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Starsector 0.98a is out! (03/27/25)

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Author Topic: Starsector 0.98a (Released) Patch Notes  (Read 238890 times)

Doctorhealsgood

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #120 on: February 09, 2025, 04:06:58 AM »

I already hoard AI cores so parting with [VERY REDACTED] stuff seems extremely unlikely
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thatonetangerine

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #121 on: February 09, 2025, 04:35:28 AM »

I am quite excited about these patch notes! I just cannot wait to experience all these new content additions, balance changes, and bugfixes! (Who knows what this "Added Threat" could be?)

  • Added a powerful "system defense fleet" to Aztlan, Thule, Hybrasil, and Eos Exodus star systems

Ooh, this is going to be nice! I wonder if there will be any story elements involving those fleets, just like Caden and Hyder in the Askonia system?


I hope we get to see Daud captaining the Atzlan defense fleet. I will definitely look forward to see who will lead the Church or TT fleet too.
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Toxcity

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #122 on: February 09, 2025, 04:37:57 AM »

what if Omega spawn as random encounters in hyperspace now?
Maybe then it'd be worth it?
Or maybe it's solely to get a better deal on the phase capital

I'd expect the new threat to be hyperspace related, and the new contact to buy items from that new threat. It's a wild guess on my part, but AI ships haven't been known to be in hyperspace.
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pappyodaniel

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #123 on: February 09, 2025, 04:59:25 AM »

"Hullmods can now require items to install"

This is great news, I was literally just working on some workaround code for that and having trouble with it. This one change by itself makes the mod I've been working on a lot easier to do.

Good stuff as always Alex, thank you!
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Draba

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #124 on: February 09, 2025, 05:02:24 AM »

But The buff to the lion guard ships seem more like nerfs except for the Falcon.
Might kinda-sorta work out for the Sunder?
700 range on pulse lasers still isn't too hot with those shields, but 2 pulse lasers+gigacannon+HEF = a lot of hard flux/hull damage.

Yeah, the buff I was expecting was OP cost reduction (so that it makes sense as a budget low DPS weapon) but I don't mind this buff either. At least it's fitting for its name.
The main cost for the Gigacannon is the L energy mount, reducing OP wouldn't do that much since most of the ships having Ls need something high impact there.
Increasing damage in some way until it's usable seems to be the way to go.

Next change that confuses me as to gigacannon. It is already amazing on the ziggurat with phase anchor. That ship alone can take out entire fleets without even needing Omega weapons. And the Cannon's good on a couple other ships too. Buffing it is wild!
Ziggurat can solo multiple fleets with basically any loadout, that's not on the gigacannon.
Phase cloak+double dissipation from anchor mean flux use doesn't matter, something like tach+phase lance will be much, much faster.
Not a single ship comes to mind where GC is a good choice right now(Executor is closest but still can't beat HIL despite the coherer), the buff is pretty mild so might even stay that way.
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Embolism

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #125 on: February 09, 2025, 05:40:32 AM »

LG Sunder getting Coherer does raise the question of why LG Hammerhead exists. It has the same system, worse flux stats, worse OP and the Sunder has all the same relevant mounts plus a Large mount which is a Pretty Big Deal.
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Elshama

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #126 on: February 09, 2025, 05:47:52 AM »

But The buff to the lion guard ships seem more like nerfs except for the Falcon.
Might kinda-sorta work out for the Sunder?
700 range on pulse lasers still isn't too hot with those shields, but 2 pulse lasers+gigacannon+HEF = a lot of hard flux/hull damage.

Yeah, the buff I was expecting was OP cost reduction (so that it makes sense as a budget low DPS weapon) but I don't mind this buff either. At least it's fitting for its name.
The main cost for the Gigacannon is the L energy mount, reducing OP wouldn't do that much since most of the ships having Ls need something high impact there.
Increasing damage in some way until it's usable seems to be the way to go.

Next change that confuses me as to gigacannon. It is already amazing on the ziggurat with phase anchor. That ship alone can take out entire fleets without even needing Omega weapons. And the Cannon's good on a couple other ships too. Buffing it is wild!
Ziggurat can solo multiple fleets with basically any loadout, that's not on the gigacannon.
Phase cloak+double dissipation from anchor mean flux use doesn't matter, something like tach+phase lance will be much, much faster.
Not a single ship comes to mind where GC is a good choice right now(Executor is closest but still can't beat HIL despite the coherer), the buff is pretty mild so might even stay that way.

I guess the sunder also benefits from it but in the player's hand the sunder's just an escort ship one that wants max range and one I normally use advance optics on. At least that's what I use it for when I use destroyers which is rarely. But any ship in the player's hands with high energy focus like the champion could make good use of the Gigacannon. I guess in my mind I was thinking about how having a weapon like this will affect the development of future ships and how any ship with high energy focus or a lot of weapons and extra flux in the player's hand can make use of the Gigacannon. Maybe I'm just silly and like big numbers all at once. I wonder how the cannon will work on the Anubis with its temporal shell?
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mr. domain

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #127 on: February 09, 2025, 05:59:43 AM »

LG Sunder getting Coherer does raise the question of why LG Hammerhead exists. It has the same system, worse flux stats, worse OP and the Sunder has all the same relevant mounts plus a Large mount which is a Pretty Big Deal.

1. it's the lion's guard don't think about the practicality too hard
2. nonetheless, the lg hammerhead should have slightly improved speed and shield efficiency vs the base version, or at least some niche benefit that justifies its existence
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S_Eusebio

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #128 on: February 09, 2025, 06:02:09 AM »

Thank you for the patch notes, Alex!
If I may give my feedback, I don't think the Gryphon needs another nerf right now. In the current patch the ship seemed fine to me, it has already been nerfed several times in the last few patches (both directly and indirectly) and taking out expanded missile racks as a built in hullmod, it basically means giving the ship a 20 OP penalty. If you still want to remove it as a built in hullmod, why not then give the cruiser 20 more ordnance points so one has the choice to get it back for free or actually taking something else? Just my humble opinion on this matter.

On another note, I'd like to see, like several other users suggested before me, a system defense fleet also in the Samarra system, not only in Aztlan.

Thank you (and David) for all your work these years on this gem of a game! I'm very excited to try all the new stuff you, guys, teased on bluesky in the last few months!
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Embolism

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #129 on: February 09, 2025, 06:08:06 AM »

LG Sunder getting Coherer does raise the question of why LG Hammerhead exists. It has the same system, worse flux stats, worse OP and the Sunder has all the same relevant mounts plus a Large mount which is a Pretty Big Deal.

1. it's the lion's guard don't think about the practicality too hard
2. nonetheless, the lg hammerhead should have slightly improved speed and shield efficiency vs the base version, or at least some niche benefit that justifies its existence

The Sunder is actually faster than the Hammerhead in a sense - they have the same top speed but the Sunder has more acceleration. And, as we all know from the Conquest; shield efficiency has to be taken in context of flux stats, and the Sunder has double the flux dissipation and ~80% more flux capacity than the Hammerhead...

IMO the LG Hammerhead should have a different system. Plasma Jets for instance.
« Last Edit: February 09, 2025, 06:10:50 AM by Embolism »
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Dadada

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #130 on: February 09, 2025, 06:32:30 AM »

Yeah, the buff I was expecting was OP cost reduction (so that it makes sense as a budget low DPS weapon) but I don't mind this buff either. At least it's fitting for its name.
The main cost for the Gigacannon is the L energy mount, reducing OP wouldn't do that much since most of the ships having Ls need something high impact there.
Increasing damage in some way until it's usable seems to be the way to go.
+1
Just make it 3k or something with the same 0.75 efficiency and we will see...

LG Sunder getting Coherer does raise the question of why LG Hammerhead exists. It has the same system, worse flux stats, worse OP and the Sunder has all the same relevant mounts plus a Large mount which is a Pretty Big Deal.
Fair point... Maybe? Well, it has better shield efficiency. I think maybe it should lose less or no OP from the EBC or something else could be changed? Mmmmm, maybe I should boot up the game and take a peek, but I am too lazy atm.

I wonder how the cannon will work on the Anubis with its temporal shell?
Probably the best question to ask right now, so "over"buffing it could create some issues...

E: For the lulz: Give 3 OP back to the Hammerhead and turn the smol missiles into Synergies? :D

The Plasma Jet idea sounds interesting but Hammerhead has a Dakka system in my world so it feels kinda weird, but ehh, maybe Ludd the Diktat works in mysterious ways.
« Last Edit: February 09, 2025, 06:40:15 AM by Dadada »
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mr. domain

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #131 on: February 09, 2025, 06:35:42 AM »

LG Sunder getting Coherer does raise the question of why LG Hammerhead exists. It has the same system, worse flux stats, worse OP and the Sunder has all the same relevant mounts plus a Large mount which is a Pretty Big Deal.

1. it's the lion's guard don't think about the practicality too hard
2. nonetheless, the lg hammerhead should have slightly improved speed and shield efficiency vs the base version, or at least some niche benefit that justifies its existence

The Sunder is actually faster than the Hammerhead in a sense - they have the same top speed but the Sunder has more acceleration. And, as we all know from the Conquest; shield efficiency has to be taken in context of flux stats, and the Sunder has double the flux dissipation and ~80% more flux capacity than the Hammerhead...

IMO the LG Hammerhead should have a different system. Plasma Jets for instance.

ooh i didn't think of that! +1 to that idea
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Dadada

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #132 on: February 09, 2025, 06:47:31 AM »

Mmmm, or maybe we combine Jets with HEF and call it "Energy Spike/Spike Energy" :P or "Overpower" or "Leaders Lions Advance" or something, just for the LG Hammerhead Lions Hammer. o.O
This is a buff. :D

Yeah, I guess it may need something, but maybe I am mistaken since I didn't touch play the game the last 6 months. E: I like the Plasma Jets idea, but damn, Hammerhead needs a Dakka system for me to sleep well.

EE:
Lion's Fury
Lel, +1, I mean we have Furies and Hammers but still +1 if it's for the ability name. :D

E3: Lions... Wrath, Charge, Storm, Roar, Stand, Spirit... Yeah, Lions Fury sounds better.

E4: HEF is 3s... For the same duration and the same time you also get Plasma jets? Mmmm...
« Last Edit: February 09, 2025, 07:08:22 AM by Dadada »
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mr. domain

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #133 on: February 09, 2025, 06:52:53 AM »

Mmmm, or maybe we combine Jets with HEF and call it "Energy Spike/Spike Energy" :P or "Overpower" or "Leaders Lions Advance" or something, just for the LG Hammerhead Lions Hammer. o.O
This is a buff. :D

Yeah, I guess it may need something, but maybe I am mistaken since I didn't touch play the game the last 6 months. E: I like the Plasma Jets idea, but damn, Hammerhead needs a Dakka system for me to sleep well.

Lion's Fury
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Popel

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Re: Starsector 0.98a (In Development) Patch Notes
« Reply #134 on: February 09, 2025, 07:36:33 AM »

That post tell me one: THATS THE MAN WITHOUT EXCUSE...

I just go buy another copy.
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