Well, well, well...always a good day when patch notes are revealed.
I'm super stoked regarding all the QoL/UI updates. I've said it before, infrastructure is never sexy but it's absolutely vital. The new Simulator, Codex, Intel and Planet screens...all of it is going to make the experience smoother, more refined, and give the player more control to do what they want. 1000% worth the Dev time.
As for particulars, "Threat added" is probably the understatement of the century. I can't wait to get curb-stomped.
I'm very much looking forward to all the added missions. All of the ones added last patch were well-done and I'm the sure the quality has only improved since then.
As with other posters, I think all the Colony Crisis changes look good. Using the Lion's Guard makes me happy since I generally don't go hunting them in Askonia. I also think it's "on-brand" for the Diktat to use their version of ships. I also like the changes to the rewards.
I love the idea of system defense fleets. Not only as challenges but it makes sense for them to exist. I think they would be prime candidates for Faction-specific unique ships that are one-of-a-kind.
Ships/Weapons:Astral buff is interesting because it buffs the ship and not the fighters. I suppose if I want to treat it more like a battle carrier now, I can.
Regarding the Tempest, I'll take the replacement rate buff but I'd still prefer a charge-based system that replaces the Drone when used. That way the Tempest doesn't gimp its own PD by using its system. Maybe if the AI isn't so trigger happy with it now, it won't be so bad.
Very excited about the HMG being PD_ALSO. Personally, I think all MGs should be this way but the HMG was the worst offender.
Looks like Omega weapons got a once over. Might I suggest the Rift Lance be brought to 0.8 efficiency? Prior to 0.97 it had identical stats to the Phase Lance but since the PL was buffed in efficiency, the RL looks worse by comparison.
All Fighter changes look good, though I admit Sparks having normal Burst Lasers triggered Spark Spam PTSD from many moons ago. I think PD and carriers have been adjusted enough that this won't be a big deal but they were nasty when they first came out.
- Added a new Tri-Tachyon character who will pay for certain [EXTREMELY REDACTED] items
Hmm...if the player is just getting credits or relations boosts from it, what is the purpose? I'm assuming [EXTREMELY REDACTED] items are of the limited-amount-per-playthrough variety, so it doesn't make sense to trade them in for stuff that can be gotten by other means. It would be interesting if it were like...you can turn them in for other [EXTREMELY REDACTED] items (i.e. the guy can basically transmute the ones you don't want into the ones you want), or turn them in to buff other [EXTREMELY REDACTED] items in some way, or something. Obviously it really depends on just what the implementation is.
It's not difficult to find get the heavily shielded crate from the Alpha Site extremely early in the game. I know it's not many weapons but if the guy is paying hundreds of thousands for any kind of Omega weapon, that might be worth it early on. I agree with you otherwise. Credits are not hard to come by when I'm taking on endgame content. I would like an exchange option for Omega weapons, even if you have to pay for it.