Adjusted it myself, thanks for the good directions.
Noticed something else however, and not sure if this is some sort of issue on the mod's end or caused by something else:
I had some ships earlier making drugs, leaving entries for this in the list of jobs. Between stopping that and removing those ships, then adding new ones with the nani-links to make supply-jobs, I notice the 'make drugs' jobs 'sticking' in the lost - to the point where clicking the X to close them don't work, it don't remove them - and worse off, trying a few times seems to freeze not only the UI for the mod, but the whole game froze-up on me forcing a c-a-l to terminate Starsector.
Not 100% sure how to replicate this bug other than adding ships with orders, then stopping those orders, removing the ships and adding other ships. Perhaps it was due to swapping version in between but I don't see why the old drug-fabrication orders 'lingered' long after cancelled and the ships were scrapped, in the first place.
I'll look into this more later when I get time to carry on my run.