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Author Topic: Colony Crises - Faction armadas, how to deal with them?  (Read 2597 times)

TheJollyKraut

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Colony Crises - Faction armadas, how to deal with them?
« on: January 27, 2025, 11:56:16 AM »

I've played around with colonies and colony crises and while I can just tac-bomb Kazeron or Hesperus to prevent an invasion in the short term it doesn't seem to actually resolve the specific crisis as stated by the wikis. So then the question is how am I suppose to fight off faction armadas of like 10+ fleets with 800DP each that pretty much steamroll any star fortress in the system even when I try to actively defend them? ???
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TheMeInTeam

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #1 on: January 27, 2025, 02:11:10 PM »

There is good information on the gg wiki, but a summary if you want to fight as little as possible and don't care about optimizing income beyond what can pay for end game fleets:

- Join PL after raiding their cap for pristine forge =  5% gross income hit w/o fighting blockade.  Doing this also blocks hegemony permanently unless you leave PL.
- You can also block hegemony permanently by only using AI cores in size 3 planets or none.
- Block immigration for LC, which requires you to not be at war with them when you get luddic majority, a quick trip to one of their planets, and nothing else.
- Give LP a planet killer.  You have to be strong enough to beat the damaged nexus and the fleet guarding it, unless you first run a hegemony commission to get the planet killer (and get it while just exploring).  Then you don't need any real combat strength.  Their interest is similar to hegemony but even more lax; they tolerate colony items and even some AI usage if it isn't admin.
- Negotiating with Kanta is strongly incentivized; pirate fleets aren't exactly strong, we've been crushing them for a long time before colonies most likely, so it's not some challenge you look forward to doing.  You get the best reward for negotiating, which you can do immediately.  At least with LC negotiation, you're giving something up to avoid the crisis (which fighting improves instead of removes).
- TT throws some mercenary fleets your way guaranteed.  If you disrupt their industries ASAP after their meter starts, this is the extent of their crisis.  I guess be strong enough to handle 200k bounties, or stealthy + fast enough to bait them into a station.
- SD never attacks you unless you make fuel.  You can raid them just like PL, which ends their crisis instantly.  It does forego the bonus fuel income though.

Hence, if you can put together a strong enough marine force to steal colony items from the factions, you can end every crisis w/o fighting a fleet except TT.  TT mercenaries will attack you twice regardless, but they are much weaker than full on crisis fleets, and that's the only fleet on fleet combat require to end all crises...
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Phenir

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #2 on: January 27, 2025, 02:19:46 PM »

I've played around with colonies and colony crises and while I can just tac-bomb Kazeron or Hesperus to prevent an invasion in the short term it doesn't seem to actually resolve the specific crisis as stated by the wikis. So then the question is how am I suppose to fight off faction armadas of like 10+ fleets with 800DP each that pretty much steamroll any star fortress in the system even when I try to actively defend them? ???
Don't colonize before you are ready, or build a better fleet. Delay by destroying fleets in your system if you need to, you might even pick up some good ships at the same time. Two or three capitals + star fortress should be able to wipe a huge number of ships, assuming the star fortress is well armed (ie not high tech before you have decent large energy BPs, not mid tech before good large missiles). Retreat if the star fortress goes down (or bring in the rest of your fleet to keep fighting). If you can't finish them off in one battle, do a tactical retreat, instant repair at your colony, and re-engage them.
Persean fleet specifically can be dismantled by targeting the two supply fleets or the one grand armada fleet. Destroying either of these causes the entire armada to retreat and ends the PL crisis. Their fleets aren't hostile unless you are hostile to PL so you could wait until they are alone or near your star fortress. You can also just wait it out. You'll lose income but they won't blow up your planets at least.
Ludds are a meme. If you somehow can't beat bricks, just make a deal with them until you think you are ready then call the deal off.
You can also style on any crisis fleets by blowing them away with slipsurge ability.
- You can also block hegemony permanently by only using AI cores in size 3 planets or none.
Heg can't even send expeditions if you don't use more than a certain amount of AI at a single planet.
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Pushover

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #3 on: January 27, 2025, 02:30:37 PM »

Quote
TT throws some mercenary fleets your way guaranteed.  If you disrupt their industries ASAP after their meter starts, this is the extent of their crisis.  I guess be strong enough to handle 200k bounties, or stealthy + fast enough to bait them into a station

You can talk to the mercs before they come your way, and pay then 1m to go raid TT instead, adding 100 to the resolution meter of the TT crisis. You can potentially follow their fleets in and get your raiding done with their assistance.
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Bungee_man

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #4 on: January 27, 2025, 02:44:56 PM »

I've played around with colonies and colony crises and while I can just tac-bomb Kazeron or Hesperus to prevent an invasion in the short term it doesn't seem to actually resolve the specific crisis as stated by the wikis. So then the question is how am I suppose to fight off faction armadas of like 10+ fleets with 800DP each that pretty much steamroll any star fortress in the system even when I try to actively defend them? ???

Well, you've got options. Even if you want to exclude the peaceful ones.

  • Harry the enemy force as they travel, picking off one fleet at a time. You can use your movement abilities to split them up, but it's not needed. You can recover between battles, and ultimately thin them out well before they reach your colonies.
  • Use your star fortress, and defend it. You've already tried this, but it'll help more if you pick off some enemies beforehand.
  • Take out the master fleet. The League has a single ~240DP flagship group that will break the blockade if destroyed, and two relatively weak supply fleets that will do the same if you kill both. Tri-Tach's mercenaries likewise have a leader fleet.
  • By far the most fun and interesting option is to fight them all at once with just your fleet. This isn't as insane as it sounds. Your fleet will have quality officers, boosts from skills, S-mods, and, most importantly, a competent commander. You will eventually reach a point where there is no amount of enemy ships that can make a difference, seeing as the battle limit forces the enemy to only bring 240DP of their own ships to bear at a time. It just amounts to winning several battles against a standard enemy fleet in sequence. It'll take a few minutes, but seeing your fleet fight like the Spartans at Thermopylae (minus the tragic ending) is certainly rewarding.
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Philo_sophist

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #5 on: January 27, 2025, 06:12:56 PM »

As a side note to the subject at hand - what would the best orbital station be for farming remnant/fighting off the remnant colony crisis? I recently dropped a colony in a system in which I thought I had already destroyed the nexus, but I got two different systems confused...between that and the Persean League taking an interest in all three of my colonies, now my crisis rating is shooting up. PL I can deal with just using my fleet I think, but before the remnant hits, I want to get a station mostly finished that will be good for farming them - I already have the best weapon blueprints, so - should I go for low tech with gauss/hephaestus/HVD for anti-shield? Or go high tech and deprioritize everything except plasma for an all-plasma-cannon station? I'm completely glossing over midline but I'm willing to hear arguments there too.
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TheMeInTeam

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #6 on: January 27, 2025, 06:15:50 PM »

Quote
TT throws some mercenary fleets your way guaranteed.  If you disrupt their industries ASAP after their meter starts, this is the extent of their crisis.  I guess be strong enough to handle 200k bounties, or stealthy + fast enough to bait them into a station

You can talk to the mercs before they come your way, and pay then 1m to go raid TT instead, adding 100 to the resolution meter of the TT crisis. You can potentially follow their fleets in and get your raiding done with their assistance.

I don't think that's true?  Maybe it is if you haven't hit 300 in the commerce raiding?  If you chain raid them to 300, you will get the mercs, and there's no option to buy them out like curing the actual crisis.  You have to fight or run.
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Phenir

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #7 on: January 27, 2025, 08:12:12 PM »

Quote
TT throws some mercenary fleets your way guaranteed.  If you disrupt their industries ASAP after their meter starts, this is the extent of their crisis.  I guess be strong enough to handle 200k bounties, or stealthy + fast enough to bait them into a station

You can talk to the mercs before they come your way, and pay then 1m to go raid TT instead, adding 100 to the resolution meter of the TT crisis. You can potentially follow their fleets in and get your raiding done with their assistance.

I don't think that's true?  Maybe it is if you haven't hit 300 in the commerce raiding?  If you chain raid them to 300, you will get the mercs, and there's no option to buy them out like curing the actual crisis.  You have to fight or run.
He's talking about the big merc fleets tri tach sends when hostile activity maxes out, similar to the other factions big fleets. Maxing out commerce raiding before it happens avoids it.
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Bungee_man

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #8 on: January 27, 2025, 08:54:12 PM »

As a side note to the subject at hand - what would the best orbital station be for farming remnant/fighting off the remnant colony crisis? I recently dropped a colony in a system in which I thought I had already destroyed the nexus, but I got two different systems confused...between that and the Persean League taking an interest in all three of my colonies, now my crisis rating is shooting up. PL I can deal with just using my fleet I think, but before the remnant hits, I want to get a station mostly finished that will be good for farming them - I already have the best weapon blueprints, so - should I go for low tech with gauss/hephaestus/HVD for anti-shield? Or go high tech and deprioritize everything except plasma for an all-plasma-cannon station? I'm completely glossing over midline but I'm willing to hear arguments there too.

Lowtech is terrible for this, honestly. It has armor, the armor will get attritted to nothing by the first thing with an HIL or tachyon lance, and then you're left with a rapidly disintegrating paperweight and a smaller-than-usual fleet that's completely out of position.

Midline with dragonfires in your doctrine is talked up a lot. I don't know whether it's actually good or just a meme.

High tech is very reliable. Fortress shield means that it'll hold out as long as you're competent enough to get the pressure off of it before it's overwhelmed, which takes quite a while. Put autopulses on it for efficiency, or plasma cannons for firepower at the expense of flux (it's got good flux, though). Shields don't get any weaker in a long fight, unlike armor, so it's better for extended engagements than either alternative.
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Not a Pirate

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #9 on: January 28, 2025, 03:22:16 AM »

A way to get in the pirate's good books is to give them a very specific item.   Not the planet killer as some might think, but something far more useful to you in the long run.

The Orbital Fusion Lamp.   If you can find one of these on your travels, you can trade it to Kanta who will gleefully accept it as a new way of…well, you can read the flavor text yourself.

Not only will this give you “Kanta's Protection” modifier, but it will also give her base a permeant requirement for 10, yes 10 Volatiles a month.    This means that even if you use your own supply of volatiles (for 200 cr per unit) you can almost always make a 100-150 cr profit per unit selling them to her base every few months if you need some spare cash.  (or just for the lolz!)
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TheJollyKraut

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #10 on: January 28, 2025, 03:32:53 AM »

Thanks for the advice, guys. I guess outdated wikis aren't the best spot to look for informations then.
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Phenir

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #11 on: January 28, 2025, 06:23:03 AM »

Thanks for the advice, guys. I guess outdated wikis aren't the best spot to look for informations then.
What wiki are you using? The GG one (the one you should be using) looks up to date to me.
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Nettle

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #12 on: January 28, 2025, 06:29:38 AM »

Yeah, Starsector wiki moved on to wiki.gg. You can find it here.
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TheJollyKraut

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #13 on: January 28, 2025, 06:35:04 AM »

I think fandom and another one that pretty much word for word had the same content.
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SCC

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Re: Colony Crises - Faction armadas, how to deal with them?
« Reply #14 on: January 28, 2025, 06:39:53 AM »

As a side note to the subject at hand - what would the best orbital station be for farming remnant/fighting off the remnant colony crisis?
For Remnants in particular, I don't know. The only testing that has ever been done was against human fleets and in that case, midline star fortress was the best.
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