Always a pleasure to see how you're improving one of the best indie space games ever!
I did have a request, or suggestion:
If sector gen did not produce 4 level 7 officers in sleeper pods:
They may be found in sleeper pods when answering distress calls, up to a total of 4
The number spawned does not increment until the officer is actually rescued
So you can't permanently miss out by not investigating a particular distress call
One of the particularly notable things about Starsector is the writing. Would it be possible to have
some one-off dialog for each of the level 7 officers we rescue? It would make them stand out a bit
more rather than just "Yoink! Gotcha" when they join our fleet. Maybe even a dialog choice or two
that would let us select a skill for them? I don't know if that's asking too much but it would really
give them some personality and make their rescue an event, rather than just a pause in the player
steamroller of the sector.