Recently, I decided to do some testing on the
Fleet composition & doctrine settings - partially because I wanted to optimize the auto-resolve strength of my own modded faction (hehe), but also because I am curious about whether all faction doctrine settings are really created equal, or if some are just better than others. Therefore, after some API digging and hours of coding and testing, I made myself a command that would help me determine whether an optimal setting exists and, if it does, what that setting is. This command
will be available in a future update of is now available in my own
testing mod (
if you really want to try out the command for yourself right now, the dev branch currently contains it at the time of writing; you will also need the
Console Commands mod to use the fleet-spawning command).
Using this command to spawn 10,000
player heavy patrol, or Detachment, fleets at a time (and despawning them ASAP to avoid crashing the game) and compute the averages from those fleets, I have gathered some of these results below, which includes auto-resolve strength among other useful stats. These results assume
max possible ship quality (Pristine Nanoforge, Orbital Works, 10 stability) and
fleet size multiplier (Alpha Core admin, size 6 colony, Cryoarithmetic Engine, 10 stability, High Command/Military Base/Patrol Base with Alpha Core):
3/2/2 composition, ship size 5, no priority ships, all normally-available blueprints
(Officer quality/Ship quality/More ships)
(5/1/1)
Showing 10000 player patrolLarge fleets, using stats from Manasa with ship quality 95.0% and fleet size 382.8125%:
----- Average fleet stats -----
Total base DP: 355.3438
Total effective DP: 355.8234
Average max CR: 72.97334%
Total officers: 13.9589
Average d-mod count: 0.31786197
Total ship FP: 283.3359
Total number of ships: 26.4898
Total frigates/destroyers/cruisers/capitals: 8.8977 / 7.0436 / 5.9319 / 4.6166
Total base XP: 253336.73
Effective strength: 499.893
Auto-resolve strength: 488.3786
(1/5/1)
Showing 10000 player patrolLarge fleets, using stats from Manasa with ship quality 145.0% and fleet size 382.8125%:
----- Average fleet stats -----
Total base DP: 355.4245
Total effective DP: 355.8665
Average max CR: 71.69347%
Total officers: 7.31
Average d-mod count: 0.08797941
Total ship FP: 283.3748
Total number of ships: 26.4596
Total frigates/destroyers/cruisers/capitals: 8.88 / 7.0019 / 5.9561 / 4.6216
Total base XP: 214213.14
Effective strength: 418.53125
Auto-resolve strength: 406.95535
(1/1/5)
Showing 10000 player patrolLarge fleets, using stats from Manasa with ship quality 95.0% and fleet size 574.21875%:
----- Average fleet stats -----
Total base DP: 575.9556
Total effective DP: 576.8071
Average max CR: 71.58003%
Total officers: 9.0
Average d-mod count: 0.31348667
Total ship FP: 426.0803
Total number of ships: 30.0
Total frigates/destroyers/cruisers/capitals: 4.4204 / 5.5911 / 9.6972 / 10.2913
Total base XP: 317017.8
Effective strength: 622.0109
Auto-resolve strength: 610.62024
5/1/1 composition, ship size 1, priority ships: Astral, Onslaught (XIV), Dominator (XIV), Doom, Medusa, Dram, Hermes, Mercury, Wolf (H)
(Officer quality/Ship quality/More ships)
(5/1/1)
Showing 10000 player patrolLarge fleets, using stats from Manasa with ship quality 95.0% and fleet size 382.8125%:
----- Average fleet stats -----
Total base DP: 336.3846
Total effective DP: 336.4037
Average max CR: 72.91317%
Total officers: 16.0
Average d-mod count: 0.25079334
Total ship FP: 285.5295
Total number of ships: 30.0
Total frigates/destroyers/cruisers/capitals: 18.6348 / 5.7863 / 3.3676 / 2.2113
Total base XP: 258765.34
Effective strength: 536.637
Auto-resolve strength: 533.0983
(1/5/1)
Showing 10000 player patrolLarge fleets, using stats from Manasa with ship quality 145.0% and fleet size 382.8125%:
----- Average fleet stats -----
Total base DP: 336.2315
Total effective DP: 336.2551
Average max CR: 71.82284%
Total officers: 9.0
Average d-mod count: 0.0
Total ship FP: 285.5663
Total number of ships: 30.0
Total frigates/destroyers/cruisers/capitals: 18.6248 / 5.805 / 3.3607 / 2.2095
Total base XP: 222901.33
Effective strength: 462.27374
Auto-resolve strength: 458.67416
(1/1/5)
Showing 10000 player patrolLarge fleets, using stats from Manasa with ship quality 95.0% and fleet size 574.21875%:
----- Average fleet stats -----
Total base DP: 555.1457
Total effective DP: 555.1889
Average max CR: 71.51346%
Total officers: 9.0
Average d-mod count: 0.24963666
Total ship FP: 427.0945
Total number of ships: 30.0
Total frigates/destroyers/cruisers/capitals: 8.8175 / 7.2181 / 10.0114 / 3.953
Total base XP: 321037.84
Effective strength: 657.39874
Auto-resolve strength: 653.85803
Based on these results and more, I have gathered the following observations and recommendations for
maximizing the auto-resolve strength of your player faction patrols:
- In general, more ships > officer quality > ship quality, regardless of the faction's current ship quality and fleet size multipliers (yes, I did test with lower base ship quality and fleet sizes).
- In any scenario where fleet size is fixed (e.g., anything that spawns fleets with set fleet points, or FP, which tends to happen in modded games), officer quality is almost always superior - and arguably performs better in actual combat scenarios, as officers help tilt a fleet's initial DP deployment in its favor and concentrate more power in the deployed ships.
- On average, ship size 1 produces more auto-resolve strength than ship size 5 due to spawning more combat ships - which in turn also raises the fleet's officer cap.
- The only exception is if the fleet size is so high that it reliably produces 30-ship fleets, in which case ship size 5 may provide slightly more auto-resolve strength. In practice, this only really happens at >500% fleet size, and, even then, this only applies to the heavy patrol fleets, as the medium and small fleets will still have fewer than 30 ships. Therefore, ship size 1 remains better in most cases.
- Prioritize ships with high FP to increase the FP contributed by officers, as officers in high FP ships contribute more FP than officers in low FP ships.
- For frigates only, prioritize the lowest FP possible (e.g., Kite, Hound, Shepherd) to minimize wasted FP as well as increase the number of combat ships and, thereby, officers.
- Always prioritize Hermes, Dram, and Mercury for civilian ships, as they have the lowest FP for their respective civilian categories (FREIGHTER, TANKER, LINER).
- I am not too sure why prioritizing the bigger civilian ships - Atlas, Prometheus, and Starliner - actually decreased the average fleet's auto-resolve strength by ~20-25 (compared to Hermes/Dram/Mercury). My best guess is that fleets can only have up to a certain number/ratio of civilian ships, with any excess civilian FP becoming additional combat FP, which could explain this phenomenon.
- Do not prioritize ships with built-in d-mods (e.g. Executor, LP ships), as the d-mods count against a ship's auto-resolve strength.
With those observations in mind, these are the recommended ships to prioritize if you want to optimize auto-resolve strength without sacrificing much in-combat strength, assuming you have the blueprints (if you do not have them, just prioritize High Tech ships, as those generally have the higher FP values):
- Frigates: Wolf/Lasher/Wayfarer/Vigilance/Cerberus/Monitor [5 FP]
- Destroyers: Enforcer (XIV)/Manticore/Medusa [12 FP]
- Cruisers: Dominator (XIV) [18 FP] and Doom [22 FP]
- Capitals: Onslaught (XIV)/Invictus [35 FP] and Legion (XIV) [30 FP]
Side note: I originally used Astral [27 FP] for the carrier slot since I was testing if prioritizing ships with high DP:FP ratios (which is basically all High Tech ships) resulted in the most auto-resolve strength (it did not, but it is close). When I tested what I thought was the most optimized fleet (the one described in the 2nd spoiler), I had forgotten that the Legion is also classified as a carrier and has a higher FP than the Astral (28 FP for base Legion, 30 FP for XIV Legion). I don't think this would have affected the result much though, given the difference is only a few FP anyways.
Edit (2/23/2025): I officially updated my testing mod since this post, so anyone can use the command if they wish. While the command's outputs are somewhat different now (most notably by making the initial patrol FP affected by randomness, like vanilla does with the in-game patrols), the overall results have not changed too much. Therefore, this post's conclusions should still hold.
With that out of the way, here are a few more results that I have ran with the final, updated version of this command, which shows the fleet stats for the average Remnant fleet (a little inaccurate since Nexus-spawned Remnant fleets actually spawn with 100% ship quality, not 120%, but that should not affect their overall composition as far as I know) and also demonstrates the auto-resolve difference when prioritizing Hermes/Dram/Mercury vs. prioritizing Atlas/Prometheus/Starliner:
Composition of the average max-strength Ordo fleet (~320 FP)
Command used: spawnfactionfleets -cv remnant 100000 84
Showing 100000 remnant taskForce fleets, using stats from fake with ship quality 120.00001% and fleet size 382.8125%:
----- Average fleet stats -----
Total base DP: 380.699
Total effective DP: 380.82333
Average ship max CR: 82.69013%
Total officers: 19.66157
Average ship d-mod count: 0.0
Total ship FP: 317.5461
Total number of ships: 24.76101
Total frigates/destroyers/cruisers/capitals: 8.15294 / 9.27229 / 5.67695 / 1.65883
Total base XP: 343250.03
Effective strength: 762.37946
Auto-resolve strength: 762.37946
----- Fleet composition of spawned fleets -----
apex: 279088 (11.271269%)
brilliant: 288607 (11.655704%)
fulgent: 573467 (23.16008%)
glimmer: 407683 (16.464716%)
lumen: 407611 (16.46181%)
nova: 85379 (3.4481227%)
radiant: 80504 (3.2512405%)
scintilla: 353762 (14.287059%)
Total number of ships: 2476101
5/1/1 composition, 1/1/5 doctrine, ship size 1, priority ships: XIV ships (Onslaught, Legion, Dominator, Enforcer), Doom, Wolf (H), Hermes, Dram, Mercury
Command used: spawnfactionfleets -cv player 100000 patrolLarge
Showing 100000 player patrolLarge fleets, using stats from Manasa with ship quality 95.0% and fleet size 574.21875%:
----- Average fleet stats -----
Total base DP: 457.8553
Total effective DP: 457.9065
Average ship max CR: 73.16648%
Total officers: 9.17807
Average ship d-mod count: 0.24968603
Total ship FP: 410.20453
Total number of ships: 30.14606
Total frigates/destroyers/cruisers/capitals: 10.62266 / 7.5158 / 8.01721 / 3.99039
Total base XP: 312781.34
Effective strength: 639.0287
Auto-resolve strength: 634.99524
----- Fleet composition of spawned fleets -----
dominator_xiv: 744006 (24.68004%)
doom: 57715 (1.9145122%)
dram: 225814 (7.490664%)
enforcer_xiv: 751580 (24.931284%)
hermes: 230199 (7.636122%)
legion_xiv: 205225 (6.8076887%)
onslaught_xiv: 193814 (6.429165%)
wolf_hegemony: 606253 (20.110521%)
Total number of ships: 3014606
5/1/1 composition, 1/1/5 doctrine, ship size 1, priority ships: XIV ships (Onslaught, Legion, Dominator, Enforcer), Doom, Wolf (H), Atlas, Prometheus, Starliner
Command used: spawnfactionfleets -cv player 100000 patrolLarge
Showing 100000 player patrolLarge fleets, using stats from Manasa with ship quality 95.0% and fleet size 574.21875%:
----- Average fleet stats -----
Total base DP: 451.42075
Total effective DP: 451.46756
Average ship max CR: 73.19648%
Total officers: 9.33836
Average ship d-mod count: 0.24947765
Total ship FP: 405.32327
Total number of ships: 30.00902
Total frigates/destroyers/cruisers/capitals: 8.1922 / 7.34252 / 7.11762 / 7.35668
Total base XP: 308297.3
Effective strength: 608.8009
Auto-resolve strength: 598.4945
----- Fleet composition of spawned fleets -----
atlas: 248494 (8.280643%)
dominator_xiv: 653581 (21.779486%)
doom: 58181 (1.9387838%)
enforcer_xiv: 734252 (24.46771%)
legion_xiv: 169037 (5.632873%)
onslaught_xiv: 171863 (5.727045%)
prometheus: 146274 (4.8743343%)
wolf_hegemony: 819220 (27.299124%)
Total number of ships: 3000902