Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Tyrant on August 06, 2012, 10:03:18 PMStill won't work even after clearing my cache (Firefox and Chrome) Any chance of an alternative download link? lolTry this. Again, where are you located? That would help to know if this comes up again. (If you don't want to share that information, feel free to say so.)
Still won't work even after clearing my cache (Firefox and Chrome) Any chance of an alternative download link? lol
The Philippines.
Alex, do you have any ideas on how to assign the system AI for a mod system that's essentially a weapon. For example, I have a system that fires lasers from the ship, but the AI has no idea how to use it. My aiType is set to "Flare", but is that for the enemy AI?
hull-specific weapons
(let's be kind to me and call it a "creative use of an existing, unused field for binary flags" - rather than an "awful hack")
Quote from: Alex on August 07, 2012, 08:14:44 AM(let's be kind to me and call it a "creative use of an existing, unused field for binary flags" - rather than an "awful hack")Hell, I would. At least you're not increasing bloat by adding in yet another data member, right?(...he says, as though an additional boolean would be particularly bloatsome in a PC game.)-- Griffinhart
Touch interface for Starfarer would be atrocious. I would know; I tried it!(It works... slightly better with a stylus, but only if your touch interface is capacitive and you have a capacitive stylus to accompany it.)-- Griffinhart
Changes as of May 24, 2013Reinvented Starsector.That is all.
I am officially an epoch.
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.