Fulgent is like Paragon. Not mobile enough to fight with bolt weapons, so it needs the extra range from Energy Bolt Coherer. The extra flux would nice. It gets annoying when Remnant ships have lots of mounts but not enough flux to use them. I agree 10 DP would be nice for Automated Ships, and Automated Ships needs help to compete with Cybernetic Augmention. (Yes, Radiant is very strong, but it would be nice if Automated Ships was strong without over-relying on Radiant.)
Maybe make the Cryosleeper have infinite range too. I mean, if we can migrate marines from Corvus to Babzo Bypkins on the other side of the galaxy, just because it has a Carbon Cable... Then why can't we just... Eh, nvm.
The problem with cryosleeper is how difficult it is to get the full bonus from Cryosleep Revival. You need 10 organics. So you need to find Bore Mantle, then probably sell it at Salamanca to boost their production high enough (unless you find a Toxic world with Organic of your own and grow it).
If you find a good system with a sleeper, then the player is lucky that game. That happened to me once. (I could have built my own Toxic with Organics world even, but I used nanoforge instead because it was one of my shipbuilding worlds, and I am not adding another item to trigger Pather cells.)
I really wish Hypershunt had global range. That would redeem this a lot
Being able to get +1 additional industry on any world... But then by the time you would have a fleet worth risking for an Omega. I don't know. It feels like you would have everything. But... Hmph. Whatever I guess
For me, the biggest thing that would redeem Hypershunt is the new Pather reward. At +8 interest, which is automatic Pather cell, I do not even think about using it, though I consider selling it so that the market I sold it to needs to deal with Pather cells that try to wreck its market. Not to mention the item needed to boost ore production. Aside from that, there are the random unavoidable disruptions that can block demand and inflict -5 stability because you are over the industry limit.
I would like hypershunt to do something epic enough to be sector changing (+1 to max industries that can be shut off by random disruption is not it), although that would probably be a major story/plot point. Maybe make gate travel costs free, and everyone starts using gates. (Then maybe have invaders from beyond, like the Domain and/or Omegas.)
P.S. Come to think of it, a world with a tap would probably want to be on a world that produces the ore so that it cannot be disrupted. That means it needs a Refinery with Catalytic Core, so the interest is +6 (+2 from Refinery and +4 from Catalytic Core). With the 8 interest from Hypershunt Tap, we get 8+2+4=14. After getting the new Pather reward, 14/2=7. 7 interest is enough for a Pather cell. So, the only way to have a world that has a tap and immune to disruption is to have the tap on a refinery world that produces enough ore, and giving the bomb to the Pathers to put them to sleep permanently.
P.P.S. Forgot the world also needs Mining too so that ore supply for Refinery cannot be disrupted, and Mining adds +1. So, at least 15 interest before reduction from Pather reward, but it does not matter because the reward will not reduce the 15 down to below 7.