For my part, I await the fix eagerly!
update
20250216
- fix for corrupted nanoforge being prioritized over pristine
- added "baNanoforge_isBlockBurnAbilitiesWhenWorking" to settings.json
Had some time to look into this again. Uses the pristine as it should now, so that's good. Sadly, the side-bar is not cooperating:

Stuck in the UI elements of the time/date, as it was before but at least then I could click through it - not anymore it seems, so you may want to adjust this element to appear a little lower, and/or fix the interactive issue - I've not done any changes to the sidebar mod or the others, just replaced the old version of this mod with your fix. The other UI element is the research screen-toggle from AoTD, so you may want to take that into account for where you place the toggle-box for this mod.
Also thanks for the setting-json, I set it to false, but due to this issue have not been able to test if it really works or not, yet, will get back to you on that.
Another option, should you wish to add it - could it be possible to alter a sort of high-production/low speed vs low-production/high speed instead of the innate down-sides currently baked into the mods, or adjust the penalties in other ways? I'm currently running them on several capital-grade ships and some cruisers, (Or I will again when the side-bar issue let's me actually use the mod!) and the investment costs of waving bye-bye to the ships whole crew, cargo and fuel capacities are BRUTAL as a starting point, the speed-dip on top is just extra salt in the wounds xD
As said, I've been trying to get a nomadic miner lifestyle build going where the only time I want to hit a market is when I need to sell produce and hire more crew, and this mod already asks you to fully sacrifice the logistical and combat abilities of ships to make this work - on top of finding a nano-forge to begin with ^^ I'd imagine a lot of people seeing what the modifications cost simply nope's out on it's use.