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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97] ba-Nanoforge v.20250216  (Read 3521 times)

Daemon Antares

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Re: [0.97] ba-Nanoforge v.20250216
« Reply #15 on: February 19, 2025, 08:00:37 AM »

Adjusted it myself, thanks for the good directions.

Noticed something else however, and not sure if this is some sort of issue on the mod's end or caused by something else:

I had some ships earlier making drugs, leaving entries for this in the list of jobs. Between stopping that and removing those ships, then adding new ones with the nani-links to make supply-jobs, I notice the 'make drugs' jobs 'sticking' in the lost - to the point where clicking the X to close them don't work, it don't remove them - and worse off, trying a few times seems to freeze not only the UI for the mod, but the whole game froze-up on me forcing a c-a-l to terminate Starsector.

Not 100% sure how to replicate this bug other than adding ships with orders, then stopping those orders, removing the ships and adding other ships. Perhaps it was due to swapping version in between but I don't see why the old drug-fabrication orders 'lingered' long after cancelled and the ships were scrapped, in the first place.

I'll look into this more later when I get time to carry on my run.
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banano of doom

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Re: [0.97] ba-Nanoforge v.20250216
« Reply #16 on: February 20, 2025, 04:14:52 AM »

I notice the 'make drugs' jobs 'sticking' in the lost - to the point where clicking the X to close them don't work, it don't remove them
this was an issue at some point, the method of rendering ui i used for sidebar and factory was freezing when entering/exiting combat and only unfreezing when relaunching the game. it is since fixed, hopefully, at least i haven't received any other reports yet

also, if possible, could you contact me directly on discord, at @banano_of_doom_7070. it'd be faster. i have to jump through a lot of hoops to make this forum load at all, ISP is blocking it for some reason.
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my mods:


please do not ask me for permission to use my code or sprites - the answer is "yes" by default, on condition that my involvement is never mentioned

Daemon Antares

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Re: [0.97] ba-Nanoforge v.20250216
« Reply #17 on: March 02, 2025, 06:33:17 AM »

I notice the 'make drugs' jobs 'sticking' in the lost - to the point where clicking the X to close them don't work, it don't remove them
this was an issue at some point, the method of rendering ui i used for sidebar and factory was freezing when entering/exiting combat and only unfreezing when relaunching the game. it is since fixed, hopefully, at least i haven't received any other reports yet

also, if possible, could you contact me directly on discord, at @banano_of_doom_7070. it'd be faster. i have to jump through a lot of hoops to make this forum load at all, ISP is blocking it for some reason.

Apologies for the very late response, I've been busy. I'll do that if I run into more issues regarding your mod, I have not played in a while and the ind. miner run entered it's station-management phase so I technically don't need mobile fabrication at this time.
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The Scout

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Re: [0.97] ba-Nanoforge v.20250216
« Reply #18 on: March 08, 2025, 01:00:26 PM »



Got all requirements installed, I don't see the button? checking top left reveals nothing, I assume its an issue with VOK or my 1440p monitor?
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