Phase ships are awesome to manually pilot - the potential to trick the AI ships is virtually limitless with the right timing; pity the AI can sometimes get tricked into phasing, building up its flux, and get stuck rapidly phasing and un-phasing because of perceived threats, which due to the rapidity is completely useless. (ok, I've used semi-rapid phasing before, and it works if you time it right and are in a frigate; in a one-on-one it makes you virtually unhittable - its just that the AI doesn't exploit that like I can; it needs to pause longer on both phased and unphased states to actually make that tactic useful; here it unphases so quickly that any projectiles over it just end up blowing up inside of it anyways.)