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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] GraphicsLib 1.10.2  (Read 963806 times)

TooManyTeeth

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #345 on: April 07, 2025, 02:51:36 PM »

I think the link was forgotten to be updated on the forum page. The 1.10.2 is uploaded on the author's site https://bitbucket.org/DarkRevenant/graphicslib/downloads/
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Dark.Revenant

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #346 on: April 07, 2025, 03:04:39 PM »

The link was updated.  Or rather, one of them.  The glowing icon.  The other one isn’t updated.  I haven’t gotten a day of rest in two weeks.
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Strange and Glorious

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #347 on: April 07, 2025, 05:55:31 PM »

Does this just to make things look better?Or are there settings for lowering the GFX for low performance systems?
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Frosterus

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #348 on: April 07, 2025, 06:26:54 PM »

Does this just to make things look better?Or are there settings for lowering the GFX for low performance systems?

You can go into the settings file in the mod folder and change whatever you want to false. You can turn basically everything off if you want to, and you'll still be able to use mods that require GraphicsLib.
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Zalpha

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #349 on: April 07, 2025, 11:21:47 PM »

I just updated with the program TriOS and in it, it says the new update is installed just fine. When I log into the game, at the top right of the main menu it says that there is one new update and that mod is this mod. So I am not sure why but I will re-download this mod manually and then check the info of the version number and replace it with the other mod.
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Dark.Revenant

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #350 on: April 08, 2025, 12:20:02 AM »

I don't use TriOS (I have a bunch of symlinks set up the way I want it, for development), so I have no idea what's going on there.  Sorry.  As far as I can tell, everything is set up correctly on my end for Version Checker.

This thread's download links should just be used as-is.  Please don't use any version that calls itself 1.10.1 because that's going to be the incorrect version.
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Wispborne

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #351 on: April 08, 2025, 06:51:13 AM »

I just updated with the program TriOS and in it, it says the new update is installed just fine. When I log into the game, at the top right of the main menu it says that there is one new update and that mod is this mod. So I am not sure why but I will re-download this mod manually and then check the info of the version number and replace it with the other mod.

Do you know if you were using TriOS 1.1.6 when you updated GraphicsLib, or an older version?

TriOS v1.1.6 fixes a bug that might have caused the issue you saw. No problem with GraphicsLib itself.
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jinnerotto

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #352 on: April 19, 2025, 07:16:51 PM »

For the longest time I thought my performance issues in battle were all due to using many modded ships and often leaning towards a 'ten trillion carriers' strategy, which is definitely part of the problem, but hot damn did I get so many frames back after disabling the shaders in the config

I uh didn't even know I could do that. There is a massive red text on the mod page and all but I clearly cannot read

From now on I'll fall asleep fantasizing about playing with all the fancy effects until I get a better system  :-[
« Last Edit: April 19, 2025, 07:19:27 PM by jinnerotto »
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Dark.Revenant

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Re: [0.98a] GraphicsLib 1.10.2
« Reply #353 on: April 20, 2025, 06:56:34 PM »

For the longest time I thought my performance issues in battle were all due to using many modded ships and often leaning towards a 'ten trillion carriers' strategy, which is definitely part of the problem, but hot damn did I get so many frames back after disabling the shaders in the config

I uh didn't even know I could do that. There is a massive red text on the mod page and all but I clearly cannot read

From now on I'll fall asleep fantasizing about playing with all the fancy effects until I get a better system  :-[

Out of curiosity, what is your frame rate before & after disabling shaders?  There is also a keyboard shortcut that you can use to pretty easily estimate this: Pause/Break is an in-combat toggle for all shaders (though all the VRAM remains consumed).
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