I'm the exact opposite of you. When I started playing (it's been max 30 days), I didn't touch certain mechanics at all. I was just too overwhelmed. No colonies, no admins, no officers, no ground attacks / raiding. Just space ships, exploration, combat, trading, and very few select missions from bars.
It's a cool and chill game that way. Don't get me wrong. But it felt wrong and incomplete. I was either just doing low maintenance long term exploration in the far reaches of the sector, hoping to snag a derelict capital ship. Or short jonts into the mid ring for bounties with beefy but expensive to maintain fleets. I felt the need to build a base of operation in the far reaches to ressuply. And that's all I thought I was getting myself into.
My imagination was this: Find a perfectly habitable world. Colonise it. Use it as a fuel and supply depot, while some minor income also pays for my found (not recruited) officers and crew. I take a fleet of tankers and supply ships to put a couple million worth of necessities on that world, then I just explore the surounding 9 or so nebula.
Honestly, if it were just that, it would have worked in a very minimal way. But, being honest with you. It even sounds so ungodly boring to the extreme.
Then I see that worlds go from 3 to 6, with a max of 4 industries (bar some endgame shenanigans for a 5th). And that also sounds so god damn boring. Oh wow, you build 4 buildings. Incredible.
But then, the crisis system hits in. Now I have to time things. I have to get back and see what new shenanigans are happening. I need to prepare. Instead of just running around, avoiding combat, and save scumming a bad encounter that would delete my fleet and loot ... I have to actually pro-actively do something! Rather scarry fleets. My initial composition would just absolutely GOD AWFUL against 4+ invictus. The only reason I survived is because it was my first crisis and got scared, so I build a space station and upgraded it to the half point (not star fortress).
Suddenly the game is giving me adrenaline and pumping me up for mass conquest.
I thing the system is near perfect. Maybe a setting for players like you that extends the meter from 300/600 to 500/1000 or even journo mode 1000/1500. But that's the only thing I would change. Nothing on the difficulty or importance of the crysis. Just more breathing room between them. Like, progress is already capped at 30, so it's not like you can do something monumentally ill-advised and have a buildup of 150, meaning a crysis every 2 months. No, it's every 10 months at the absolute extreme. But as long as you actually deal with them, it can be one every 3 years.
Like now, I refuse to join the persean league, and because of that I'm capped at 30 all the time. But if I joined. I would have like 6 or 9 buildup. 300 / 9 / 12 = every 2.7 years.