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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a-RC7] Liminal: Custom, Upgradeable Hullmods  (Read 32800 times)

Mamick

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[0.98a-RC7] Liminal: Custom, Upgradeable Hullmods
« on: February 21, 2025, 02:44:16 PM »


Liminal: Custom, Upgradeable Hullmods
Quote
Using a hole in reality to change the laws of physics. What could possibly go wrong?
- Last words of a Galatia Academy Researcher

Create custom, upgradeable hullmods that rewrite reality. Unlock, upgrade, and slot together different effects into templates, that can be equipped as hullmods onto your ships. Research costs credits, as does using templates (so you probably can't equip a massive fleet with these).

Delve too deep and trigger an extremely difficult endgame crisis. This is the most difficult modded content I know of (especially on harder difficulties).

Begin your journey today at the Galatia Academy!



Screenshots








Crisis Spoilers






[close]



FAQ

How do I get started?
Go to the Galatia Academy and talk to the researchers there.

Is this balanced?
Are any mods balanced? I tried though, and things should be kind of balanced overall? This isn't meant to be super high-power.

It's moderately balanced so that at least at early levels it should be hopefully not too OP for vanilla. It more provides a different way of playing focusing on a smaller number of ships, because of the upkeep involved.

Does this affect enemy ships?
Yes!

Dependencies/Incompatibilities/Supported mods?
This mod actually shouldn't require any other mods. It also should be compatible with every other mod. If you run into any issues, let me know!

It does have support for LunaSettings and Console Commands, but they are not required.

I need more RP/things cost too much!
Use the LunaSettings menu to adjust these options.

Future plans?
Liminal is currently feature complete! It has everything I wanted to include in this system. I have ideas for future related submods, but this system works as intended.

Can be added to existing saves?
I think so! Save before to be sure. Probably can't be removed though.

Isn't this kind of like...?
Regular hullmods? Kind of. The difference is mostly: (1) hullmods with negative OP costs, (2) a research system to unlock and upgrade new hullmods, (3) better managed limits on the number of effects you can fit in a single ship, (4) limits that stop you from putting an OP hullmod on all your ships, (5) a credit upkeep system, and (6) limits in the number of templates you can make.

Exotica/Ship Mastery System/...? As well as the above, I have a more philosophical difference that I wanted to minimize ongoing management of this system. I didn't like having to collect items for exotica, gathering XP for each ship in SMS, etc. Having generic templates that can be applied to any ship, including new ones, without having to keep track of a bunch of factors was a major motivator. You only have to interact with this system when you want to, and you won't feel like you're playing suboptimally.



Changelog

Refer to changelog link above.



To Modders

Modders
For my end-game crisis, I randomly select from every loaded ship in the game that is not UNBOARDABLE, STATION, HIDE_IN_CODEX, SHIP_WITH_MODULES, unrecoverable, restricted, no_drop, no_bp_drop, no_drop_salvage. I randomly select from every weapon in the game that is not SYSTEM, unrecoverable, restricted, no_drop, no_bp_drop, no_drop_salvage. Weapons are limited to ballistic, energy, missile, or any of the hybrid types.

I believe this should exclude anything that's supposed to be secret or hidden, and from asking around it seems like this should be acceptable? For example, all the ships are visible in the codex. But if you see any issues with this, let me know. Also, you can add your ship to the list of banned hulls by creating `data/config/liminal/banned_hulls.csv` (or message me and I'll be happy to add it on my end).
[close]



Credits

Thanks to people on the Unofficial discord for their thoughts and suggestions! In particular, thanks to Lukas04, Arthr, AtlanticAccent, Histidine, and others for some help coding.

Thanks to other mod makers for providing inspiration, and to Alex, David, et al. for making Starsector.

AI generation was used for: most of the images (Midjourney and Imagen 3) with subsequent manual editing, and used for code completion.
« Last Edit: April 07, 2025, 05:36:29 AM by Mamick »
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cyberinit

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods
« Reply #1 on: February 21, 2025, 03:27:03 PM »

This is awesome, great work! looks like I'm going to need to start a new playthrough. Does this effect enemy ships in any way?
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Mamick

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods
« Reply #2 on: February 21, 2025, 03:30:42 PM »

This is awesome, great work! looks like I'm going to need to start a new playthrough. Does this effect enemy ships in any way?
Thanks! Can be added to existing playthroughs. Doesn't currently effect enemy ships, but it's moderately balanced so that at least at early levels it should be hopefully not too OP for vanilla (it more provides a different way of playing focusing on a smaller number of ships).

Also doesn't currently affect enemy ships, but maybe in the future!

(added to FAQ)
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zunwar

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #3 on: February 21, 2025, 11:46:11 PM »

Oh yeah! Just saw this on discord and it got released already! Time for a new game  ;D
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Pentarctagon

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #4 on: February 22, 2025, 09:24:18 PM »

Typo: "we know that we need an Linkage"
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Mamick

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #5 on: February 23, 2025, 03:24:14 AM »

Typo: "we know that we need an Linkage"
Will fix in the next release! I'm pretty happy that no-one's found any crashes or bugs yet. And also pretty surprised.
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NBGO

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #6 on: February 23, 2025, 09:14:11 AM »

Well, Ill be the first. I cant seem to hand in the Metals for the research team. The option is just greyed out.
I have over 30k metals and it doesnt seem to recognize it. It must be some kind of mod conflict somewhere, and Im unsure which.
Probably one of the colony or market mods.

(Yes, it's a lot of mods.)
Spoiler
A New Level of Confidence  v40 3.2  [pantera_ANewLevel40]
Additional Console Commands  v1.1.1a  [console_additions]
Adjustable D-Mods  v1.0.6  [adjustabledmods]
Adjustable S-Mods  v1.1.2  [adjustablesmods]
All the Domain Drones+ Vanilla  v0.1b  [all_the_domain_drones+Vanilla]
Amazigh's Ship Foundry  v1.3.1  [A_S-F]
Anex Weapons  v0.3.1  [anexweapons]
AoTD - Dreams of Past  v3.0.0  [Cryo_but_better]
AoTD - Question of Loyalty  v2.0.0  [aotd_qol]
AoTD- Vaults of Knowledge   v3.1.4  [aotd_vok]
Apex Design Collective  v1.2.12  [apex_design]
$ Apex Design Collective Skin - PEAK  v1.0  [apex_design_peak]
Aptly Simple Hullmods  v2.1.1d  [aptlysimplehullmods]
Arma Armatura  v3.1.4  [armaa]
AoTD - Virtue Of Society  v1.2.1  [aod_vos]
AoTD - Ashes of Ohm  v0.4.1  [ShoeyAshesOfOhm]
Ashlib  v1.1.3  [ashlib]
Astral Ascension  v1.2.7  [Planetace_AstralAscension]
Attuned Drive Field Hullmod  v0.1.3  [AttunedDriveField]
Autosave  v1.2b  [lw_autosave]
Battletech Portrait Pack  v1.1  [battletechportraitpack]
Better Colonies  v1.88  [timid_admins]
Better Variants  v1.4.3  [better_variants]
Bird's Collection of Trinkets and Rarities  v1.5.3  [bc]
Brandon's Spectacular Starscapes  v1.1  [brandonsstarscapes]
BigBeans Ship Compilation  v0.1.98.6  [BSC]
Building Menu Overhaul  v1.1.3  [bmo]
Bultach Coalition  v1.1.6 release  [ORK]
Busted No More  v1.0.0  [bustednomore]
Captain's Log  v0.2.0  [CaptainsLog]
CarrierUI  v1.0.0  [carrierui]
Carter's Junk Hull Mods  v0.9.4  [CJHM]
Combat Misc Utils  v0.4.1  [cmutils]
Combat Chatter  v1.14.2  [chatter]
Console Commands  v2024.10.04  [lw_console]
Content Unlocking Missions  v1.14  [timid_cum]
Crew Replacer  v0.7.5  [aaacrew_replacer]
DA Junker's Guild  v0.4.1  [da_Junkers_Guild]
Dabbled Avionics  v0.2  [Dabble]
Demand Indicators  v1.0.b  [demandIndicators]
Diable-Avionics-Portrait-Pack  v1.0.0  [daportraitpack]
Diable Avionics  v2.9.2  [diableavionics]
Dump Your Blueprints  v1.0.0  [dumpyourblueprints]
Dynamic Tariffs  v2.1  [dynamictariffs]
ED Shipyards  v2.6.7  [edshipyard]
Emergent Threats  v0.9.5  [EmergentThreats_Vice]
Emergent Threats: IX Revival  v0.9.5  [EmergentThreats_IX_Revival]
Exotica Technologies  v1.8.6  [exoticatechnologies]
Experimental Hull Modifications  v0.8.7HF1  [lyr_ehm]
Machina Void Shipyards  v0.62  [exshippack]
Fleet Size By DP  v1.0.2b  [fleetsizebydp]
FSF_MilitaryCorporation  v4.9  [FSF_MilitaryCorporation]
Grand.Colonies  v2.1.a  [GrandColonies]
zz GraphicsLib  v1.9.0  [shaderLib]
Guarantee Rare Items  v0.3.1  [guarantee-rare-items]
Hexagonal Shieldidgeridoos  v1.3.1  [HexShields]
Hiver Swarm  v1.1.6  [HIVER]
Hazard Mining Incorporated  v0.3.8f  [HMI]
Hostile Intercept (and Autopause!)  v1.3.3  [hostileIntercept]
Hyperdrive  v2.5.2  [sun_hyperdrive]
Illustrated.Entities  v1.2.b  [illustrated_entities]
Immersion Firendly Portrait Pack  v1.1  [immersionFriendlyPortraitPack]
Indies Expansion Pack  v2.0  [aerialcombatsuit]
Industrial.Evolution  v3.3.e  [IndEvo]
Interesting Portraits Pack  v1.2  [interestingportraitspack]
Interstellar Imperium  v2.6.4  [Imperium]
Iron Shell  v1.18.3aj  [timid_xiv]
Knights of Ludd  v1.3.6  [knights_of_ludd]
Larger Zoom Out  v1.1.1  [largerZoomOut]
LazyLib  v2.8b  [lw_lazylib]
Leading Pip  v1.9.3  [leadingPip]
Liminal - Custom, Upgradeable Hullmods  v1.0.1  [liminal]
LouLan Industries  v2.1.6  [LLI]
Lobster Cruiser  v3.1.1  [LobsterCruiser]
Locked and Loaded  v0.13.0  [lockedAndLoaded]
Logistics Notifications  v1.4.5  [logisticsNotifications]
LOST_SECTOR  v0.6.2d  [lost_sector]
Luddic Enhancement  v1.2.6e  [luddenhance]
LunaLib  v1.8.6  [lunalib]
Magic Achievements: Vanilla Pack  v1.2.4  [wisp_magicAchievementsVanillaPack]
MagicLib  v1.4.6  [MagicLib]
Marvelous Personas  v1.2.1  [Marvelous-Personas]
MnemonicUtils  v0.4.1  [dp_mnemonic_utils]
More Combat Terrain Effects  v1.8.1  [niko_moreCombatTerrainEffects]
More HullMods  v1.12.0  [more_hullmods]
More ProcGen Names  v1.0.1  [more_procgen_names]
More Ship Names  v1.13.0  [more_ship_names]
More Bar Missions  v0.0.5  [MoreBarMissions]
More Military Missions  v0.4.3  [MoreMilitaryMissions]
Neoteric Advent  v0.5.0  [advent_seven]
Nes's SAW  v1.16.SSS  [ness_saw]
Nexerelin  v0.11.3c  [nexerelin]
Nomadic Survival  v1.4.1  [sun_nomadic_survival]
Obvious Neutron  v0.0.1  [ObviousNeutron]
Officer Extension  v0.6.10  [officerExtension]
Paragon Resprite  v1.0.0  [A_paragon_resprite7s]
Particle Engine  v0.73  [particleengine]
Persean Chronicles  v3.0.9  [wisp_perseanchronicles]
Planetary Shield: Access Control  v1.6  [wyv_planetaryShieldAccessControl]
Planet Search  v1.2.2  [planet_search]
PMMM  v1.7.6  [PirateMiniMegaMod]
Postmodern Carriers  v1.0.6  [su_CarrierHullmod]
QoL Pack  v1.2  [pt_qolpack]
Quality Captains  v1.6.1  [QualityCaptains]
Random Assortment of Things  v2.5.12  [assortment_of_things]
Refit Filters  v2.0.0  [refitfilters]
RetroLib  v1.0.1  [RetroLib]
Roider Union  v2.1.1  [roider]
zzz Mikohime Additionals Settings  v2.0.0  [Rouge_Redstar]
Ruthless Sector  v1.6.2  [sun_ruthless_sector]
Scan Those Gates  v1.5.7  [scan_those_gates]
SCAV-CO Ship Works  vX-7  [sv]
Seafood Shipworks  v0.0.8a  [Seafood]
Secrets of the Frontier  v0.14.2c  [secretsofthefrontier]
Ship/Weapon Pack  v1.15.1  [swp]
Ship Mastery System  v0.12.3  [shipmasterysystem]
sidebarLib  v20250209  [sidebarLib]
Simple Player Faction Flags  v1.0  [simpleplayerflags]
 Slightly Better Tech-Mining  v2025-01-26  [SBTM]
Special Hullmod Upgrades  v1.5a  [mayu_specialupgrades]
SpeedUp  v1.2.0  [speedUp]
Starship Legends  v2.5.3  [sun_starship_legends]
Station Augments  v1.1.4  [niko_stationAugments]
Stellar Networks  v3.1.3  [stelnet]
Substance.Abuse  v1.1.c  [alcoholism]
Suitable Star Systems  v2.4.0a  [suitablestarsystems]
Supply Forging  v1.5a  [timid_supply_forging]
Tahlan Shipworks  v1.3  [tahlan]
Take No Prisoners  v0.17.0  [presmattdamon_takenoprisoners]
Terraforming & Station Construction  v9.0.10  [Terraforming & Station Construction]
Terraforming Made Easy  v2.6.4d  [terraformingmadeeasy]
Too Much Information  v0.98a  [timid_tmi]
Traverser Design Bureau  v1.8.3  [TraverserDesignBureau]
Tri-Tac Expansion  v0.8.1  [TTE]
Tri-Tac Special Circumstances  v1.0  [TTSC]
Unknown Skies  v2.0.2  [US]
Unthemed Weapons Collection  v0.6.7  [unthemedweapons]
Unusually Gullible Hullmods  v0.5.0-RC4  [UGH]
Valkyrian  v3.3.0  [valkyrian]
Variants Lib  v0.5.4  [variants_lib]
VIC  v1.6.3a  [vic]
Volantian Reclamation Initiative  v0.6.1a  [TouchOfVanilla_vri]
Weapon Arcs  v1.7.2  [WEAPONARCS]
What we left behind  v4.1.0  [niko_morePlanetaryConditions]
WhichMod  v1.2.0  [whichmod]
[close]
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Pentarctagon

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #7 on: February 23, 2025, 10:33:50 AM »

Is it intentional that it's not possible to unmark Liminality as important in the Intel list?
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Mamick

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #8 on: February 23, 2025, 10:54:03 AM »

Well, Ill be the first. I cant seem to hand in the Metals for the research team. The option is just greyed out.
I have over 30k metals and it doesnt seem to recognize it. It must be some kind of mod conflict somewhere, and Im unsure which.
Probably one of the colony or market mods.

(Yes, it's a lot of mods.)
Spoiler
A New Level of Confidence  v40 3.2  [pantera_ANewLevel40]
Additional Console Commands  v1.1.1a  [console_additions]
Adjustable D-Mods  v1.0.6  [adjustabledmods]
Adjustable S-Mods  v1.1.2  [adjustablesmods]
All the Domain Drones+ Vanilla  v0.1b  [all_the_domain_drones+Vanilla]
Amazigh's Ship Foundry  v1.3.1  [A_S-F]
Anex Weapons  v0.3.1  [anexweapons]
AoTD - Dreams of Past  v3.0.0  [Cryo_but_better]
AoTD - Question of Loyalty  v2.0.0  [aotd_qol]
AoTD- Vaults of Knowledge   v3.1.4  [aotd_vok]
Apex Design Collective  v1.2.12  [apex_design]
$ Apex Design Collective Skin - PEAK  v1.0  [apex_design_peak]
Aptly Simple Hullmods  v2.1.1d  [aptlysimplehullmods]
Arma Armatura  v3.1.4  [armaa]
AoTD - Virtue Of Society  v1.2.1  [aod_vos]
AoTD - Ashes of Ohm  v0.4.1  [ShoeyAshesOfOhm]
Ashlib  v1.1.3  [ashlib]
Astral Ascension  v1.2.7  [Planetace_AstralAscension]
Attuned Drive Field Hullmod  v0.1.3  [AttunedDriveField]
Autosave  v1.2b  [lw_autosave]
Battletech Portrait Pack  v1.1  [battletechportraitpack]
Better Colonies  v1.88  [timid_admins]
Better Variants  v1.4.3  [better_variants]
Bird's Collection of Trinkets and Rarities  v1.5.3  [bc]
Brandon's Spectacular Starscapes  v1.1  [brandonsstarscapes]
BigBeans Ship Compilation  v0.1.98.6  [BSC]
Building Menu Overhaul  v1.1.3  [bmo]
Bultach Coalition  v1.1.6 release  [ORK]
Busted No More  v1.0.0  [bustednomore]
Captain's Log  v0.2.0  [CaptainsLog]
CarrierUI  v1.0.0  [carrierui]
Carter's Junk Hull Mods  v0.9.4  [CJHM]
Combat Misc Utils  v0.4.1  [cmutils]
Combat Chatter  v1.14.2  [chatter]
Console Commands  v2024.10.04  [lw_console]
Content Unlocking Missions  v1.14  [timid_cum]
Crew Replacer  v0.7.5  [aaacrew_replacer]
DA Junker's Guild  v0.4.1  [da_Junkers_Guild]
Dabbled Avionics  v0.2  [Dabble]
Demand Indicators  v1.0.b  [demandIndicators]
Diable-Avionics-Portrait-Pack  v1.0.0  [daportraitpack]
Diable Avionics  v2.9.2  [diableavionics]
Dump Your Blueprints  v1.0.0  [dumpyourblueprints]
Dynamic Tariffs  v2.1  [dynamictariffs]
ED Shipyards  v2.6.7  [edshipyard]
Emergent Threats  v0.9.5  [EmergentThreats_Vice]
Emergent Threats: IX Revival  v0.9.5  [EmergentThreats_IX_Revival]
Exotica Technologies  v1.8.6  [exoticatechnologies]
Experimental Hull Modifications  v0.8.7HF1  [lyr_ehm]
Machina Void Shipyards  v0.62  [exshippack]
Fleet Size By DP  v1.0.2b  [fleetsizebydp]
FSF_MilitaryCorporation  v4.9  [FSF_MilitaryCorporation]
Grand.Colonies  v2.1.a  [GrandColonies]
zz GraphicsLib  v1.9.0  [shaderLib]
Guarantee Rare Items  v0.3.1  [guarantee-rare-items]
Hexagonal Shieldidgeridoos  v1.3.1  [HexShields]
Hiver Swarm  v1.1.6  [HIVER]
Hazard Mining Incorporated  v0.3.8f  [HMI]
Hostile Intercept (and Autopause!)  v1.3.3  [hostileIntercept]
Hyperdrive  v2.5.2  [sun_hyperdrive]
Illustrated.Entities  v1.2.b  [illustrated_entities]
Immersion Firendly Portrait Pack  v1.1  [immersionFriendlyPortraitPack]
Indies Expansion Pack  v2.0  [aerialcombatsuit]
Industrial.Evolution  v3.3.e  [IndEvo]
Interesting Portraits Pack  v1.2  [interestingportraitspack]
Interstellar Imperium  v2.6.4  [Imperium]
Iron Shell  v1.18.3aj  [timid_xiv]
Knights of Ludd  v1.3.6  [knights_of_ludd]
Larger Zoom Out  v1.1.1  [largerZoomOut]
LazyLib  v2.8b  [lw_lazylib]
Leading Pip  v1.9.3  [leadingPip]
Liminal - Custom, Upgradeable Hullmods  v1.0.1  [liminal]
LouLan Industries  v2.1.6  [LLI]
Lobster Cruiser  v3.1.1  [LobsterCruiser]
Locked and Loaded  v0.13.0  [lockedAndLoaded]
Logistics Notifications  v1.4.5  [logisticsNotifications]
LOST_SECTOR  v0.6.2d  [lost_sector]
Luddic Enhancement  v1.2.6e  [luddenhance]
LunaLib  v1.8.6  [lunalib]
Magic Achievements: Vanilla Pack  v1.2.4  [wisp_magicAchievementsVanillaPack]
MagicLib  v1.4.6  [MagicLib]
Marvelous Personas  v1.2.1  [Marvelous-Personas]
MnemonicUtils  v0.4.1  [dp_mnemonic_utils]
More Combat Terrain Effects  v1.8.1  [niko_moreCombatTerrainEffects]
More HullMods  v1.12.0  [more_hullmods]
More ProcGen Names  v1.0.1  [more_procgen_names]
More Ship Names  v1.13.0  [more_ship_names]
More Bar Missions  v0.0.5  [MoreBarMissions]
More Military Missions  v0.4.3  [MoreMilitaryMissions]
Neoteric Advent  v0.5.0  [advent_seven]
Nes's SAW  v1.16.SSS  [ness_saw]
Nexerelin  v0.11.3c  [nexerelin]
Nomadic Survival  v1.4.1  [sun_nomadic_survival]
Obvious Neutron  v0.0.1  [ObviousNeutron]
Officer Extension  v0.6.10  [officerExtension]
Paragon Resprite  v1.0.0  [A_paragon_resprite7s]
Particle Engine  v0.73  [particleengine]
Persean Chronicles  v3.0.9  [wisp_perseanchronicles]
Planetary Shield: Access Control  v1.6  [wyv_planetaryShieldAccessControl]
Planet Search  v1.2.2  [planet_search]
PMMM  v1.7.6  [PirateMiniMegaMod]
Postmodern Carriers  v1.0.6  [su_CarrierHullmod]
QoL Pack  v1.2  [pt_qolpack]
Quality Captains  v1.6.1  [QualityCaptains]
Random Assortment of Things  v2.5.12  [assortment_of_things]
Refit Filters  v2.0.0  [refitfilters]
RetroLib  v1.0.1  [RetroLib]
Roider Union  v2.1.1  [roider]
zzz Mikohime Additionals Settings  v2.0.0  [Rouge_Redstar]
Ruthless Sector  v1.6.2  [sun_ruthless_sector]
Scan Those Gates  v1.5.7  [scan_those_gates]
SCAV-CO Ship Works  vX-7  [sv]
Seafood Shipworks  v0.0.8a  [Seafood]
Secrets of the Frontier  v0.14.2c  [secretsofthefrontier]
Ship/Weapon Pack  v1.15.1  [swp]
Ship Mastery System  v0.12.3  [shipmasterysystem]
sidebarLib  v20250209  [sidebarLib]
Simple Player Faction Flags  v1.0  [simpleplayerflags]
 Slightly Better Tech-Mining  v2025-01-26  [SBTM]
Special Hullmod Upgrades  v1.5a  [mayu_specialupgrades]
SpeedUp  v1.2.0  [speedUp]
Starship Legends  v2.5.3  [sun_starship_legends]
Station Augments  v1.1.4  [niko_stationAugments]
Stellar Networks  v3.1.3  [stelnet]
Substance.Abuse  v1.1.c  [alcoholism]
Suitable Star Systems  v2.4.0a  [suitablestarsystems]
Supply Forging  v1.5a  [timid_supply_forging]
Tahlan Shipworks  v1.3  [tahlan]
Take No Prisoners  v0.17.0  [presmattdamon_takenoprisoners]
Terraforming & Station Construction  v9.0.10  [Terraforming & Station Construction]
Terraforming Made Easy  v2.6.4d  [terraformingmadeeasy]
Too Much Information  v0.98a  [timid_tmi]
Traverser Design Bureau  v1.8.3  [TraverserDesignBureau]
Tri-Tac Expansion  v0.8.1  [TTE]
Tri-Tac Special Circumstances  v1.0  [TTSC]
Unknown Skies  v2.0.2  [US]
Unthemed Weapons Collection  v0.6.7  [unthemedweapons]
Unusually Gullible Hullmods  v0.5.0-RC4  [UGH]
Valkyrian  v3.3.0  [valkyrian]
Variants Lib  v0.5.4  [variants_lib]
VIC  v1.6.3a  [vic]
Volantian Reclamation Initiative  v0.6.1a  [TouchOfVanilla_vri]
Weapon Arcs  v1.7.2  [WEAPONARCS]
What we left behind  v4.1.0  [niko_morePlanetaryConditions]
WhichMod  v1.2.0  [whichmod]
[close]

Hmm, can you open the command line in your main starsector directory with `starsector.exe` (see https://www.reddit.com/r/Windows10/comments/ouy3ra/protip_type_cmd_in_the_file_explorer_address_bar/ if you don't know how), and run `for /r %f in (commodities.csv) do @findstr /i /n "metal" "%f" 2>nul && echo File: "%f"`? If I had to guess, someone is creating their own new metal commodity? (I just tested this dialog, and it seems to work).


Is it intentional that it's not possible to unmark Liminality as important in the Intel list?

It's intentionally marked as important, but it's unintentional that you can't unmark it. I'll fix this.
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NBGO

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #9 on: February 23, 2025, 12:01:44 PM »

Well, Ill be the first. I cant seem to hand in the Metals for the research team. The option is just greyed out.
I have over 30k metals and it doesnt seem to recognize it. It must be some kind of mod conflict somewhere, and Im unsure which.
Probably one of the colony or market mods.

Hmm, can you open the command line in your main starsector directory with `starsector.exe` (see https://www.reddit.com/r/Windows10/comments/ouy3ra/protip_type_cmd_in_the_file_explorer_address_bar/ if you don't know how), and run `for /r %f in (commodities.csv) do @findstr /i /n "metal" "%f" 2>nul && echo File: "%f"`? If I had to guess, someone is creating their own new metal commodity? (I just tested this dialog, and it seems to work).

The update seemed to fix it? I was on 1.0 when I came to the thread and noticed you updated. Came around to trying it again and it worked this time. I did check to see if there was another metal, but there was not. Weird. Maybe it was some other thing going on. Thanks!
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Mamick

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #10 on: February 23, 2025, 12:16:46 PM »

Well, Ill be the first. I cant seem to hand in the Metals for the research team. The option is just greyed out.
I have over 30k metals and it doesnt seem to recognize it. It must be some kind of mod conflict somewhere, and Im unsure which.
Probably one of the colony or market mods.

Hmm, can you open the command line in your main starsector directory with `starsector.exe` (see https://www.reddit.com/r/Windows10/comments/ouy3ra/protip_type_cmd_in_the_file_explorer_address_bar/ if you don't know how), and run `for /r %f in (commodities.csv) do @findstr /i /n "metal" "%f" 2>nul && echo File: "%f"`? If I had to guess, someone is creating their own new metal commodity? (I just tested this dialog, and it seems to work).

The update seemed to fix it? I was on 1.0 when I came to the thread and noticed you updated. Came around to trying it again and it worked this time. I did check to see if there was another metal, but there was not. Weird. Maybe it was some other thing going on. Thanks!

I can't think of anything that would have fixed it in the update, but glad to hear that it works!
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Mamick

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #11 on: February 24, 2025, 08:51:04 AM »

Posted a new update! If you want your fleet to evaporate, I encourage you to try the boss.

Quote
v1.0.2
Save compatible with previous version. Can still be added to existing saves.

Features:
- Added the final boss of the not yet implemented super end-game crisis. It's not yet fully tuned or balanced, but if you want test your best fleet to see if you can win, run `LiminalPrepareToDie` in Console Commands. It should be almost impossible to beat, especially on vanilla. I'll add more difficulty options to it later.

Balance changes:
- Made research progress investment scaling slightly more generous with increased credits.

Bugfixes:
- Templates can no longer have negative costs.
- Mothballed ships are no longer counted as using templates.
- You can now unmark the intel as important.

UI Changes:
- Fixed various typos.
- Changed the description of the Alcubierre drive to better match lore.
- Added an icon for the mod
- Changed the colour of the time warp effect to match the theme.
- You can mouseover the hullmod in the template screen to see its effects.

Other:
- Various internal changes.
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SirHartley

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #12 on: February 24, 2025, 08:53:27 AM »

This is still such an amazing first mod, it's so cool!
Would you like to have it moved & listed on the index?
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Mamick

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.0
« Reply #13 on: February 24, 2025, 09:59:15 AM »

This is still such an amazing first mod, it's so cool!
Would you like to have it moved & listed on the index?
Wait, lol, you sent this before I sent you a direct message (unrelated to what you sent). I saw your post on discord telling someone else to send you a DM to get stuff added, and figured I'd ask in the morning. that's hilarious.

and thanks!! that's very kind of you to say!
« Last Edit: February 24, 2025, 10:02:52 AM by Mamick »
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Mamick

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Re: [0.97a] Liminal: Custom, Upgradeable Hullmods v1.0.2
« Reply #14 on: March 04, 2025, 12:44:19 PM »

Quote
v1.0.3
Save compatible with previous version. Can still be added to existing saves.

Most of the changes in this version are internal, to prepare for adding the Liminal faction and crisis. Many of the changes will only be visible if you manually trigger the boss in the console.

Features:
- Added settings to control the Liminal crisis, boss and crisis difficulty, and boss computer use (to make it playable on all hardware). These settings will change a lot of how the boss and crisis work, and should provide a variety of meaningful challenges.
- Added a new Instruction effect that limits the damage you can take in a second to a percentage of your max hull.
- Liminal faction and boss ships will now use special Liminal hullmods, gaining the effect of all positive Instructions at once (strength depends on the difficulty). Since the above effect that limits the damage you can take in a second is also a positive Instruction, this provides some defense against common cheeses that could otherwise one-shot the boss.

Balance changes:
- Switched Liminal boss burn drive for microburn.
- Boss now has flux capacitators and vents, and hullmods
- Slightly increased the maximum setting for research points gained from 10 to 15.

Bugfixes:
- None?

UI Changes:
- Added hull style for Liminal faction

Other:
- Refactored how ships are randomly generated to support the Liminal faction. This refactoring includes the boss, and changes how its generated.
- Various internal changes.
« Last Edit: March 04, 2025, 12:49:03 PM by Mamick »
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