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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starsector 0.98a (Released) Patch Notes  (Read 230696 times)

Spareribs

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #690 on: April 02, 2025, 02:37:08 PM »


  • REDACTED Mk.1: reduced armor to 1200 (was: 1500), and also reduced vambrace hull to 15k (was: 20k)
  • Heavy Adjudicator:
    • Reduced damage/shot to 800 (was: 1000)
    • Reduced ammo regeneration rate to 1 per 2 seconds (was: 1/second


completely justified and fair nerf, anyways i'll be skipping the hotfixes for this patch for no particular reason  ;D
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Dri

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #691 on: April 02, 2025, 02:37:54 PM »

If you're going to nerf it down to an Onslaught side-grade than at least remove the "notable" part. It really doesn't need to have that handicap on it too if it is no longer considered a "hero" ship.
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bongchong1

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #692 on: April 02, 2025, 02:41:04 PM »

 the {REDACTED}-Mk1 has been balanced
it's so joever  :'(

( the nerfs are fine as it was pretty op  ;D )
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ExBeNN

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #693 on: April 02, 2025, 02:49:14 PM »

The MK.1 is still very powerful, it was definitely OP before for its DP cost. It can still solo most if not all capitals and escorts in the game without any issue.
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Hiruma Kai

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #694 on: April 02, 2025, 03:16:04 PM »

Belated thanks for a very cool release.  My only complaint is it released while I was at a work conference. :)

Finally got a chance to do a proper play through and appreciate the additional story work and the occasional new descriptions for some locations, like habitats and the like.
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Doctorhealsgood

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #695 on: April 02, 2025, 03:20:19 PM »

MK 1 got nerfed? Sad. I have NO idea what it does or how to get that started yet so guess i have the privilege of not knowing the good times.
« Last Edit: April 02, 2025, 03:23:44 PM by Doctorhealsgood »
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Draba

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #696 on: April 02, 2025, 03:27:15 PM »

And you can't even stop it from running face first in to the enemy.
I've never seen it ramming enemies while it has a rally order, cancel the eliminate or give it a rally when it's starting to get silly.

Small shield tanks seem to be dropping way more than before against the eye lasers, they try to tank with hull and die instantly at <50% flux buildup.

Hmm, this might be what prompted the shield "bugfix", actually! Not that they have a ton of chance either way, and something like the Monitor does keep the shield up. Will keep this in mind, though!
Something is fky there, ships that can definitely take 1 beam and were fine(ish) before now die basically every battle.

A few examples:
Spoiler
[close]
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Alex

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #697 on: April 02, 2025, 03:30:01 PM »

Something is fky there, ships that can definitely take 1 beam and were fine(ish) before now die basically every battle.

Thank you for the video! Would you mind emailing me your save? Would be really helpful to have some ready-made examples to test with - I mean, *probably* the other variants of these ships would have the same issue, but sometimes it's a question of exactly where a number lands.

fractalsoftworks [at] gmail [dot] com
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Oxer555

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #698 on: April 02, 2025, 04:13:51 PM »

Man could have atleast made Oldslaught 40DP now thats its worse than a normal Onslaught.
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Killer of Fate

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #699 on: April 02, 2025, 04:18:36 PM »

Man could have atleast made Oldslaught 40DP now thats its worse than a normal Onslaught.
why not just nerf the Onslaught, i guess?

edit: that'd be real funny

edit2: if Onslaught was 50 DP and had its ammo regen rate halved... I would never complain about Conquest, Retribution, Astral balancing ever again

edit3: jk though, don't... DONUt
« Last Edit: April 02, 2025, 04:32:06 PM by Killer of Fate »
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Onsing my slaught

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #700 on: April 02, 2025, 04:30:41 PM »

The Onslaught MkI deserved most of the nerfs but not all. The nerf to its armor is pretty unnecessary. It already has less armor than a normal Onslaught at 1500 (without built in shield mind you) and now getting dropped to 1200 (same as the Conquest) heavily impacts its performance. If you want to nerf its durability, you can drop the hull of the side armor plates even further so that it's still tanky frontally but not from both side like before.
Edit: I changed my mind, it didn't deserve the nerf to its adjudicators
« Last Edit: April 03, 2025, 01:50:15 AM by Onsing my slaught »
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WhisperDSP

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #701 on: April 02, 2025, 04:38:15 PM »

Kind of anecdotal question and *not* the latest RC7 patch:

Has anyone noticed that Pirates seem to be all over the sector, raiding everything in sight?

It sort of felt that there were a lot of pirate raids, constantly happening in the Core worlds. My attention was elsewhere, exploring the new content. It did kind of pop out occasionally though. A sort of "wha?" moment.

Then I settled three worlds on the side of lalaland (near the Abyss) and...from the get-go, pirates out the wazoo, raiding everything in sight? Couldn't seem to get rid of them?

Currently those three worlds are size 4 colonies, and my last 9 sets of Combat Results are "Pirate Armada". Whacked so many of them for a while that the crisis bar was sitting around the 4-10 range, it couldn't go any further.

Time to go wipe some Redacted, then try more of the new content. I won't switch to RC7 yet, I want to keep wiping the floor with triple-Paladin Anubis. ;D

Draba

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #702 on: April 02, 2025, 05:02:10 PM »

The Onslaught MkI deserved the most of the nerfs but not all. The nerf to its armor is pretty unnecessary. It already has less armor than a normal Onslaught at 1500 (without built in shield mind you) and now getting dropped to 1200 (same as the Conquest) heavily impacts its performance. If you want to nerf its durability, you can drop the hull of the side armor plates even further so that it's still tanky frontally but not from both side like before.
The adjudicators were very far out there, but dropping sustained DPS to 40% with only 80% the previous hit strength plus tankiness decrease might be a bit too much.
Hard to tell though, the massive hull DPS paired with AoE for chaff still look good. Certainly usable but standard Onslaught is much closer now.
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Onsing my slaught

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #703 on: April 02, 2025, 05:20:10 PM »

The Onslaught MkI deserved the most of the nerfs but not all. The nerf to its armor is pretty unnecessary. It already has less armor than a normal Onslaught at 1500 (without built in shield mind you) and now getting dropped to 1200 (same as the Conquest) heavily impacts its performance. If you want to nerf its durability, you can drop the hull of the side armor plates even further so that it's still tanky frontally but not from both side like before.
The adjudicators were very far out there, but dropping sustained DPS to 40% with only 80% the previous hit strength plus tankiness decrease might be a bit too much.
Hard to tell though, the massive hull DPS paired with AoE for chaff still look good. Certainly usable but standard Onslaught is much closer now.
I think he nerfed the adjudicators to be more in line with the base Onslaught thermal pulse cannons. Now they both recharge one round every second compared to before which the adjudicator recharged at double that rate. I really want the Onslaught MkI to be really good (I mean it is a one of a kind hero ship like the ziggy) but it was a bit overpowered, maybe return to the old recharge rate but keep the damage per hit nerf?
Edit: This information is not true. I didn't look up the wiki before typing this. The adjudicator now recharge at half the TPC rate but in a different magazine system (10 rounds every 20 seconds) so the nerf hits even harder
« Last Edit: April 03, 2025, 01:41:58 AM by Onsing my slaught »
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TK3600

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Re: Starsector 0.98a (Released) Patch Notes
« Reply #704 on: April 02, 2025, 05:52:07 PM »

Or maybe keep damage but get rof nerf?
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