So, there are a number of fighters where what you see is what you get: most bombers, most shielded fighters, that sort of thing.
...And then there are several fighters that are flux-limited in ways that aren't immediately apparent; most notably, the Broadsword and Gladius, whose weaponry is dramatically limited by the fighter's anemic flux dissipation.
A player looking at the listed stats for the Broadsword would expect it to put out ~300 kinetic DPS. In practice, it will do that for about two seconds, and then be capped out on flux and manage a sustained DPS of ~75.
I suggest that, instead of relying on opaque flux-based limitations, these fighters should instead mount unique ammo-based variants on their weapons. For example, a Broadsword mounting a pair of "LMG (Fighter)" with an ammo capacity of 10 and a suitable recharge rate would achieve roughly the same effect, but in a way that doesn't require the player to go digging through CSV files to find that "Oh, this fighter has a flux capacity of 80 and a dissipation of 10, and that's why its firepower is a quarter of what the UI claims it should be."
Now, this does get a little bit more complicated for the Gladius, where its current use of flux mechanics and mixed weapon types mean you can't quite get the same results from ammunition limitations as you can from flux... On the other hand, you can get fairly close, and I doubt anyone would complain if the Gladius ended up with a small buff out of this sort of change.