The Dictate is the hardest one to give some redeeming factor or quest chain that would improve them to make them look like they're bringing something good to the sector as a whole. The random idea I had some time ago was to give them a colonization quest chain. Where they work to resolve the mass overcrowding on Sindria by setting up colonies or fund terraforming projects. Have them be actually willing to put up the money to start growing humanity outside of the core again and reclaim lost systems. Their goals are to exploit raw resources and bring in more funds for their military and improve regime security at home, but it says something if they're the only one of the major factions actually recolonizing.
If I were giving an idealized portrayal of each faction's preferred future for the sector, it might look like this:
Hegemony: Straightforward - they reconnect with the Domain by some means, and the sector sees the return of material plentifulness beyond anyone's wildest dreams. Orders of magnitude more resources than anyone wants, technology well past what anyone can imagine, the eradication of crime and terrorism, at least at the present scale. Alternatively, they fail to reconnect with the Domain, but nonetheless restore order to the sector, bring a normal way of life to the most poor or tyrannical markets, and ease up on excessive authoritarian tendencies once the threats that provoke them are gone.
Tri-Tachyon: Without anyone attempting to impose themselves on anyone else, people are free to live however they like, so long as their means permit it - whether that means drug-fueled all night raves, or lavishly-funded research projects aimed at better understanding the world's mysteries. Standard of living improves, as resources are allocated according to demand rather than according to the needs of a ruling regime, and scientists, captains, and officers are able to rise to the level of their ability, regardless of their station in life, so long as they are bold enough to risk whatever they might already have for the opportunity to prove themselves.
Persean League: With ambitious or expansionist polities subdued, a sector-wide era of peace between a diverse range of sub-governments is established. Pacts allowing emigration between worlds (so long as the recipient government is on board) mitigates the excesses of the sector's worse planets, while the lack of a shared adversary to point to as justification mitigates the influence of Kazeron and the gens. Everyone can find a home that suits their dreams and personality, and a memory of past potential for corporate, theocratic, or military despotism unites the disparate nations of the sector, ensuring that, despite their differences, they remain willing to collaborate in the interest of free and secure exchange of goods and ideas.
Sindrian Diktat: While other polities looked to either reaction, an idealized past, or simple greed to guide their decisions, the Sindrian Diktat was untethered to the pre-collapse world, and could, under competent leadership, provide a clear blueprint for the extended future. Rather than responding to issues as they arose, with no overarching plan in mind save for broad, vague, and unlikely hope of a technological, spiritual, or political breakthrough, the Diktat reorganizes the sector as a self-reliant and cohesive polity. Scientists, rather than embarking on dangerous, egotistical, or megalomaniacal flights of fancy, are directed towards avenues in which their work will be most useful and most appreciated, and exceptional individuals are identified and routed towards mutually beneficial lines of work. The poor, rather than being an obligation to be
(reluctantly) tolerated and
(barely) sustained (as under the Hegemony) or a resource to be exploited and exhausted (as under Tri-Tachyon), are given shared identity as Perseans, and a part in both the effort towards a reborn sector in which everyone has clarity of purpose, and the pride therein.
Luddic Church: Life on the most hellish industrial planets of the sector is gradually restored to a livable state, as industry is pared down and colonization efforts identify new habitable worlds to be settled. Religious efforts give hope to the previously hopeless, and purpose to the previously purposeless. Moreover, a universal set of beliefs instilling care for one's neighbors surroundings ensures that the violence and industrial blight of the past will not return. Human life revolves around the situations it evolved to handle - small communities, meaningful, physical work, and immersion in the natural world, which might otherwise have been lost to all but a handful of the luckiest or most driven individuals. A token church-military peacekeeping force prevents resurgence of piracy and handles the transit of goods between worlds where local production or doing without is impossible.