- Added a "quest" involving Jethro Bornanew which follows the "Knight Errant" mission
Huh, did not expect a follow-up quest to the Luddic Church questline, will look forward to this.
That's terrifyingly ambiguous.
- Added a new Tri-Tachyon character who will pay for certain [EXTREMELY REDACTED] items
Will they be buying items that will be introduced in this patch or certain [SUPER ALABASTER] items? If you're willing to divulge.
- Colony crises:
- Added "Escalate crisis" option that costs 1 story point and sets colony crisis progress to 550 points
- Persean League crisis now requires either a size 5 colony (unchanged) or at least 3 colonies with one being a size 4 (was: at least 2 colonies)
- Sindrian Diktat colony crisis now uses Lion's Guard ships instead of regular Diktat military
- Defeating the Luddic Path crisis permanently halves the amount of interest your colonies generate, allowing the use of more items and AI cores without creating active Pather cells
- Persean League crisis reward:
- Added +10% accessibility to all colonies ("established polity")
- Also applies when a member of the League on any terms
- Removed reputation bonus with Hegemony/independents
- Pirate crisis reward: changed to reduce shipping disruptions from pirates (was: increased accessibility)
Like these changes overall, the reward for defeating the Luddic Path & the Persean League are a lot better.
Also regarding the Pirates crisis reward change, I understand it being changed to reduce Pirate shipping disruptions, as its an easier crisis to deal with compared to the Persean League and would have given the same rewards, but it also came in a 2 part where making a deal with Kanta also gave 10% increased accessibility.
Is the Pirate crisis reward change just for defeating the crisis and the deal with Kanta still the same?
- Added a powerful "system defense fleet" to Aztlan, Thule, Hybrasil, and Eos Exodus star systems
Oh, this is an interesting addition as it makes sense as these are the major faction's capital systems, and can make "obtaining" Pristine Nanoforges more difficult, though I feel lore-wise, the Samarra system can also get a "system defense fleet" to protect Eventide.
- Hyperspace Topography: swapped "slipstream detection" and "reverse polarity"; the latter can now be unlocked at 250 points
This is also nice, "Reverse Polarity" will be more useful earlier on than "Slipstream Detection".
But yeah, nice to see all the aforementioned QoL changes, and the balancing changes should be nice, should make the Astral better now without making it too strong with all the other weaker / less used weapons or fighters getting nice buffs.