 200% and higher hazard rich planets and keeping them at 3 population. It can bring you ridiculous money without making the whole sector go crazy but that feels like cheating.
Or just colonizing one terran world building a star fortress and letting everything crash against it as you kill everything as it tanks.

Your arguments are sound except all factions magically pull largest fleets you will ever see in the game before or after. Where are they when they get raided by pirates or other factions or when they leave their own systems unprotected for the entire game.
Only Sindrian Diktat has decent fleets protecting the system and that place is a glorious warzone you can scavange a brand new fleet from.
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Hamsterling

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Re: I figured out why i dislike the new crisis system.
« Reply #3 on: February 26, 2025, 12:01:39 AM »

There are a couple of things you can do to either delay the inevitable or straight up ignore the lesser crises. And some of them have been mentioned.

Have you tried being friends with everyone but the Luddic Path/Pirates? And even then, you can still make a deal with Kanta.

The Luddic Church's Invasion fleet is laughable once you have a full defense fleet. The Pathers' sad excuse of a saturation bombing fleet is even more laughable. Especially when you have a good bit of experience with creating a fleet that can last multiple battles without exploding.

I'll... sadly admit that I find the Perseal League Crisis to be extremely tiring, if only because the final blockade takes a long time to beat even with a good fleet. It is extremely grinding on the psyche and it is considered extremely bad manners to taunt the head of the Persean League once you kick the blockaders out.

I will be taking the Nanoforge the next playthrough, Persean jerks.

Sidenote: I did build a whole new fleet out of the spoils of war from the Persean League blockade. it was... interesting. Also, realizing that Invictuses are just big punching bags to a decently kitted fleet was carthatic.
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Megas

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Re: I figured out why i dislike the new crisis system.
« Reply #4 on: February 26, 2025, 11:29:15 AM »

I'll... sadly admit that I find the Perseal League Crisis to be extremely tiring, if only because the final blockade takes a long time to beat even with a good fleet. It is extremely grinding on the psyche and it is considered extremely bad manners to taunt the head of the Persean League once you kick the blockaders out.

I will be taking the Nanoforge the next playthrough, Persean jerks.
I would take their forge anyway because I need a pristine forge, and they are too hard to find any other way (or too expensive in case of historian).  In most games, either I do not find a pristine forge, or I find it way too late.  Also, because I need to raid Kazeron for DEM and battleship blueprints, I might as well take their forge while I am at it.

And since I build two heavy industries for higher max production (and redundancy in case one of them gets knocked out), I need to two pristine forges, and I take the one from Chicomoztoc too... and the spool from Eventide... and the synchrotron from Nachiketa/Sindria.  Those are all the colony items I really need, though more would not hurt as long as Pather cells stay away.
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WhisperDSP

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Re: I figured out why i dislike the new crisis system.
« Reply #5 on: February 26, 2025, 05:19:15 PM »

I'll... sadly admit that I find the Perseal League Crisis to be extremely tiring, if only because the final blockade takes a long time to beat even with a good fleet. It is extremely grinding on the psyche and it is considered extremely bad manners to taunt the head of the Persean League once you kick the blockaders out.

I will be taking the Nanoforge the next playthrough, Persean jerks.
I would take their forge anyway because I need a pristine forge, and they are too hard to find any other way (or too expensive in case of historian).  In most games, either I do not find a pristine forge, or I find it way too late.  Also, because I need to raid Kazeron for DEM and battleship blueprints, I might as well take their forge while I am at it.

And since I build two heavy industries for higher max production (and redundancy in case one of them gets knocked out), I need to two pristine forges, and I take the one from Chicomoztoc too... and the spool from Eventide... and the synchrotron from Nachiketa/Sindria.  Those are all the colony items I really need, though more would not hurt as long as Pather cells stay away.
Yeah, techmining is fairly lackluster. Is why I created an updated Techmining mod (see my signature): to actually give a few items.

(I am still testing in 0.97, though so far as I can tell Alex has done nothing to interfere with it. From what I can see in the patch notes 0.98 should also be compatible - I plan on testing that too.)

(I should really learn how to use Cheat Console properly, cheat in several planets to test with.)

BunnyViking

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Re: I figured out why i dislike the new crisis system.
« Reply #6 on: February 26, 2025, 06:33:42 PM »

My biggest problem with it is you get no benefit from eliminating nearby bases, bombarding nearby planets etc. If killing their ships lowers the crisis, theoretically removing their ability to wage war should count for much more. It's more effective to chase down their cargo ships than to raid a base or bomb a colony, and that aint right.
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fleabag

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Re: I figured out why i dislike the new crisis system.
« Reply #7 on: March 10, 2025, 09:54:15 AM »

i have to agree, it's honestly just an annoyance. you're seriously telling me that after i've fortified a god-tier star system into a defensive powerhouse with a star fortress and a high command, plus i've PERSONALLY been pulling security and have crushed several dozen fleets of carrier groups and various other mixes of super expensive capital groups that the hegemony STILL has the nuts to CONTINUE to send investigators to harass me about my AI cores? or, barring the heg, the same thing from the league because i'm not *** out to them yet? they've fed thousands of bodies and dozens of ships into the meat grinder that is my home system and they're STILL coming? even after doing raids on their worlds, blockading their planets and disrupting shipments and destroying star fortresses and a dozen more fleets you mean to tell me that they're not deterred and they're still gonna keep sending fleets to inspect me?

it's not very realistic and it isn't fun at all. the novelty of it wears off incredibly quickly when i've got to pull extra security in my OWN systems because every time i destroy a heg inspector fleet another one takes its place and they keep destroying trade shipments. it's like i legitimately can't leave my own colony alone for more than a month to explore without coming back to massive supply shortages because the heg apparently has a literal endless supply of bodies and ships to throw into my system.

it got so annoying that i just ended up going into the league so i didnt have to deal with it anymore. i'd rather lose 20% of my monthly income than have to babysit my system to constantly kick inspectors off my doorstep. i seriously feel like the gameplay loop of no crisis system vs crisis system is literally the exact same but now you've got a constant thorn in your side for ENGAGING in one of the CORE mechanics of the game. it doesn't change anything about colonization, it doesn't force you to be more careful, it's easy to overcome by just brute forcing it--but just because it's easy to overcome doesn't mean i WANT to be constantly dragged back to my colonies to kill heg fleets. it's just. annoying.

/rant over, thanks for listening
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Killer of Fate

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Re: I figured out why i dislike the new crisis system.
« Reply #8 on: March 10, 2025, 09:58:10 AM »

i have to agree, it's honestly just an annoyance. you're seriously telling me that after i've fortified a god-tier star system into a defensive powerhouse with a star fortress and a high command, plus i've PERSONALLY been pulling security and have crushed several dozen fleets of carrier groups and various other mixes of super expensive capital groups that the hegemony STILL has the nuts to CONTINUE to send investigators to harass me about my AI cores? or, barring the heg, the same thing from the league because i'm not *** out to them yet? they've fed thousands of bodies and dozens of ships into the meat grinder that is my home system and they're STILL coming? even after doing raids on their worlds, blockading their planets and disrupting shipments and destroying star fortresses and a dozen more fleets you mean to tell me that they're not deterred and they're still gonna keep sending fleets to inspect me?

it's not very realistic and it isn't fun at all. the novelty of it wears off incredibly quickly when i've got to pull extra security in my OWN systems because every time i destroy a heg inspector fleet another one takes its place and they keep destroying trade shipments. it's like i legitimately can't leave my own colony alone for more than a month to explore without coming back to massive supply shortages because the heg apparently has a literal endless supply of bodies and ships to throw into my system.

it got so annoying that i just ended up going into the league so i didnt have to deal with it anymore. i'd rather lose 20% of my monthly income than have to babysit my system to constantly kick inspectors off my doorstep. i seriously feel like the gameplay loop of no crisis system vs crisis system is literally the exact same but now you've got a constant thorn in your side for ENGAGING in one of the CORE mechanics of the game. it doesn't change anything about colonization, it doesn't force you to be more careful, it's easy to overcome by just brute forcing it--but just because it's easy to overcome doesn't mean i WANT to be constantly dragged back to my colonies to kill heg fleets. it's just. annoying.

/rant over, thanks for listening
I have a lot of appreciation for random users who just make an account, never post anything apparently. Come over and then make one singular post that is godlike in actually tackling the issues the game has directly rather than being very obtuse about it

edit: i didnt know what obtuse meant
the word more fitting here would be roundabout
« Last Edit: March 10, 2025, 06:26:39 PM by Killer of Fate »
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Ragnarok101

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Re: I figured out why i dislike the new crisis system.
« Reply #9 on: March 11, 2025, 10:11:17 AM »

I would like the crisis system to have resolutions that are linked to you killing those roaming fleets, tbh. Like if an inspection fleet of nigh-irreplaceable capital ships evaporates on contact with system defenses the Hegemony should either prepare for war or skip straight to negotiations.

IIRC the Tri-Tach crisis does this well by having a 'you are officially more trouble than it's worth to fight you' meter filled by doing effective interdiction and slapping them right back.
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fleabag

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Re: I figured out why i dislike the new crisis system.
« Reply #10 on: March 11, 2025, 01:12:07 PM »

in my mind thats the only appropriate response. the constant trickle of ships into my system of snarky captains going "erm, well, according to article 22b361 of the hegemony code of awesomeness, im allowed to come here and stick my nose in your business and also destroy all your faction's merchant fleets despite not actually having any sort of official ongoing blockade order for this system" as if the last 17 carrier and battleship groups and thousands of loyal crew and captains they sent never came back. like are they not informing these captains of what the fate of the last guys was? the last 17 fleets? you mean to tell me that there's an admiral at some hegemony station somewhere approving these missions? "well i know the last dozen legions lost radio contact and never came back and reports say every fleet was entirely destroyed by defenders... and i know that we have only a limited supply of these capital ships and they're incredibly expensive and difficult to replace... and i know our navy only has a limited supply of manpower and officers to spare for new operations... especially considering how we've needed to step up security recently because of pirate raids and some pather activity... yknow what? i think we can spare another legion carrier group for another inspection. gotta make sure this fledgeling faction knows they can't use any AI cores under our watch."

:l yeah, super immersive. almost makes me feel like i'm really there, in the game!
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F4RST4R

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Re: I figured out why i dislike the new crisis system.
« Reply #11 on: March 12, 2025, 10:37:18 AM »

First playthrough on this version I accidentally made a farming colony before I was ready.  Save abandoned.

Now I'm up to 5 level 3 colonies packed with items and jammed with cores.  60-70% of the sector explored.  Haven't started any quests or developed contacts.  Bounty hunting costs too much fuel/supplies anyway. 

Once I've explored the sector entirely and done the quests I'll consider maybe trying a 'growing' colony - if I even find a good system to do so.  I've never really found a 'great' colony system, but my current sector has a lot of 200% rich worlds near the core. 

I'm not against the crisis system - it probably just needs some balance and polish. 
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AzulaBestGirl

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Re: I figured out why i dislike the new crisis system.
« Reply #12 on: March 16, 2025, 03:53:01 AM »

I'm the exact opposite of you. When I started playing (it's been max 30 days), I didn't touch certain mechanics at all. I was just too overwhelmed. No colonies, no admins, no officers, no ground attacks / raiding. Just space ships, exploration, combat, trading, and very few select missions from bars.

It's a cool and chill game that way. Don't get me wrong. But it felt wrong and incomplete. I was either just doing low maintenance long term exploration in the far reaches of the sector, hoping to snag a derelict capital ship. Or short jonts into the mid ring for bounties with beefy but expensive to maintain fleets. I felt the need to build a base of operation in the far reaches to ressuply. And that's all I thought I was getting myself into.

My imagination was this: Find a perfectly habitable world. Colonise it. Use it as a fuel and supply depot, while some minor income also pays for my found (not recruited) officers and crew. I take a fleet of tankers and supply ships to put a couple million worth of necessities on that world, then I just explore the surounding 9 or so nebula.

Honestly, if it were just that, it would have worked in a very minimal way. But, being honest with you. It even sounds so ungodly boring to the extreme.

Then I see that worlds go from 3 to 6, with a max of 4 industries (bar some endgame shenanigans for a 5th). And that also sounds so god damn boring. Oh wow, you build 4 buildings. Incredible.

But then, the crisis system hits in. Now I have to time things. I have to get back and see what new shenanigans are happening. I need to prepare. Instead of just running around, avoiding combat, and save scumming a bad encounter that would delete my fleet and loot ... I have to actually pro-actively do something! Rather scarry fleets. My initial composition would just absolutely GOD AWFUL against 4+ invictus. The only reason I survived is because it was my first crisis and got scared, so I build a space station and upgraded it to the half point (not star fortress).

Suddenly the game is giving me adrenaline and pumping me up for mass conquest.

I thing the system is near perfect. Maybe a setting for players like you that extends the meter from 300/600 to 500/1000 or even journo mode 1000/1500. But that's the only thing I would change. Nothing on the difficulty or importance of the crysis. Just more breathing room between them. Like, progress is already capped at 30, so it's not like you can do something monumentally ill-advised and have a buildup of 150, meaning a crysis every 2 months. No, it's every 10 months at the absolute extreme. But as long as you actually deal with them, it can be one every 3 years.

Like now, I refuse to join the persean league, and because of that I'm capped at 30 all the time. But if I joined. I would have like 6 or 9 buildup. 300 / 9 / 12 = every 2.7 years.
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Killer of Fate

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Re: I figured out why i dislike the new crisis system.
« Reply #13 on: March 16, 2025, 07:49:30 AM »

I thing the system is near perfect. Maybe a setting for players like you that extends the meter from 300/600 to 500/1000 or even journo mode 1000/1500. But that's the only thing I would change. Nothing on the difficulty or importance of the crysis. Just more breathing room between them. Like, progress is already capped at 30, so it's not like you can do something monumentally ill-advised and have a buildup of 150, meaning a crysis every 2 months. No, it's every 10 months at the absolute extreme. But as long as you actually deal with them, it can be one every 3 years.

Like now, I refuse to join the persean league, and because of that I'm capped at 30 all the time. But if I joined. I would have like 6 or 9 buildup. 300 / 9 / 12 = every 2.7 years.
this is something I figured out is probably the best way to go
Crisis are fine the way they are now gameplay-wise, from a certain point of view. And they do add a lot to the table
But it would be neat if they were just more rare or gave you more time
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